Resistance 2

:LOL: The focus is on the player skills, not visuals. We'll probably get better ones when the game launches on 4th November.
 
I played a lot I'm afraid, to level 10 medic, level 8 spec op (to get the second upgrade, was great fun though).

I think some of them are simply level design issues, and AI cannot solve much. There is little a titan can do to give you a sense of danger. It kills quickly and walks around when possible. Plus it needs to be able to kill all 8 people at the same time, to create a real sense of danger IMO.
When the bosses are accompanied by others and/or players need to pass narrowish areas to advanced however, it can become real pain in the back.

I guess if I were designing those, I would drop at least a hybrid time to time and laugh at people complaining how difficult boss battles were.

The problem is that the levels the titans are in do not allow them to move around enough to chase after players, players have to keep poking at the titans to get a response. Still I wish the enemies in general would be much more aggressive, even though they are slightly more aggressive at higher level co-op.
 
There you are. Kittonwy, I need all the good players together again to make faster progress in the co-op game. Are you guys still mad at Insomniac :p ?

Seriously, I think Insomniac need to lobe off the first 3-4 AI levels (and then tune down their damage) to make the co-op exciting for beginners too.
 
Insomniac Games > Kittonwy. Seriously :p

None of the GAF guy's are online, at least from what I see. I mix it up and play about 50/50 comp and co-op, and I'm surprisingly good at both (but I think that's because there are a lot of noobs in the beta). I almost always finish top 10 in competitive, and I'm usualy first or second in co-op.

Really you just have to learn to play every class they way they should be played to stay on top. Once you do that, gaining experience is extremely easy.
 
Hey, don't pick on us. That's not true. I know at least Tanod and BobtheFork (He competed in the R1 tournament) are on. M3freak is still complaining loudly but he seems passionate about the game.

haha, I'm just kidding around :p I've played games w/them, they're all great guys. I may disagree, but we're all passionate in our own ways. Just as much as M3 is complaining loudly, I'm "valiantly" defending the game and the choices Insomniac made. Sure, it seems as though I'm in the minority at this point, but I truly believe that it will all change when the game is released. People will see the light!

Just like during the private beta when everyone said that they were afraid of 60 player games with 50 snipers, and I said "it'll never happen, the game simply won't allow for it" and I was right. Sure, you may have a handful of snipers, but the pace of the game just won't allow everyone to snipe, and that much is certainly evident right now. The marksman and carbine are far more deadly and popular, IMO. It's only a matter of time until people figure out the Auger.
 
What can I say ? Great team members think alike: http://www.neogaf.com/forum/showpost.php?p=13386019&postcount=7807

M3freak said:
Played co-op last night with some of the GAF clan guys, and we saw the Chimera do things they've never done before. Most of us have levelled up to about 3, and I think I'm almost at 4. Anyway, the Chimera were rushing more, venturing out of houses, the Titans were walking around a lot more...basically, the Chimera were much more aggressive. It was cool - co-op is a lot of fun. I've loved it since the private beta.

My only gripe is that it takes a while to level up, so we didn't get to fight the more advanced AI Chimera for a while. i suppose in the grand scheme of things, it's not bad - co-op is going to take a long time to complete, after all. (I'd still appreciate it if they were tougher sooner).

tha_con, you better join in too. :devilish: Insomniac has a target for 12 co-op wins in the beta (and final game ?). I don't know what happens when we hit it. Based on the Chimera evolution so far, the last few battles will be herculean.

EDIT: I think we will need Soldiers. They are the only class that can wipe out a group of enemies fast enough. SpecOps and Medics are effective one-to-one killers but they will be overrun by the aliens.
 
I am in the beta too now. And my question is....how do some people play so well??

I get my ass kicked. I mean, I may be shooting at someone and take ages to kill. The other guy? Just points the gun at me shoots a few times and kills me...with the same weapon I use. How do they do it?
 
Welcome to patsu's world.

This is why I am going to focus on SP and co-op in the mean time until I get better. Don't want my K/D ratio to tank further than what it is now >_<

From my own experiences, some of the players take advantage of the terrain, some have gotten used to the new weapons and can dish out headshot quickly (especially with Fareye or Marksman + the iron sight). Some beta players play in pair (1 vs 2 is impossible for new players)
 
I watched the GameTrailers coop gameplay just now, and the more I see, the less I'm interested. Gameplay consisted of standing there shooting of a trillion rounds, as the medic healed the player so he didn't have to dodge. I couldn't sense any...gameplay! R1 had a lot of running, shooting, hiding, etc. Just standing there firing doesn't strike me as fun. Plus everyone getting in each other's way was annoying. The should have friendly fire to deter that. Not that that'd bother anyone, as the medic would just beam some heal on them.
 
Hard to explain. Try it yourself. :)

It's not as easy as you think. The co-op trailer is probably taken by a low level player. We should be getting better videos as more beta players level up.

In its full glory, I had loose Chimera soldiers flanking us (or on the run), plus a Chimera squad hunting me down collectively, plus supporting fire from the drones, Steelheads and Titans, all within the same game. Stay in one spot I could not (except for N-vs-1 boss fights).

