Found the R2 GDC presentations. Posted them here: http://forum.beyond3d.com/showpost.php?p=1284387&postcount=121
EDIT: Most interesting to me is the first and last presentations because they give a reasonably detailed overview of the entire flow. You can see the impact/result of the physics system best in a large R2 co-op levels.
The slides on prelighting is interesting too (comparing to KZ2 deferred rendering).
I think I accepted you into the Clubhouse, will check again tonight!
Did you file a bug report at the official Resistance site ?
I am level 24 on competitive, but my co-op levels are all pretty low (lower than 10 I think).
tha_con's clan members have higher co-op levels than me because when I teamed with them, the Stalker walked all the way up the lumber mill to attack us. Too bad we couldn't complete the 2 co-op battles yesterday. We were very close though.
How ?
We were playing superhuman co-op. Dead soldiers won't auto-recover unless someone revive them. It was easy for an ambush, or a massive boss attack to wipe us out -- if we weren't spread out and paying attention.
ic. What magic can a level 30 SpecOp do ? ^_^
Even if you're invisible, the Stalker's rockets will find you.:smile: When you get hit, you are visible to them for that instance.As a level 30 Spec Ops soldier, you can really put the hurt on a Stalker by using invisibility to go behind him and shoot him in his core. It'll do a LOT of damage, and really help out the team. The downside is, you need an additional level 30 spec ops soldier to stay back with the soldiers/ medics to keep everyone else in play.
No. IF you purchase the helmet, THEN any berserk you choose (with a time limit) lasts longer. You can't purchase the helmet until you are level 30.Hm.. okay, it's probably the special ammo then. A relatively low level SpecOps already has cloaking (I do). A level 30 SpecOp's invisibility last longer ?