djskribbles
Legend
not sure. all i remember is seeing 2xAA in the neverending upscaling thread. the game does look a tad softer than most.
I searched and I cannot actually see anything for Ratchet in there (ie I searched for Ratchet and there was no post from Quaz51 saying 1280x708 with 2xAA) Resitance as there though you are right and it is 2x(Q)AAnot sure. all i remember is seeing 2xAA in the neverending upscaling thread. the game does look a tad softer than most.
I searched and I cannot actually see anything for Ratchet in there (ie I searched for Ratchet and there was no post from Quaz51 saying 1280x708 with 2xAA) Resitance as there though you are right and it is 2x(Q)AA
Someone on NeoGAF posted a comparison shot between a Chimera (sp?) from the original Resistance: FoM and the second one. One of the things they highlighted was how much more colour variation the shot from Resistance 2 has over the original. I think the artistic change in colour pallet is one of the main reasons Resistance 2 looks so much better than the first one.
Also, is anybody else reminded of Halo 3 when viewing these screens. Something about this game just makes me think of Halo whenever I look at it.
R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance 2/comp2.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp3.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp4.jpg
As far as Halo 3 goes, we'll never know what Insomniac could accomplish at 600p.
R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance 2/comp2.jpg
It's the same theme alright, you shoot at enemies through first person view.As someone who doesn't play FPS games, it sounds like the same theme, big FPS battles with alien enemies.
Every game they've done has had 4xAA.
Killzone has some competition, and if Resistance is 60 FPS, Killzone needs to go back to the drawing board.
R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance 2/comp2.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp3.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp4.jpg
As far as Halo 3 goes, we'll never know what Insomniac could accomplish at 600p.
The third shot seems to be a decent indicator for scale. The mech in R1 is about as tall as the tree to the left (shorter, now that I look at it). The mech in R2 is... several times larger than the trees.
R1 / R2 Comparison screens, courtesy of NeoGAF:
http://i5.photobucket.com/albums/y180/nchoudhury/Resistance 2/comp2.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp3.jpg
http://i5.photobucket.com/albums/y180/nchoudhury/comp4.jpg
As far as Halo 3 goes, we'll never know what Insomniac could accomplish at 600p.