Resistance 2

Phhfpt, R1 is under-rated.

At this moment, R2 has an impressive foundation and framework, but there are still some outstanding issues to fix.
 
Well, checked my inbox after quite a few days, and guess what....My R2 beta code has been lying there for the past two days :) !

So, there, I have an extra code, anybody wants it?
EDIT: I have 2 extra codes, actually. Looks like SOny sent me a code for my US as well as My EU account :)!
 
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I could not find them, too late?

Yes, they are gone now. You could still try USA Today on tuesday.

Edit: Looks like there are still some available later. Look for the Official beta code giveaways thread in the R2 beta forum. PM the guy your PSN name and wether you want an US or EU code. Good luck.
 
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Well, checked my inbox after quite a few days, and guess what....My R2 beta code has been lying there for the past two days :) !

So, there, I have an extra code, anybody wants it?
EDIT: I have 2 extra codes, actually. Looks like SOny sent me a code for my US as well as My EU account :)!

requoting for the new page
 
I have to say, this game is effing addictive. It feels right to me now in terms of controls. I'm not the best player by far, but good enough to have fun even in competitive. ;) Some guns are a lot harder to master than others though, but that does give the game a long life I think. 58 player matches run perfect, even across continents, which is amazing.
 
That's right. They fixed it in patch 1.03.

Now the only remaining issues are co-op boss AI and competitive gunplay. Both are almost there but not quite (finetuning, tiny issues that may have big gameplay implications, etc.).

I don't know what is wrong with AI, it seems to be doing what it's supposed to do.

I have mixed feelings about competitive mode right now. Played a couple of TDMs, one Skirmish, one deathmatch. Need to play more of course, but lack of weapon spawnpoints in TDM probably means less strategy. I cannot help but feel like Insomniac ignored TDM. Berserks seems OK, but I'm gonna miss real rage mode. I hope they fine tuned weapon balancing because starting with almost any weapon is dangerous. My the single biggest issue would be highly gimped tagging. :(

Skirmish was a lot fun though, especially VIP missions. Will try to play more ranked matches if the game lets me.

So, do all the berserks require same amount of exp to fill up?
 
I don't know what is wrong with AI, it seems to be doing what it's supposed to do.

The boss AI. The only one I take issue with is the stationery Stalker and (some) Titans.

In general, the Titans have improved significantly but is still lacking in sense of urgency and danger. They move around, knock people out, and fire rockets. However they seldom cause a threat to anyone, except for the champ down in the valley (He's pretty good).

To be fair, these may be level design issues. e.g., Insomniac pinned the Stalker and a few Titans down so they behaved more like turrets. There is very little the bosses can do to you. You'll see these examples if you play more. The maps have quite a few variety.

That's why I classify them as tuning now. It applies to some cases but not all. However they can be annoying in a high quality game.
[size=-2]My expectation for Insomniac is very high[/size]

Skirmish was a lot fun though, especially VIP missions. Will try to play more ranked matches if the game lets me.

I need to play Skirmish. Insomniac spent a lot of time figuring that one out. It is recommended over TDM.
 
The boss AI. The only one I take issue with is the stationery Stalker and (some) Titans.

In general, the Titans have improved significantly but is still lacking in sense of urgency and danger. They move around, knock people out, and fire rockets. However they seldom cause a threat to anyone, except for the champ down in the valley (He's pretty good).

To be fair, these may be level design issues. e.g., Insomniac pinned the Stalker and a few Titans down so they behaved more like turrets. There is very little the bosses can do to you. You'll see these examples if you play more. The maps have quite a few variety.
I played a lot I'm afraid, to level 10 medic, level 8 spec op (to get the second upgrade, was great fun though).

I think some of them are simply level design issues, and AI cannot solve much. There is little a titan can do to give you a sense of danger. It kills quickly and walks around when possible. Plus it needs to be able to kill all 8 people at the same time, to create a real sense of danger IMO.
When the bosses are accompanied by others and/or players need to pass narrowish areas to advanced however, it can become real pain in the back.

I guess if I were designing those, I would drop at least a hybrid time to time and laugh at people complaining how difficult boss battles were.
 
I played a lot I'm afraid, to level 10 medic, level 8 spec op (to get the second upgrade, was great fun though).

That's wonderful ! Will hook up with you for some co-op games.

I think some of them are simply level design issues, and AI cannot solve much. There is little a titan can do to give you a sense of danger. It kills quickly and walks around when possible. Plus it needs to be able to kill all 8 people at the same time, to create a real sense of danger IMO.
When the bosses are accompanied by others and/or players need to pass narrowish areas to advanced however, it can become real pain in the back.

This I can agree. I don't know why Insomniac locked some of the bosses to a fixed location, or make one "standard" boss fight 8 human players. They become the glaring low points in the game -- especially when other Chimeran AI has improved drastically.

I guess if I were designing those, I would drop at least a hybrid time to time and laugh at people complaining how difficult boss battles were.

:oops: Did people really complain about "difficult" boss battles ?
 
Sure, which classes do you play?

Don't really have a strong preference. It depends on the mix of the team. I generally fill in the gap.

I like SpecOps and Medic. Soldier is strong but too dependent on the SpecOp. Soldier + ample supply of grenade = Too awesome. Soldier + no ammo = Deadmeat.
 
This is happening for the first time to me , buT I am not able to get into a co-op game for the last half an hour :( ! With so many new guys joining the beta now, shouldn't there be more games available?

BTW, both of my extra keys have been distributed now, may the recievers bask in the beta's glory ;)!
 
I've been experiencing the same issues as of today. It's rather strange, it always seems to happen when more people join the beta.
 
They are still making changes to the matchmaking system, which they say is causing this, and are asking people to report back on when they can't find games on myres.
 
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