Resistance 2

IGN R2 score: 9.5/10.0 (incredible)
http://ps3.ign.com/articles/924/924372p1.html

9.0 Presentation
A continuation of the launch title franchise, Resistance 2 continues the battle against the Chimera. Lack of a narrator does hamper some of the cohesiveness of the game, however.
9.0 Graphics
Resistance 2 does have some weird technical and visual glitches, but the sheer number of enemies onscreen at once adds to the feeling of a massive battle for humanity.
9.0 Sound
Otherworldly sounds coupled with great voice acting and ambient effects heighten the action of the game.
9.5 Gameplay
Single player is a great experience with an epic scale to the campaign, but adding co-op and competitive play within the game only serves to augment the overall gameplay.
9.5 Lasting Appeal
A fast paced 10 hour single player campaign with multiple unlockables and difficulty levels are matched with extra multiplayer modes, gameplay options and community features.

EDIT: Link fixed.
 
Welcome to patsu's world.

This is why I am going to focus on SP and co-op in the mean time until I get better. Don't want my K/D ratio to tank further than what it is now >_<

From my own experiences, some of the players take advantage of the terrain, some have gotten used to the new weapons and can dish out headshot quickly (especially with Fareye or Marksman + the iron sight). Some beta players play in pair (1 vs 2 is impossible for new players)

Is there a SP in the beta?
 
I think that there aren't that many ways to do it differently - there are a huge amount of monsters when you're playing with higher numbers especially, and you can't have all of them come at you at once, so the difficulty is in making sure they come at you in the right kind of waves.
That's good. I think in this case, the vid was of a trooper and didn't show the background goings-on. Although it really does take a stupid amount of shooting to kill these monsters!
 
yeah it does. I got a little bored of the co-op becuase of that. I had to shoot them for minutes, then move to the next objective and start shooting for minutes at one or two targets again.
 
It sounds as though being a grunt is the least rewarding, as you have less to fear, less to do. A medic has to run around keeping everyone alive, and the spec ops has to be careful. The grunt stands there for ages shooting over and over until the monster drops. Though I guess in other situations, the grunt has to quickly take out the smaller monsters so the other two aren't overwhelmed. If so, that's a reasonable balance of duties across classes.
 
Im in the Beta since the weekend and I just can't get over how damn slow and unresponsive the game has become. This is not fun.

Winning isn't a problem - but it just isn't fun anymore. What a let down. :S

It seems to me, they took all the good things from RFOM and got rid of it.

- only two weapons at a time (one handgun / heavier weapon)
- bullseye tagging very awkward / unprecise
- slow and unresponsive controls
- color / art-direction (at least of the dark / night levels) makes it even harder - IMO even unappealing.
- L1 aiming is effectively worthless, since all it does is reposition the gun and tightens up the aiming speed a little

...
 
It sounds as though being a grunt is the least rewarding, as you have less to fear, less to do. A medic has to run around keeping everyone alive, and the spec ops has to be careful. The grunt stands there for ages shooting over and over until the monster drops. Though I guess in other situations, the grunt has to quickly take out the smaller monsters so the other two aren't overwhelmed. If so, that's a reasonable balance of duties across classes.

The soldier's a tank; it's actually a lot of fun if your team supports you. You lead the push, you try and manage aggro so that people are shooting at you, make sure your shield's in the right place. You're tough, but without berserk not nearly tough enough to survive a lot of heavy fire. The medic's actually more survivable against sustained damage. That's essentially where the MMO comparisons come from: soldiers are tanks, medics are priests, spec ops are DPS (and buffers with berserk).
 
Is there a SP in the beta?

Nope. I was talking about my plan when R2 is released.

That's good. I think in this case, the vid was of a trooper and didn't show the background goings-on. Although it really does take a stupid amount of shooting to kill these monsters!

Yes, that's why I complained about it earlier on. Insomniac should remove the first 3 player levels. Bosses die faster and fight more in higher level games.

Im in the Beta since the weekend and I just can't get over how damn slow and unresponsive the game has become. This is not fun.

Winning isn't a problem - but it just isn't fun anymore. What a let down. :S

It seems to me, they took all the good things from RFOM and got rid of it.

- only two weapons at a time (one handgun / heavier weapon)
- bullseye tagging very awkward / unprecise
- slow and unresponsive controls
- color / art-direction (at least of the dark / night levels) makes it even harder - IMO even unappealing.
- L1 aiming is effectively worthless, since all it does is reposition the gun and tightens up the aiming speed a little

...

Other than the speed and colors, I agree with your complains.

Game is still smooth and fast, just not as fast as R1. It makes it accessible to more players.

