Resistance 2

my first impressions (thanx patsu, once again :) ):
The gameplay is FUN !!!!!!!(nothing else matters)
Graphics are good but you are so engrossed in the play that you hardly have time to notice. My friend watching me play said that the graphics are not as good as he had expected R2 to be. I was too busy to notice ;) ! I have to agree in some areas they are bland, and generally speaking, textures are not that high quality art with grime and all. The texctures are pretty simple at walls and all and that is what people are cribbing about. But suddenly in some areas the game turns super beatiful !

Enough GFX, the co-op is lot of fun. I had thought I would play as a medic, but ended up enjoying spec-ops(no particular reason). With 2 medics backing you up, theres a lot of fun to be had !
Played only one 60 player game, felt tight with immediate objectives. Feels good that it is a little slower than R1 giving people like me a chance to survive ;) !
OK, back to beta !
 
Which are the steelheads?

Steel Heads are the guy's with Augers (and what looks like face armor). They generally just have an insane rush of about 10 to 15 of them in waves, and their auger fire will plow through buildings / hills / trees to do massive damage (auger fire get's stronger when it passes through solid objects). Basically, if you're not taking them out quickly, they can eliminate 4 members of your team within a few seconds, and medics simply don't do enough damage to take them out before they get in close enough to really destroy you.
 
If it's anything like the Private Beta, an all medic team will get demolished by a group of steelheads.

Has this happened before? I finally ran into steelheads, though they were Primarchs, I think -- they had extra super long health bars and stars on them.

Which is something that didn't work so well for me. Too many of these 'bosses' are dull: you're just wearing down their HP. If you're not killed outright, they don't really do anything that will kill you as time goes by. Holding down the phoenix and watching a big bar get drained down isn't much fun.
 
:oops: ninzel, is that a trick question ?

EDIT: I guess not.

You can set up a private co-op game of 2 players, and then do split-screen with another buddy.

I don't want to miss out on the extra storyline and gameplay of the co-op but don't play MP ames so I don't have anyone else to play it with. I was hoping I could set up a 2 player private game then proceed alone. I guess it waits for another player to enter the game? I don't usually play coop games either so I'm not sure how the details work.
 
I don't want to miss out on the extra storyline and gameplay of the co-op but don't play MP ames so I don't have anyone else to play it with. I was hoping I could set up a 2 player private game then proceed alone. I guess it waits for another player to enter the game? I don't usually play coop games either so I'm not sure how the details work.

You can enter a private 2P co-op game using your 2 controllers. Simply select "Enter game" from both controllers. Then make 1 player stay behind the frontline to keep the game alive when you get killed.

You should try MP co-op games. I think you'll like it. Just keep quiet if you don't like to be bothered by people. That's what I do.

Has this happened before? I finally ran into steelheads, though they were Primarchs, I think -- they had extra super long health bars and stars on them.

It's difficult to miss Steelheads because when they appear, practically the whole place will be lit up and pierced with Auger shots. You'll also hear the signature Auger tunnelling.

Which is something that didn't work so well for me. Too many of these 'bosses' are dull: you're just wearing down their HP. If you're not killed outright, they don't really do anything that will kill you as time goes by. Holding down the phoenix and watching a big bar get drained down isn't much fun.

This is my biggest complain about R2 betas. The enemy AI is still not fully tuned. In the private beta, all the enemies were dumb. In the public beta, the hybrids are ok but still held back. I was told the Chimeras will become more aggressive when you level up. I had hoped that Insomniac reduces the Chimeras' damage instead of making them stationery/stupid for entry level players. The biggest offenders are the big enemies (Stalkers and Titans). They pretty much just stand there paralyzed or walk up and down while taking damage. I think it is a huge mistake. Hopefully they can patch it soon.

Right now, there are a lot of fresh game options to try out and the sheer number of enemies masked their dumbness. Hopefully when we achieve higher level, they will all come alive.
 
It's difficult to miss Steelheads because when they appear, practically the whole place will be lit up and pierced with Auger shots. You'll also hear the signature Auger tunnelling.

Haha, the problem is I never played R1, and haven't tried competitive play, so I don't really know what an auger shot looks/sounds like.
 
If you saw slow energy shots coming through walls and rocks, you have seen Auger.
[size=-2]Don't touch them ! :p[/size]

 
i haven't used my invite for the R2 beta test. with the positive reactions here i suppose i should dive in and try the game for a bit.
 
When playing coop, whenever we finish/die and the results show up, I always show up with 0 kill/xp/headshot etc. even though in the previous screen I might've had far more than that. Does anyone else see this?

