Resistance 2

Downloaded the patch this morning, and had some issues with connectivity and what not. I couldn't access any clan options, stats, ranked games, etc. Trying to access the Allies tab gave no response, and for some odd reason, there was a "pause" every 3 seconds (very noticable when looking at the smoke in the BG or scrolling text at the bottom).

Hoping this was just a network issue.
 
Insomniac is releasing some of their source code for all to use:
http://blog.us.playstation.com/2009...n-future-developers-insomniacs-got-your-back/

Nocturnal is really about giving back to the industry. We know that we’re here because we learned from those that came before us and we have a responsibility to give back in turn. We take that responsibility very seriously and so we’ve worked hard to make sure we’ve added regularly to both our research documentation and source code over the last year. Just about every two weeks we release something new with the hope that we can help someone out there. Even when studios decide not to use our code or research directly, we know that we’ve at least been able to inspire conversation and discussion about our approaches within other studios. And getting people communicating and debating ideas is always a good thing!

Today, we’re adding something that I think is very neat to the Nocturnal code base. We’re very proud of the research we did and the final effect of the water system used in Resistance 2 and as of today both that code and documentation that describes the techniques in detail is available on nocturnal.insomniacgames.com - free to use for any purpose. I can only hope that one of you out there will take that and improve on it! (And you know if you want to share those improvements back with the community in turn, that would be awesome!)
 
So, Clan games going on tonight (Project Abraham). This week's game may be a bit larger with some more folks in the group (looking for a group between 5 and 10 players, hopefully). If it's under 8, we'll play some co-op (on the new Super Human, of course). If it's over 8, we'll probably stick to competitive most of the night until the group size drops down.

Around 5pm CST some of us will be in the Project Abraham Clubhouse (In Playstation Home), just talking and waiting for folks to gather up for games, instead of starting everything off early like we did last time (had some folks waiting to get in the party, but games took so long they left :().
 
Thanks for keeping up. I'm making provision for more gameplay time, but it may take 1 or 2 more months for me to redirect some of the activities.

EDIT: I'm already a member of your clubhouse right ? I vaguely recall I requested to join long ago.
 
I'm really annoyed by the new small TDM score limit. 160 was way high but with 40 you don't have much time to do anything like "down but not out" moments. Games end too quickly.

One of the reasons I didn't prefer 60 player matches is now true for 10 player too.

I feel like crying. :(
 
I agree, don't know what that was all about...

I'm going to have to make a thread on MyRes. Being the biggest R2 fanboy, hopefully me complaining will gain some attention.
 
Hmph... they should say more in their release notes. I prefer the developers to do whatever they want in general, but some explanations would be helpful. tha_con, you can drop jstevenson a PM on GAF if you want to.
 
Players now automatically go to staging after every competitive or cooperative game (regame)

This was very much required. I would play co-op with some people and as soon as the match ended, they were all gone. No way to get the pack together again.
 
I'm going to make a huge post on MyRes talking about things I like / dislike, etc, will copy and paste here later. I think some changes were made that didn't need to be, and some are still not made.

Still love the game though :)

Also, I'm ashamed to say...I bought stuff in Playstation Home :( I'm part of the problem now, but I got the SRPA outfit...Yikes!
 
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