More EU R2 beta codes are available on www.myresistance.net in the R2 beta forum.
I could not find them, too late?
Now, it works for me. :smile:The "Play" option didn't work at first. Then it was working. Now it doesn't work anymore
Well, checked my inbox after quite a few days, and guess what....My R2 beta code has been lying there for the past two days !
So, there, I have an extra code, anybody wants it?
EDIT: I have 2 extra codes, actually. Looks like SOny sent me a code for my US as well as My EU account !
Now, it works for me. :smile:
That's right. They fixed it in patch 1.03.
Now the only remaining issues are co-op boss AI and competitive gunplay. Both are almost there but not quite (finetuning, tiny issues that may have big gameplay implications, etc.).
I don't know what is wrong with AI, it seems to be doing what it's supposed to do.
Skirmish was a lot fun though, especially VIP missions. Will try to play more ranked matches if the game lets me.
I played a lot I'm afraid, to level 10 medic, level 8 spec op (to get the second upgrade, was great fun though).The boss AI. The only one I take issue with is the stationery Stalker and (some) Titans.
In general, the Titans have improved significantly but is still lacking in sense of urgency and danger. They move around, knock people out, and fire rockets. However they seldom cause a threat to anyone, except for the champ down in the valley (He's pretty good).
To be fair, these may be level design issues. e.g., Insomniac pinned the Stalker and a few Titans down so they behaved more like turrets. There is very little the bosses can do to you. You'll see these examples if you play more. The maps have quite a few variety.
I played a lot I'm afraid, to level 10 medic, level 8 spec op (to get the second upgrade, was great fun though).
I think some of them are simply level design issues, and AI cannot solve much. There is little a titan can do to give you a sense of danger. It kills quickly and walks around when possible. Plus it needs to be able to kill all 8 people at the same time, to create a real sense of danger IMO.
When the bosses are accompanied by others and/or players need to pass narrowish areas to advanced however, it can become real pain in the back.
I guess if I were designing those, I would drop at least a hybrid time to time and laugh at people complaining how difficult boss battles were.
Sure, which classes do you play?That's wonderful ! Will hook up with you for some co-op games.
Did people really complain about "difficult" boss battles ?
Sure, which classes do you play?