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Nocturnal is really about giving back to the industry. We know that we’re here because we learned from those that came before us and we have a responsibility to give back in turn. We take that responsibility very seriously and so we’ve worked hard to make sure we’ve added regularly to both our research documentation and source code over the last year. Just about every two weeks we release something new with the hope that we can help someone out there. Even when studios decide not to use our code or research directly, we know that we’ve at least been able to inspire conversation and discussion about our approaches within other studios. And getting people communicating and debating ideas is always a good thing!
Today, we’re adding something that I think is very neat to the Nocturnal code base. We’re very proud of the research we did and the final effect of the water system used in Resistance 2 and as of today both that code and documentation that describes the techniques in detail is available on nocturnal.insomniacgames.com - free to use for any purpose. I can only hope that one of you out there will take that and improve on it! (And you know if you want to share those improvements back with the community in turn, that would be awesome!)
Players now automatically go to staging after every competitive or cooperative game (regame)
This was very much required. I would play co-op with some people and as soon as the match ended, they were all gone. No way to get the pack together again.
Now we just need them to add the possibility to change map when we are staging again.
I think I accepted you into the Clubhouse, will check again tonight!