In fact, even if I stayed hidden (and stopped shooting), they will track me down thanks to the Steelhead's X-ray vision.
 
Just like during the private beta when everyone said that they were afraid of 60 player games with 50 snipers, and I said "it'll never happen, the game simply won't allow for it" and I was right. Sure, you may have a handful of snipers, but the pace of the game just won't allow everyone to snipe, and that much is certainly evident right now. The marksman and carbine are far more deadly and popular, IMO. It's only a matter of time until people figure out the Auger.

I've seen matches where the majority of players had fareye's or marksmen's. It happens on the larger open maps. And seen people complain about it on myres.


If anyone is up for some co-op, add me to your friendslist PSN cornsnake. I've been playing co-op most of the time. I've got a level 3 soldier, a level 8 spec ops, and a level 10 medic. Those medics get really powerful at level 10. The choreform berseks keeps damaging everything you hit for it duration, taking care of large groups of chimera quickly. And I've been able take on a steelhead boss singlehandedly by dodging bullets and easily restoring any health lost.
 
Patsu, yes soldier is really dependent on specops. First time I played soldier there were 4 specops and I wasn't getting any ammo. Had to kill myself often. That's why I haven't played soldier more than twice or so. I can even imagine a good medic at that situation can be really annoying. :)

I watched the GameTrailers coop gameplay just now, and the more I see, the less I'm interested. Gameplay consisted of standing there shooting of a trillion rounds, as the medic healed the player so he didn't have to dodge. I couldn't sense any...gameplay! R1 had a lot of running, shooting, hiding, etc. Just standing there firing doesn't strike me as fun. Plus everyone getting in each other's way was annoying. The should have friendly fire to deter that. Not that that'd bother anyone, as the medic would just beam some heal on them.

Depends on what class you are playing, who you are playing with and how you want to play.
A soldier is not only tank but also shield for others, so he better not be moving a lot. The specop is very weak in terms of HP, thus he has two options, support the soldier holding the shield or stay back and let the marksman speak. If he stays back, since he has little HP needs to be evasive.

A medic can almost withstand a single hybrid attack if he is also attacking someone, but beyond that he too needs to be evasive. Things get really interesting for medic when he tries to revive someone, survive, recharge the ammo and keep an eye on people that needs healing all at the same time.
 
I watched the GameTrailers coop gameplay just now, and the more I see, the less I'm interested. Gameplay consisted of standing there shooting of a trillion rounds, as the medic healed the player so he didn't have to dodge. I couldn't sense any...gameplay! R1 had a lot of running, shooting, hiding, etc. Just standing there firing doesn't strike me as fun. Plus everyone getting in each other's way was annoying. The should have friendly fire to deter that. Not that that'd bother anyone, as the medic would just beam some heal on them.

Oh believe you me, it's some of the best fun ever! There's just so much depth in it I feel that you're not seeing right now. I once got into a group that was pretty good already, setting up different kinds of berzerk traps, and another time when I was going at it on my own, I was exploring the environment and found at least different routes to go at the enemy, one through houses, one through tunnels, one through a tube, one all the way round, and the default way over the bridge. So you can have someone sneak in, throw a few grenades, or god knows what.

Also, the depth in this game is partly in how the game scales for 2 players to 8 players. I got in a few different ones at the start (starting with 1, 3 and 5 and 7 players) and it's a wildly different affair. Right now, stupid AI or no, it's hard work staying alive and get very far, but it's a lot of fun and it does require at least half-decent cooperation, which is what it is all about. Basically, it feels like a pretty advanced version of what Gears has as the Horde mode, and it's a lot of fun to play, and there's a lot of depth in the environments.

I think that there aren't that many ways to do it differently - there are a huge amount of monsters when you're playing with higher numbers especially, and you can't have all of them come at you at once, so the difficulty is in making sure they come at you in the right kind of waves. The monsters that do come at you, do try to surround you, and you're being tricked into being surround very early on by the game level's design, which is pretty crazy and hectic.

You really have to try it to see what it's like.

I may be the only one who likes all the modes, but I loved Resistance's single player campaign, but could never get into the online stuff. But with the R2 Beta, I love all the modes, skirmish (60 player skirmish is awesome - sure there's room for more objectives, but there's a lot of room for strategy, and I love weapons like the Belkin that really offer some unique gameplay mechanics that aren't obvious or carry over that easily from other games like sniper rifles, which are much more accessible - I'm fairly adept with those). But even team deathmatch or the other modes I enjoy, the coop, and I'm sure I'll love the single-player campaign a fair bit too.

And I can't believe how good the netcode is, I've been playing with a large part U.S. people and it runs great even with 60 players from both Europe and the U.S.

I've offered patsu the beta code back, because it's too addictive and I can't spare the energy nor time! Too darn addictive.
 
I just played a game as a soldier, and I fortunately had some good teammates. It's really fun being the soldier if you got someone to back you up. And you can do much more then just killing, like helping the medic revive people closer to the frontline by clearing the way with your gun and protecting him with the shield. It's also really cool to stand right in front of a titan, and seeing him tower over you while he's slowly chasing you. Or bending back those beams from the hellfire turrets.
 
Back
Top