Resistance 2

These seem to be bullshots ala the original Fall of Man press screenies: In-game assets, textures, etc, but a bumped up resolution and crazy amounts of super-sampling. I'm NOT expecting 1080p, however I'd be very, very happy, to get 4xAA @ 720p, and 30+fps, with a game that looks this good. Emphasis on the 4xAA, because the amount of anti-aliasing on Resistance was inadequate. I know... it's still better than nothing considering the majority of titles on the PS3 have zero AA, but I hope Insomniac will go for the gold with this one.
 
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I liked the colour of the first Resistance. It's muted sepia tone gave it a dated vintage look which was unique compared to most FPS games that go for as much colour and detail as possible. It helped establish it's own identity and I hope they end up keeping it. Improvements in detail and lighting are welcome though.
 
Eh? I would say the opposite of that personally. Most FPS games have a very muted palette of colors. The very few games I can recall with a crazy amount of color are Crytek's games and the older Unreal games. Otherwise all the Quake and Doom games in history had bland colors, UT3, all the Call of Duty's, Halo is slightly better but not by that much, the Battlefield games were not much in the way of color, Bioshock didn't have tons either, STALKER certainly didn't, Half Life 2 and its episodes have some but it's not much. Hell, I'd say lack of color is typical in FPS games. That's one of the reason I like these Resistance 2 shots as they show some life in the game and the lighting model really helps that.
 
Eh? I would say the opposite of that personally. Most FPS games have a very muted palette of colors. The very few games I can recall with a crazy amount of color are Crytek's games and the older Unreal games. Otherwise all the Quake and Doom games in history had bland colors, UT3, all the Call of Duty's, Halo is slightly better but not by that much, the Battlefield games were not much in the way of color, Bioshock didn't have tons either, STALKER certainly didn't, Half Life 2 and its episodes have some but it's not much. Hell, I'd say lack of color is typical in FPS games. That's one of the reason I like these Resistance 2 shots as they show some life in the game and the lighting model really helps that.

I see what you are saying in terms of colour compared to other genres,but it seems to my eyes at least that Resistance has this vintage looking filter applied(maybe filter is a better word) that makes it look unique compared to other FPS games. And I liked it. The new pics make it look like any other FPS game.
 
I have to say, I don't really like the art in this game. Those big four legged robot things look cool, but I don't like those ugly big-tooth guys.

Graphics look very impressive though, and co-op is fantastic.
 
This thread is barely readable

Let me remind everybody in this thread that name calling and confrontational ad-hominem discussions are not allowed on the forum.
 
Let's all calm down folks. Posts do not have to be spur of the moment responses, and arguments should be civil and well constructed.

Cooler heads prevail!


Pink bunnies? :LOL:

Yes, Pink Bunnies ftw :cool:

Could someone point out a game running at 720p and boasting a 4xAA mode? Folklore maybe... I don't remember.

Heavenly Sword is one. But please, keep the discussion of other games out of this thread. There is a perfectly fine thread for it here: Upscaling Discussion Thread
 
Hey, if it's 60man MP (Perhaps theoretical because of LAG) and 8 man CO-OP, does that indicate that the AI uses up a large proportion of the CPU cycles? Does this indicate anything or do I have *pink bunnies* up my *pink bunnies*?
 
Hey, if it's 60man MP (Perhaps theoretical because of LAG) and 8 man CO-OP, does that indicate that the AI uses up a large proportion of the CPU cycles? Does this indicate anything or do I have *pink bunnies* up my *pink bunnies*?

40 player MP in Resistance meant 0 CPU cycles dedicated to AI.

8 player COOP may imply an increase in enemy count, but it doesn't necessitate one console controlling all of them.

It would be nice have AI controlled squad members, but for some reason I doubt it.
 
I'm no network expert, but I would have expected the host to control the AI for bandwidth reasons. For each console to control their own set of enemies means a lot more data being sent from each console and received/synchronized than would already be occurring.
 
COD4 is already a lag fest when theres more then 10-12 players to have that many in mp we might see a dramatic drop in quality.
 
the first Resistance has 40-player games with zero lag, and its a launch title. so 60-players isn't that hard to believe.
 
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I'm no network expert, but I would have expected the host to control the AI for bandwidth reasons. For each console to control their own set of enemies means a lot more data being sent from each console and received/synchronized than would already be occurring.

Assuming 8 player coop will increase the number of enemies, it's the lag more than cpu that makes it less than optimal to have a dedicated peer controlling all enemies, of course depending on squad distribution and enemy visibility.

I'd say letting the player control enemies he's directly dealing with and faking the rest, corrected occasionally with less frequent communication makes much more sense in general.

How is it handled? Does Sony or such have dedicated servers they run or is a Peer-to-peer system?

As been said, Sony runs dedicated servers for first/second party titles. That doesn't mean there is no p2p communication.
 
Sony does it for big titles but not necessarily all.

They charged $50 for SOCOM at a time when most SCEA titles for the PS3 were $40, to help cover some server costs.

So looks like the breakeven for these big online games is higher, to cover bandwidth costs for those servers for the two years between new releases.
 
COD4 is already a lag fest when theres more then 10-12 players to have that many in mp we might see a dramatic drop in quality.

Hardly. I'm sporting an embarrassing 768kbps up 128kbps down connection and whenever I play Ground War it is generally smooth. 360 version BTW.
 
Hardly. I'm sporting an embarrassing 768kbps up 128kbps down connection and whenever I play Ground War it is generally smooth. 360 version BTW.

I got 8mbit upload and 16 mbit down or so, and i notice lag 99& of the time whenever im not hosting. The netcode is really rubbish, just taking a quick look at the killcam (even when the bars are all green) shows you how much lag there really is.
 
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Well, talking about Resistance, I have fallen in love with it! :oops: I am in my second playthrough and it just keeps feeling better and better ! I dunno, I used to be a fan of COD gameplay, but this has made COD look like boring to me. I didn't play COD4 on my PC once I got resistance, though I used to be a graphics wh**e, Resistance has changed that for me!

I am really looking forward to R2, but I think the original lean chimera looked better.These bulkier ones look like they have got influenced by the American muscle culture thingy(Gears of War) .:rolleyes:

Anyways, Bring it ON!


(waiting for GDC to bring out new stuff!)
 
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