Resistance 2

Now hang on there, EDIT: Shifty Geezer, I didn't say anything about 4xAA. ;) However, if you look at the 1080p screens, it has the typical AA that we are used to from Insomniac that shows more stepping over diagonals close to horizontal rather than diagonals close to vertical, very similar to the original Resistance and also Ratchet, by the way (probably all three have their typical Quincunx 2x, or a new version of it).

Also note that I did not say 1080p at 60fps.

(I'm not going to repeat my previous post, it's right up there. ;) )
 
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Sorry, I was responding to Shifty. I started this mail a while ago, but then my wife panicked over what turned out to be stretchmarks. Ah the joys of a father to be. ;) (obviously though the mother is worse off, what with the hormones eating the brain and all making all the scary physical stuff even scarier. I'm sure an interesting three months will be ahead)
 
Arwin, 1080p just doesn't seem feasible. Simply put, that's around 2.25x linear increase in pixels to shade. :???:
 
not sure. all i remember is seeing 2xAA in the neverending upscaling thread. the game does look a tad softer than most.
I searched and I cannot actually see anything for Ratchet in there (ie I searched for Ratchet and there was no post from Quaz51 saying 1280x708 with 2xAA) Resitance as there though you are right and it is 2x(Q)AA
 
I searched and I cannot actually see anything for Ratchet in there (ie I searched for Ratchet and there was no post from Quaz51 saying 1280x708 with 2xAA) Resitance as there though you are right and it is 2x(Q)AA

It looks to me like Ratchet is using QAA also.
 
Very nice looking!

I have not played the original Resistance, but from what I have seen in screenshots and videos this looks to be a step up over the original in terms of graphics. The scale is particularly impressive when considering the fact that the game is reported to have lots of characters on screen in both the single and multiplayer portions of the game.

Someone on NeoGAF posted a comparison shot between a Chimera (sp?) from the original Resistance: FoM and the second one. One of the things they highlighted was how much more colour variation the shot from Resistance 2 has over the original. I think the artistic change in colour pallet is one of the main reasons Resistance 2 looks so much better than the first one.

Also, is anybody else reminded of Halo 3 when viewing these screens. Something about this game just makes me think of Halo whenever I look at it.
 
Someone on NeoGAF posted a comparison shot between a Chimera (sp?) from the original Resistance: FoM and the second one. One of the things they highlighted was how much more colour variation the shot from Resistance 2 has over the original. I think the artistic change in colour pallet is one of the main reasons Resistance 2 looks so much better than the first one.

Also, is anybody else reminded of Halo 3 when viewing these screens. Something about this game just makes me think of Halo whenever I look at it.

R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance 2/comp2.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp3.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp4.jpg

As far as Halo 3 goes, we'll never know what Insomniac could accomplish at 600p. ;)
 

I think the first picture illustrates the point on colour pallet the best. The scene just seems so much more vibrant and alive compared to the one of the original Resistance.

On the topic of Halo 3, I was not trying to draw technical comparisons between the two games. I was just pointing out that when I look at Resistance it reminds me of Halo for some reason.

EDIT: The point I am trying to make is that if you can imagine playing Halo 3, and then all of the sudden one of the enemies from Resistance jumped out from behind cover they would not look entirely out of place.
 
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As someone who doesn't play FPS games, it sounds like the same theme, big FPS battles with alien enemies.

[Shrug]
 
As someone who doesn't play FPS games, it sounds like the same theme, big FPS battles with alien enemies.
It's the same theme alright, you shoot at enemies through first person view.
But how many FPSes you've played has big battles, one wonders.

If you mean same theme as R1, who knows, wouldn't make much sense to show more of the theme right now.
 
Every game they've done has had 4xAA.

Killzone has some competition, and if Resistance is 60 FPS, Killzone needs to go back to the drawing board.

GG will never live up to gamer expectations in regards to graphics. Even if it bests every realtime game on the market (it won't--you cannot be #1 in all graphical effects and most people tend to gravitate to art over technology anyhow so it will be subjective to a degree) it will always fall far, far short of the target renders.

Based on KZ1 reviews, their best bet is to focus on realizing their complete gameplay vision for the title and shoring up the many areas that the press found lacking. Graphics are really the least of their concern.
 
Killzone Liberation was awesome on the PSP, I trust GG that they can make good game after playing that. KZ2 seems to have everything from Liberation, like a cover system etc, so I think they are going at the right direction.
 

The third shot seems to be a decent indicator for scale. The mech in R1 is about as tall as the tree to the left (shorter, now that I look at it). The mech in R2 is... several times larger than the trees. :yep2:
 
The third shot seems to be a decent indicator for scale. The mech in R1 is about as tall as the tree to the left (shorter, now that I look at it). The mech in R2 is... several times larger than the trees. :yep2:

RFOM has Goliaths in addition to much smaller Stalker (the one in the picture), but you don't get to fight them on foot..
 

The point is more that Insomniac seems to be more concern with the color and the light (based on these screens who are renders like the firsts H3 screens but made with the game engine) for R2 than for R1, so is in the same "philosophy" than H3, and personnally R2 may be release in 640p like H3, I say Kudos!
Boring of these gray-brown games with flat light!:devilish:

Why people thinking more pixels on screens is always better?
Better use of the pixels of screens is more important!:cool:
 
the screen shots for the original resistance were never very good colour wise. all ps3 shots seemed to have contrast problems at one point aswell. the actual game is less yellow and more in line with overcast days. the lighting model in resistance 2 looks a massive improvement tho.
 
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