And haha, medics rock. I just got like 2x the xp of anyone else on a team consisting mostly of soldiers.

That is happening to me too!:rolleyes:
Don't know, must be buggy beta servers.

Impressions (2nd Day ): Orick looks beautiful :) !! Co-op is still the definitive deal here, but I haven't been able to play it through in one go, as I join thru matchmaking so can't try with the same guys again.There is a lot of ironing out that needs to be done, the chimera keep sliding all over the place, and the titans, for that matter all bosses, get stuck in one place, slide around and sometimes keep trying to walk into a wall, while we kill it at our liberty. These things should get fixed in the final, as it takes away the challenge and tension out of the experience.
Like the skirmishes, the speed is lesser than R1, also, it seems that it takes less bullets to kill someone this time around. I like the squad dynamics with changing objectives, provides me a motive to play the MP, otherwise I get bored.


Ok, back to Beta ! ;)
 
Thanks for the asnwers about co-op. It will be interesting to how the difficulty is when I play a game meant for 2 players by myself. I heard the game scales for the number of people playing. I finished the first game on it's hardest(super human?) difficulty so I should fine.
 
Thanks for the asnwers about co-op. It will be interesting to how the difficulty is when I play a game meant for 2 players by myself. I heard the game scales for the number of people playing. I finished the first game on it's hardest(super human?) difficulty so I should fine.

Health doesn't regen in Co-Op, Medics have to heal you, so the most realistic way to get through Co-Op by yourself would be with a Medic. Even then, you'll run out of Ammo for your secondary weapon, and your primary weapon doesn't do much damage. It'll be difficult...
 
I got through with 2 SpecOps before (in private beta).

To get around the ammo or health problem... when your SpecOps dies, he will regenerate with full health as long as the backup player is safe. The other way is to switch classes midway (Your player will die and respawn as the new class).

Medic doesn't require ammo since it is self replenishing due to the power of the medic gun, but it will take ages to take down the Chimera troops. Even with 2P, the horde is sizable and relentless.

(I don't think it will be fun playing co-op alone)
 
2 player is entirely possible, 1 player....good luck.

That said, I'll be home tonight and cannot WAIT to dig into this game again. Being in the Army, I've been TDY for the last 3 days away from my PS3, and it's been torture, lol. Can't wait to get back and get on a rampage in Comp and Co-Op.
 
I got through with 2 SpecOps before (in private beta).

To get around the ammo or health problem... when your SpecOps dies, he will regenerate with full health as long as the backup player is safe. The other way is to switch classes midway (Your player will die and respawn as the new class).

Medic doesn't require ammo since it is self replenishing due to the power of the medic gun, but it will take ages to take down the Chimera troops. Even with 2P, the horde is sizable and relentless.

(I don't think it will be fun playing co-op alone)

That is why the medic gets a Carbine as secondary weapon after level 2 I guess. I have it , it is great to shower bullets on Grimms for a change, and helps to kill stuff faster in emergencies. I take it out whenever I see that my teammates are doing fine, and have fun like everyone else.
 
Ah yes, I forgot about the medic's Carbine... but if you play alone, ammo will run out quickly without a SpecOps.

The least painful option for 1P co-op would be to play as SpecOps and have the backup player as the Medic; or vice versa.
 
Yup ! Medic and Spec-ops is what we do when there are only three players.
BTW, I played Core control in Orick and suddenly the map turns even more beautiful than the co-op Orick !! There's dust flying around and the map is HUGE ! In fact I couldn't figure it out at all! I am off to sleep now.
And did I tell that I had a blast playing with some local friends who got a code too! We played co-op and it was hell let loose!
One question to the people in the beta: Does the co-op start at different places every time you start a game? Coz it ended at a place where there were I think 3 titans and lots of Chimera, whereas when I was playing it earlier in the day I had joined mid match, so the game was already on, and we ended at a place where there were two Titans on two different rooftops!
So, the co-op ends at different places? sometimes it starts at two different places too? Or is there a option to select either of the two missions?
 
I finished co-op twice, both times seemed completely different. The ends were way different. Medic gets mad xp if played correctly too.
 
I finished co-op twice, both times seemed completely different. The ends were way different. Medic gets mad xp if played correctly too.

Not just mad xp, but mad kills and great k/d ratios. The damage they do is slow, but it's steady DPS and if you chain the shot, you're hitting two enemies at once for that same slow DPS all while keeping your HP completely full. I don't know, it just doesn't seem like there's enough burst damage in the other kits to really justify their lack of self-heals.
 
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