Resistance 2

Dito. Resistance is still my most played PS3 game by far and am still loving it. It's just really fun and very solid.

Can't wait for Resistance 2!
 
Uh, those shots are from the game. I play through those areas at my desk. So no hoping required.

he works for Insomniac
http://www.neogaf.com/forum/showpost.php?p=9493272&postcount=1123

so basically what you see here:

2zdxd1e.jpg




is what you get when the game is release.
 
Resistance: Fall of Man was quite the impressive launch title for the PS3. i'm looking forward to the sequel.
 
I got 8mbit upload and 16 mbit down or so, and i notice lag 99& of the time whenever im not hosting. The netcode is really rubbish, just taking a quick look at the killcam (even when the bars are all green) shows you how much lag there really is.
That I will agree with. A lot of the times hits won't register and on the killcam it shows that you didn't even fire a shot. Painfully annoying.
 
resistance was out at the begining so there servers were capable of handling it hopfully they can dedicate more servers from there dying EQ to ps3. like warhawk after the first 2 weeks and a half every thing ran smooth but COD4s been out for awhile and it gets alot of hiccups.

I made a mistake its not lag im getting its hiccups with COD4. could be my cable but my other games run fine
 
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So the real game will have that neat artistic effect like on the airplanes to the top left of the screenshot above? If so..... I want this game! That's like my favorite part of all the screens and if they managed to have scenes like that in real gameplay then it's highly impressive. I've long been a supporter of artistic efforts pushing overall graphics quality beyond technical limitations.
 
I have been asking around about that for quite some time now.You see, I see these trailers and screenshots on my PC , but I am gonna play on my SDTV which has a very different contrast and color scheme. So, does that explain the black areas I see on my SDTV which are not there when I see some of the footage. Also, in some of the vids I do see black areas. Are these footages from tv ?

Do these guys make the lighting and colours according to SDTV displays ? or are the colours and contrast different on LCD TVs? Is it that the guys playing on SDtv get a different image?

What if I connect my ps3 to a LCD monitor? Which one gives me the image the way the devs made it?
:?::rolleyes:
 

I still doubt it will look as clean and seamless as in the ss. The ss looks like really high res downscaled images creating perfect edges and seamless contrast between objects a la' painting style/photo aswell as AF effect for everything. Reminds me very much of Halo3 photo mode which creates the same effects that greatly enhances the screenshots. :smile:
 
i doubt it will too. but both R&C and RFoM look quite close to their early bullshots. in motion when you're not paying too much attention to detail, it will probably look that way. and thats probably was jstevenson was getting at.
 
A tiny little interview here:

http://media.ps3.ign.com/media/142/14211237/vid_2279070.html

Ted promises a similar jump in technology (graphics, gameplay) from Ratchet to Resistance 2 as from Resistance 1 to Ratchet.

Also I think it's a great idea that they change the narrative to be focussed more on and from Hale. The third person historical narrative to me really didn't work that well. It's not that as a story device it's not effective, but as a gameplay driven story device it's hard to make it so that you actually get a sense of urgency and give the player an idea of actually mattering in the game. It was my main gripe in terms of presentation of Resistance one (overall the story was at least decent enough), so I'm glad they are addressing it, and their new approach with Hale being in a more commanding and strategic role for the US campaign sounds good and has a lot of potential, and even makes some sense in that he's become a bit of a big guy after the first game. Potential I see in particular in building out the tension of him still being infected with the Chimera virus that was already used reasonably well in his encounters with his squad mate.

He also mentions why they go for 60 players (they thought they had a decent handle on 40 players now and wanted to explore the boundaries between MMO and FPS), and talks a little about squad mechanics, detailing three different soldier classes (soldier, sniper, medic, basically) and a few details on how the medic has some interesting abilities and is a more rounded, in the middle character who is more difficult to play, but has more to him than the other two like some ability that charges based on how well he performs offensively for instance).

I don't know, because he leaves a lot in the dark, but if I were to guess, I'm thinking that there will be more squad based stuff in the 60 player online games, maybe with different teams having to achieve different goals, and maybe even a mode where you could do a four-way match between four teams in the same environment or something.

The (up to?) 8 player co-op partly originated from the complaints from the lack of online co-op in Resistance one, and will basically be a story that runs paralel to the single player campaign. I wonder if it will be of the same size also. If so, awesome, and it's now officially the first FPS that I'm actually looking forward to. Somehow Resistance 1's single player just clicked with me and I can definitely stand playing more, especially with all these excellent improvements, and I'd love to play this kind of coop too.
 
A tiny little interview here:

http://media.ps3.ign.com/media/142/14211237/vid_2279070.html

Ted promises a similar jump in technology (graphics, gameplay) from Ratchet to Resistance 2 as from Resistance 1 to Ratchet.

Also I think it's a great idea that they change the narrative to be focussed more on and from Hale. The third person historical narrative to me really didn't work that well. It's not that as a story device it's not effective, but as a gameplay driven story device it's hard to make it so that you actually get a sense of urgency and give the player an idea of actually mattering in the game. It was my main gripe in terms of presentation of Resistance one (overall the story was at least decent enough), so I'm glad they are addressing it, and their new approach with Hale being in a more commanding and strategic role for the US campaign sounds good and has a lot of potential, and even makes some sense in that he's become a bit of a big guy after the first game. Potential I see in particular in building out the tension of him still being infected with the Chimera virus that was already used reasonably well in his encounters with his squad mate.

He also mentions why they go for 60 players (they thought they had a decent handle on 40 players now and wanted to explore the boundaries between MMO and FPS), and talks a little about squad mechanics, detailing three different soldier classes (soldier, sniper, medic, basically) and a few details on how the medic has some interesting abilities and is a more rounded, in the middle character who is more difficult to play, but has more to him than the other two like some ability that charges based on how well he performs offensively for instance).

I don't know, because he leaves a lot in the dark, but if I were to guess, I'm thinking that there will be more squad based stuff in the 60 player online games, maybe with different teams having to achieve different goals, and maybe even a mode where you could do a four-way match between four teams in the same environment or something.

The (up to?) 8 player co-op partly originated from the complaints from the lack of online co-op in Resistance one, and will basically be a story that runs paralel to the single player campaign. I wonder if it will be of the same size also. If so, awesome, and it's now officially the first FPS that I'm actually looking forward to. Somehow Resistance 1's single player just clicked with me and I can definitely stand playing more, especially with all these excellent improvements, and I'd love to play this kind of coop too.

Classes are for CO-OP ONLY.
 
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