Eh? I would say the opposite of that personally. Most FPS games have a very muted palette of colors. The very few games I can recall with a crazy amount of color are Crytek's games and the older Unreal games. Otherwise all the Quake and Doom games in history had bland colors, UT3, all the Call of Duty's, Halo is slightly better but not by that much, the Battlefield games were not much in the way of color, Bioshock didn't have tons either, STALKER certainly didn't, Half Life 2 and its episodes have some but it's not much. Hell, I'd say lack of color is typical in FPS games. That's one of the reason I like these Resistance 2 shots as they show some life in the game and the lighting model really helps that.
Pink bunnies?
Could someone point out a game running at 720p and boasting a 4xAA mode? Folklore maybe... I don't remember.
Hey, if it's 60man MP (Perhaps theoretical because of LAG) and 8 man CO-OP, does that indicate that the AI uses up a large proportion of the CPU cycles? Does this indicate anything or do I have *pink bunnies* up my *pink bunnies*?
the first Resistance had 40-player games with zero lag, and it was a launch title. so 60-players isn't that hard to believe.
How is it handled? Does Sony or such have dedicated servers they run or is a Peer-to-peer system?
I'm no network expert, but I would have expected the host to control the AI for bandwidth reasons. For each console to control their own set of enemies means a lot more data being sent from each console and received/synchronized than would already be occurring.
How is it handled? Does Sony or such have dedicated servers they run or is a Peer-to-peer system?
COD4 is already a lag fest when theres more then 10-12 players to have that many in mp we might see a dramatic drop in quality.
Hardly. I'm sporting an embarrassing 768kbps up 128kbps down connection and whenever I play Ground War it is generally smooth. 360 version BTW.