Resistance 2

@Kittonwy:

Its not exactly like that. There are people like me who like to have friends over for a beer while playing split screen co-op. I find it much more fun to have a laugh and shout to each other right in front of each other. Playing online in a get -together won't fit, will it? It's the same reason I had to leave out Burnout :paradise. I was looking forward to it, but as my roommate said," What the hell will we do? See each other race?":rolleyes:
 
Yeah, but now when you get together you play Wii or Rock Band or Guitar Hero. Who bothers with shooters and racing games and stuff? :p
 
people will be complaining there's no split screen co op mode.

Say what?! I really, really hope online co-op isn't all there is. Without split-screen co-op Resistance wouldn't have been as great as it was (and still is). Personally, I'm not that interested in online play, be it co-op or competitive.
 
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Two player off-line co-op was already confirmed the exact same time they first announced 8 player online coop, so don't all get yer panties in a bunch now ya hear?
 
I still doubt it will look as clean and seamless as in the ss. The ss looks like really high res downscaled images creating perfect edges and seamless contrast between objects a la' painting style/photo aswell as AF effect for everything. Reminds me very much of Halo3 photo mode which creates the same effects that greatly enhances the screenshots. :smile:

Did you not play the original Resistance?

There's a lot you can do when you're not using motion blur and extremely exaggerated "HDR" to make your game 'pretty'. Resistance is quite possibly one of the smoothest looking games I've seen this generation.
 
Did you not play the original Resistance?

There's a lot you can do when you're not using motion blur and extremely exaggerated "HDR" to make your game 'pretty'. Resistance is quite possibly one of the smoothest looking games I've seen this generation.

Of course, but it comes with a prize, increased bluriness, and not to forget the lack of AF. Downscaled images gets a huge amount of AF and AA. And 720p 2xAA will have jaggies but bluring can help a lot, but becouse of that Quincunx is not my friend when I game! ;)
 
Of course, but it comes with a prize, increased bluriness, and not to forget the lack of AF. Downscaled images gets a huge amount of AF and AA. And 720p 2xAA will have jaggies but bluring can help a lot, but becouse of that Quincunx is not my friend when I game! ;)

What about Ratchet...that's pretty clean with good textures.
 
What about Ratchet...that's pretty clean with good textures.

Looks good and clean but IMO I find it to be more of the type of textures. With that I mean the art for them, a more cartoony touch to them which still would look good or appropiate and blend in with the rest even if lower res. Resulting in a uniform image which always looks more pleasing than if edges and jaggies are visible making contrast, even if it comes with sharper IQ.
In the end I think it is mainly the amount of textures used in RC that makes it differ from Resistance when talking about textures.
 
Split screen coop is essential! RFoM has been the game of choice for the past couple of weeks at our Tuesday Fun-Nights, and though only 2 player with three of us guys playing, we share the controller and enjoy watching and offering supportive advice when we're on the back seat. I was asked last night after announcing 8 player coop in RFoM2 if 4 player would feature. I don't suppose it will, which is a crying shame! It's a great feature for some people and has done very well for some titles like Hired Guns and Halo. Dumb down the visuals if you have to but include four-player split-screen as the very best coop team experience you can get with the team-members in the same room.

Regards the gameplay, I am impressed by RFoM. They have got variety in the weapons, mostly through the second fire mode, that makes them actually worth swapping between for different jobs. Weapon selection is a bit dodgy and in the heat of the moment it's easy to overshoot a weapon and pick the wrong one, and controlling some of them is difficult without any chance to practice, but overall they've worked excellently to add a tactical element especially with coop and players running different roles.

I've played GeOW to completion in coop, and H3 to completion or close, I don't recall, and we're about 3/4 of the way through RFoM. RFoM is definitely the ugliest of the three, and the visuals are drab, but gameplay wise it's an FPS I actually enjoy and would care to buy. The grenades work naturally; you have all the weapons on hand rather than being restricted to a choice of a couple at any time; they have different functions that make a real difference rather than just being shooters with different graphics; the levels are varied enough to call into action the different weapons; AI's pretty good with monsters sneaking around, avoiding grenades etc. and not dumbly going where you want and laid all your stickybombs!, although ally AI is laughable with grunts standing in your way just as you shoot a rocket... They need to add the option to push them off the building! All in all I'm looking forward to the sequel, which is the first time I've ever been excited for an FPS, so big kudos to Insomniac. Although hopefully for RFoM2 they'll actually bother to spend 5 minutes on Google Maps to avoid laughable faux pas like placing entire cities in the wrong place...
 
Split screen coop is essential! RFoM has been the game of choice for the past couple of weeks at our Tuesday Fun-Nights, and though only 2 player with three of us guys playing, we share the controller and enjoy watching and offering supportive advice when we're on the back seat. I was asked last night after announcing 8 player coop in RFoM2 if 4 player would feature. I don't suppose it will, which is a crying shame! It's a great feature for some people and has done very well for some titles like Hired Guns and Halo. Dumb down the visuals if you have to but include four-player split-screen as the very best coop team experience you can get with the team-members in the same room.

I would personally prefer a two-console solution - these days bringing along a PS3 with a 22" LCD monitor or something similar is easy enough. I would like to see more offline support for that kind of thing, for some good old fashioned LAN party stuff. ;) But I'm wondering if we'll see split-screen online / LAN. It would be great and I hope so, but maybe it's too much to hope for.

Weapon selection is a bit dodgy and in the heat of the moment it's easy to overshoot a weapon and pick the wrong one

There's two ways to select a weapon, one with an on-screen menu (that pauses the game in single player mode) and one without. Forgot what buttons (d-pad?) but I'm sure you'll figure it out. ;)

All in all I'm looking forward to the sequel, which is the first time I've ever been excited for an FPS, so big kudos to Insomniac.

Agreed (though ok, I was excited for Doom and Quake, but that was a different millenium)

Although hopefully for RFoM2 they'll actually bother to spend 5 minutes on Google Maps to avoid laughable faux pas like placing entire cities in the wrong place...

:LOL: (I'm imagining Mike reading this ;) )
 
So far the only thing they have confirmed is 2 player offline co-op and up to 8 players online. It would be a shame if they didn't include 4 player co-op, because they can have that amount online. And the maps are altered versions of the online 60 people multiplayer maps.

In Resistance you can only pause the game while selecting guns in the singleplayer not co-op.
The game looks best in the last levels. Especially the falling snow and broken windows.
 
Oh Yes! The moment I entered the Tower, where the Angel shows up and dissappears, the whole room where I was playing( my whole family) went "WOW !!!!" together! It was beautiful. Also the levels after Rooftops were totally up in terms of graphics!.
 
The screens for Resistance 2 are in my non technical opinion the most impressive visuals on console in the near future. If it's as fun as the first this game will be the best shooter in years for me. COD4 is too slow, though I know it's great.
 
This is hilarious, at least, I couldn't listen to the audio, but this videoclip Insomniac seem to have made about themselves is great fun:

http://www.eurogamer.net/tv_video.php?playlist_id=7350

Also, I noticed two hints on Resistance 2 - no ideo if they are true but on on of the computers it says 12 new Chimeran enemies, and later it says 0708, which I presume hints at a juli release this year.
 
James stevenson has confrimed the 12 new chimera and 0708. But not what 0708 stands for. And there are still more hints in that video. I don't think its the release data. Insomniac always release their games at the end of the year.
 
It's a song extolling the virtues of Insomniac, for those who can't hear audio. I'd have thought anyone with any talent in this industry would be applying, and soon we'll see the location tag of all our B3D developers at Burbank, California!
 
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