Colors in the SF Dock level is butt ugly. Colors in Chicago and Orick seems more reasonable. The Dock level is the worst (because of sunset setting).

The negative feedback on gunplay and controls have been brought up numerous times by R1 fans. It looks like they are going to stay in R2 competitive mode.
 
I'll be glad when the beta is over and all the haters stop playing, so I can stop hearing all the whining online. Really puts a damper on my experience when I have to listen to a handful of joes tell me how x game is much better than R2.

I'll go through 10 great games with great people, and then I land in a room full of hardcore "RFOM FANS". Basically, people who are absolutely incapable oc coping with change, and feel that making a game more accessible ruins it. If it's so much "easier" and "noob friendly" why do they suck so bad? Top tier is always top tier.
 
IGN review: 9.5

9.0 Presentation
A continuation of the launch title franchise, Resistance 2 continues the battle against the Chimera. Lack of a narrator does hamper some of the cohesiveness of the game, however.
9.0 Graphics
Resistance 2 does have some weird technical and visual glitches, but the sheer number of enemies onscreen at once adds to the feeling of a massive battle for humanity.
9.0 Sound
Otherworldly sounds coupled with great voice acting and ambient effects heighten the action of the game.
9.5 Gameplay
Single player is a great experience with an epic scale to the campaign, but adding co-op and competitive play within the game only serves to augment the overall gameplay.
9.5 Lasting Appeal
A fast paced 10 hour single player campaign with multiple unlockables and difficulty levels are matched with extra multiplayer modes, gameplay options and community features.

http://ps3.ign.com/articles/924/924372p1.html
 
I'll be glad when the beta is over and all the haters stop playing, so I can stop hearing all the whining online. Really puts a damper on my experience when I have to listen to a handful of joes tell me how x game is much better than R2.

I'll go through 10 great games with great people, and then I land in a room full of hardcore "RFOM FANS". Basically, people who are absolutely incapable oc coping with change, and feel that making a game more accessible ruins it. If it's so much "easier" and "noob friendly" why do they suck so bad? Top tier is always top tier.
I totally agree with you! The hating is getting really old.
 
Ha ha... I know those guys. I believe, in essence, they are after the missing 0.5 in the 9.5 score (from their perspectives). They meant well.
 
It seems to me, they took all the good things from RFOM and got rid of it.

- only two weapons at a time (one handgun / heavier weapon)
It seems to me that makes sense for objective based game types. TDM is a hit and miss, but for SP it's unacceptable, I'd agree.
- bullseye tagging very awkward / unprecise
Not to forget retarded number of tags. :(
- slow and unresponsive controls
Slightly slower than R1 (a lot slower than real rage mode), but unresponsive? Really?
- color / art-direction (at least of the dark / night levels) makes it even harder - IMO even unappealing.
I think IG games generally suffer a lot from art direction, but come on now, MP maps look way better than R1 maps. I really like the look of new ones.
- L1 aiming is effectively worthless, since all it does is reposition the gun and tightens up the aiming speed a little
To be fair, R3 aiming wasn't any better. Plus it now improves accuracy for weapons besides Fareye.
That said, I prefer Carbine aiming and Bulseye tagging the way it was.
 
IGN review: 9.5
premature reviews are especially worthless, whilst u can argue that reviews from most large sites are practically worthless eg ign,gamespot,eurogamer,1up etc.
Premature reviews like the IGN one should be thrown straight in the bin,
reasoning - how come IGN were allowed to review this game early?
This practice should be stampped out, the easiest way is by ignoring them (though of course its not gonna happen).

though personally based on videos Ive seen this does look like a fun game, in fact the best shooter ive seen for years
 
premature reviews are especially worthless, whilst u can argue that reviews from most large sites are practically worthless eg ign,gamespot,eurogamer,1up etc.
Premature reviews like the IGN one should be thrown straight in the bin,
reasoning - how come IGN were allowed to review this game early?
This practice should be stampped out, the easiest way is by ignoring them (though of course its not gonna happen).

though personally based on videos Ive seen this does look like a fun game, in fact the best shooter ive seen for years
It's the same for multiplatforms, PS3 exclusives, Xbox 360 exclusives,... By the time game gets to 20 professional reviews any potential noise caused by alleged paid reviews, rushed reviews or whatever is negligible. It's unprofessional and cannot be compared to say book or music reviews (review copy of those can't differ from final as much as a game can) but since this is universal across the board I say: whatever.
 
They probably review an evaluation copy that Insomniac allow them to. A 9.5 is pretty high of what I predicted. But this is IGN. They are naturally generous giving games high scores.

Actually, they're better known for giving big-name games high scores, but again, that's most everyone, unless the publication has an axe to grind.
 
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