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I played a lot I'm afraid, to level 10 medic, level 8 spec op (to get the second upgrade, was great fun though).
I think some of them are simply level design issues, and AI cannot solve much. There is little a titan can do to give you a sense of danger. It kills quickly and walks around when possible. Plus it needs to be able to kill all 8 people at the same time, to create a real sense of danger IMO.
When the bosses are accompanied by others and/or players need to pass narrowish areas to advanced however, it can become real pain in the back.
I guess if I were designing those, I would drop at least a hybrid time to time and laugh at people complaining how difficult boss battles were.
Insomniac Games > Kittonwy. Seriously![]()
Hey, don't pick on us. That's not true. I know at least Tanod and BobtheFork (He competed in the R1 tournament) are on. M3freak is still complaining loudly but he seems passionate about the game.
M3freak said:Played co-op last night with some of the GAF clan guys, and we saw the Chimera do things they've never done before. Most of us have levelled up to about 3, and I think I'm almost at 4. Anyway, the Chimera were rushing more, venturing out of houses, the Titans were walking around a lot more...basically, the Chimera were much more aggressive. It was cool - co-op is a lot of fun. I've loved it since the private beta.
My only gripe is that it takes a while to level up, so we didn't get to fight the more advanced AI Chimera for a while. i suppose in the grand scheme of things, it's not bad - co-op is going to take a long time to complete, after all. (I'd still appreciate it if they were tougher sooner).
Just like during the private beta when everyone said that they were afraid of 60 player games with 50 snipers, and I said "it'll never happen, the game simply won't allow for it" and I was right. Sure, you may have a handful of snipers, but the pace of the game just won't allow everyone to snipe, and that much is certainly evident right now. The marksman and carbine are far more deadly and popular, IMO. It's only a matter of time until people figure out the Auger.
I watched the GameTrailers coop gameplay just now, and the more I see, the less I'm interested. Gameplay consisted of standing there shooting of a trillion rounds, as the medic healed the player so he didn't have to dodge. I couldn't sense any...gameplay! R1 had a lot of running, shooting, hiding, etc. Just standing there firing doesn't strike me as fun. Plus everyone getting in each other's way was annoying. The should have friendly fire to deter that. Not that that'd bother anyone, as the medic would just beam some heal on them.
I watched the GameTrailers coop gameplay just now, and the more I see, the less I'm interested. Gameplay consisted of standing there shooting of a trillion rounds, as the medic healed the player so he didn't have to dodge. I couldn't sense any...gameplay! R1 had a lot of running, shooting, hiding, etc. Just standing there firing doesn't strike me as fun. Plus everyone getting in each other's way was annoying. The should have friendly fire to deter that. Not that that'd bother anyone, as the medic would just beam some heal on them.
I could use a code if anyone can spare one!
I could use a code if anyone can spare one!