Resistance 2

Some patch and DLC Info:



New Maps (Idaho is one of them!)

New Skins (Female Skins and Rachel Parker, Ravager, Cloven)

New Game Modes (Meltdown is back, with Super Human Co-op)

Password Enabled Custom Games

2nd PSN Login for Split Screen



Super Human Co-op no longer has auto revive, XP bonus, etc



When can we see it? MARCH 26TH.
 
New maps, I am happy, unless its just competetive maps, then I will be disappointed. Want new Co-op maps :)
 
The new maps should carry over both modes :)

I'm a little sad that there's no increased level cap for co-op :(

I think we'll see increased headshot damage, and quite a few other weapon tweaks.
 
What is Super Human Co-op? I always wanted a way to play 2 player co-op, but you really need all three classes. Just adding some friendly bots to help would be a great option even if you make it unranked.
 
Super-Human Co-op is essentially the same thing as Co-Op, with a few tweaks.

The biggest one is that you no longer "auto-revive". If you die, a team mate MUST revive you to bring you back. This means you have to stick together, and you have to use team work, more now than ever.

Also, the difficulty has been ramped up. To reward players for playing, you get an XP boost when you play Super Human Co-op, so now you can power level low level classes quickly :)

No bots thought.

Technically, a Medic and a Spec Ops can get through an entire Co-op map with hard work. I've done it before. It takes a lot of time though.
 
I've done 2 players Spec Ops/Soldier combinations.
It's hard and requires fast killing and spec ops' focus on getting soldier resupplied with ammo, because keeping health is absolutely vital when there's no medic around.
 
I wouldn't call any combination of two player coop difficult. Granted, it's easy to loose the round but enemies are leveled down significantly meaning easy kills.

Also personally I would prefer specops/soldier combo for two reasons. First playing medic is terribly boring with few players. Second specops can stay back in safety and revive soldier when needed possibly using orbs and/or invisibility often. In fact specops is probably the best class to play solo either, but that's not really fun.
 
I've done 2 players Spec Ops/Soldier combinations.
It's hard and requires fast killing and spec ops' focus on getting soldier resupplied with ammo, because keeping health is absolutely vital when there's no medic around.

Which level ? I have done it once but we failed near the very end.

You can toggle between Medic and Spec Ops in-between death anyway. 2P is manageable for some maps (Requires serious patience). However I have doubt a 2 player team can complete the hill-top battle in higher difficulty. I think the protect-an-Engineer level may be difficult too.

EDIT: betan, are you sure they will dumb down the enemies at higher difficulty for 2P ? What happens if the game was 8P and then 6 quit ?
 
Can you quote and post? I last checked this morning, and Bryan said full into would not be revealed until 3pm CST (which is still quite a few hours away).

I hadn't seen any confirmation / denial of co-op maps. Sorry for all the questions, just curious! :)
 
Here it is:

The DLC comes in two forms: new competitive multiplayer maps and character skins. The Aftermath Map Pack features three new battlefields, two set in Twin Falls (Aftermath and Pit Stop) and another in Orick (Outpost). All of the maps support 20-player Deathmatch and Team Deathmatch, while Outpost also lets you play 20-player Core Control. The Aftermath Map Pack will be available for download through the PlayStation Store for $5.99.

We also have six new competitive multiplayer character skins. In addition to our usual band of brothers (of the human, Cloven, and Chimeran variety), we even have two selections for our female R2 players. You can download the following skins through the PlayStation Store for $0.99 each: Rachael Parker, Female Soldier, Ravager, Cloven (Retribution model), Ranger Variation, and Black Ops Variation.

Then we have patch 1.50, or what some on the MyResistance.net forums have been calling the “the big patch.” And it definitely lives up to that nickname—it’s quite substantial. Once you install the patch (the download prompt will come up automatically once you start R2), you’ll now be treated to:

Meltdown Mode: We’ve read the message-board comments. We’ve seen the online petition. You want it? You got it! Patch 1.50 brings back Meltdown, the popular Resistance: Fall of Man multiplayer mode in which each team attempts to gain control of the map by capturing beacons.

Superhuman Co-op Mode: Does your eight-man Specter squad possess the skills to survive this all-new difficulty? It features stronger enemies and disables auto-respawning (only another squadmate can revive you), but dishes out bigger rewards (double the Grey Tech and XP per round).

Second PSN Login Support: Your fellow couch potato can now save their character’s multiplayer progress, thanks to the added option to log in with two unique PSN accounts.

But that’s really just the beginning of patch 1.50’s offerings:

XP balance adjustments for competitive mode
Announcements screen
Failsafe save support
Password protected custom games
Added ability to “Report” player
Teams switch sides between Core Control rounds
Players now automatically go to staging after every competitive or cooperative game (regame)
Localization updates
Various stat fixes
Collision fixes on Bryce Canyon and Holar Tower cooperative levels
New leaderboards
Map fixes for competitive Chicago level
Games with Friends and Clan members in them are now highlighted in the “Find Game” screen
Limited late joining has been added to ranked games
Deathmatch spawning has been improved
Players can’t earn progress towards Berserks when they are dead
Reduced sprint speed of core carrier in Core Control games
Cooperative XP bonuses have been increased by 30%
Cooperative games respawn time is now 20 seconds
Players keep their grenades if they get revived in a cooperative game
Players now have a “Join Game” option for players on their friends list
A player’s own name is now in white in the obituary text
New Medals

Savant – Come in first place 30 times in ranked matches (Comp)
Hero – Come in first place 60 times in ranked matches (Comp)
Legend – Come in first place 100 times in ranked matches (Comp)
Tools of Destruction – Score 100 kills with every single weapon (Comp)
Master Strategist – Score 100 kills with full health (Comp)
Arch Rival – Kill 500 rival squad members (Comp)
Full Honors – Take each class to max level (Coop)
Prophet – Revive 500 players (Coop)
Secret Agent – Obtain all spec ops upgrades (Coop)
Surgeon General – Obtain all medic upgrades (Coop)
Specter Elite – Obtain all soldier upgrades (Coop)
Like a Surgeon - 100 Splicer Kills (Comp)
Shake N' Bake - 100 Pulse Cannon Kills (Comp)
New Ribbons

Quickdraw – Get the first kill of the round (Comp)
Manic Medic – Heal for 1000 points within 3 seconds (Coop)
Solid Solider – Absorb 500 points of damage within a few seconds with your force barrier (Global)
Specter Survivor – Survive an objective without dying (Coop)
Specter Medic – Revive 2 or more allies within a few seconds (Coop)
Hail Mary – Throw ammo and hit your target from at least 10 meters away (Coop)
Quick and Painless – Score 3 headshots kills in a row (Global)
 
Aw poo...hopefully some new CO-op maps are in the works on the side :( Super human is nice, but I'd like something extremely substantial for Co-op.

I'm thinking more weapons, higher level cap, new berserks, etc. This is why WoW is so successful, and I really think Insomniac needs to persue this model of new missions, new items, higher level cap.
 
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