Resistance 2

No movement penalty and the ability to jump down from above to take down a bunch of enemies were two of the BEST things about RFOM, it's all about freedom, everything was accurate and precise, I never had to fight the controls with RFOM, everything was brisk. I don't want to play COD4, I want to play RESISTANCE 2. There was never a real issue with RFOM gameplay, the problem was the graphics, it wasn't competitive with the likes of Gears, and we go from RFOM to TOD to Q4B with NO HDR and NO self-shadowing, both big features lacking from their engine, R2 needs to impress graphically, online gameplay-wise they've already got it nailed with RFOM.

I pretty much agree with this. Rfom was the best online shooter I've ever played. The combination of fast gameplay and the high number of hits it took to kill someone, made it unlike any FPS. Changing it more towards conventional shooters is the last thing I want. Even if it means very little changes between Rfom and R2.
 
With RFOM it wasn't just about keeping someone in the center of your screen, when you duel with someone whoever gets the reticle on the other person's head wins, even while both people are trying to move and dodge, there's a lot of skill involved, every weapon can be countered by another weapon, you can block a laark with an auger shield, you can take out someone with a laark if your grenade is right on, 40mm can trump a laark, grenades can go through shields, if someone has a shield on you can park the laark and use the mini-missiles to go around the shield, everything was rock-paper-scissors aided by skill. Every kill is earned with smarts and skill in RFOM, there was no freebee, no perks, no bs, teamwork is always rewarded.

Yap ! switching weapon on-the-fly is fun too. Toggling between Carbine, Arc Charger and shotgun in the middle of a fight is not uncommon among high level players.

There's incredible depth in RFOM's simplicity once you get used to the speed. Initially I had trouble keeping up. If I left the game for a week or two, I had to catch up with the other players.
 
So, from this discussion, what I gather is that Insomniac has changed the playstyle quite a bit and some are liking it and some not.
Personally, I think the game should be altered a bit with every sequel. That way you get the sense of discovering, understanding and then mastering the playstyle with every installment.
If a game stays the same in the sequel, then it can get boring pretty fast as you have already mastered the playstyle and all that remains to be done is shoot some more while doing the same. If the the playstyle required to master it is changed a bit, it will bring back the excitement of trying and testing different ways to find out what works the best this time around. To me, that is what involves the player in a game and separates it from what people call "generic shooter" which is what one will feel if one already knows how to master it.

So, logically, the game should be changed, and that is why I am still optimistic about it and want them to change stuff around. I believe they must know their limits themselves and we don't have to teach them.

I hope they don't roll back too much, but I do have to say moving fast while shooting was an integral part of RFOM and should stay.
 
I don't think it's as much "change" that is needed as opposed to IMPROVEMENTS. There were certainly things that could have been improved from RFOM, such as graphics, the level of cinematic immersion, the level of tactile and visual feedback when it comes to weapons and enemy reactions, the environments needing to convey that atmosphere, but things like movement speed, aiming, turning, just general controls was really balanced and smooth, easy and accessible when it comes to MP in RFOM, that's not something I would mess with, it's like controls going from HALO1 to HALO2 to HALO3, I might tweak it a bit but I wouldn't try to revamp something that works really well.
 
From what I've heard, when the private beta started, the movement was slower, you needed less hits to kill someone, aiming without ironsight was less accurate, there are no weapon pick ups in the Skirmish gamemode, you can't throw grenades as far, you can select the weapon you want to start with, and the 2 weapons limit. And from what I've heard, most weren't to happy with some of these changes, comparing the game to CoD4. Now Insomniac has made the game more like Rfom, but not completely like it.

I think they should have kept the movement, aiming, number of hits needed, grenade throwing, and carrying all weapons the same. And just focus on new weapons, gamemodes, community support. But I won't know for sure until I play it in the open beta, and so waiting continues.
 
^_^ Not supposed to talk about the beta but I am happier now than when first started. The internal beta is still in progress. Things are shaping up pretty quickly but not everything is in yet (I think). I had 4 rounds of R2 yesterday and then the whole night of R1 (plus troubleshooting stuff at work). :oops:
 
I can honestly say, when I play R2, I feel like I'm being competitive, even if I die 10 times in a row.

When I play R1, I feel like I'm in a crap shoot as to who has the most powerful weapon, and who get's the 1up on me and starts shooting first. Nothing else matters.
 
I can honestly say, when I play R2, I feel like I'm being competitive, even if I die 10 times in a row.

When I play R1, I feel like I'm in a crap shoot as to who has the most powerful weapon, and who get's the 1up on me and starts shooting first. Nothing else matters.

Wow ! Now that's a comment ;) !

Hmmmm...I see patsu and you have quite different views on the beta. Guess we'll have to wait till the open beta to hear out you guys' views openly !
 
Yea, but I'll tell you right now, I'm in the minority. Big time. I've run into maybe 2 or 3 people who share my same thoughts on some things in the beta, while everyone else pretty much wants R1 back with R2 maps, graphics, and game modes.
 
I can honestly say, when I play R2, I feel like I'm being competitive, even if I die 10 times in a row.

When I play R1, I feel like I'm in a crap shoot as to who has the most powerful weapon, and who get's the 1up on me and starts shooting first. Nothing else matters.

In Rfom, there was no most powerful weapon (not counting the Laark and 40mm grenade here), it came down to which was the right weapon in the right situation against another weapon. Which is also why I feel we should be able to carry more then 2. And the long life bar allowed you to make quick decisions, to try and turn thing back in your favour when someone get the drop on you. In a game like CoD4, you'll be dead before your back is turned.

I guess no matter how R2 turns out, It won't be to everyone's liking.
 
Yea, but I'll tell you right now, I'm in the minority. Big time. I've run into maybe 2 or 3 people who share my same thoughts on some things in the beta, while everyone else pretty much wants R1 back with R2 maps, graphics, and game modes.

Well, you can count me in. I want R2, not R1 with revamped graphics. Don't misunderstand me, I love R1, but I need a fresh game but it needs to stay unique and not ape COD4. People generally are not patient enough to accept change and adjust accordingly. A lot of people just want to rule the MP as soon as they get the game, so, obviously they'll shout for the same game mechanics again as they are well versed with it. I want a livened up Resistance when I buy my disc.Something that challenges me again and makes work through it like the first one did.

but then I can't give my views unless I play it myself.:rolleyes:
 
I suspect hours of online play per week which I didnt put very many (chose the second option).


I wonder if I did the right thing :p
 
In Rfom, there was no most powerful weapon (not counting the Laark and 40mm grenade here), it came down to which was the right weapon in the right situation against another weapon. Which is also why I feel we should be able to carry more then 2. And the long life bar allowed you to make quick decisions, to try and turn thing back in your favour when someone get the drop on you. In a game like CoD4, you'll be dead before your back is turned.

I guess no matter how R2 turns out, It won't be to everyone's liking.


Uhhh...you can't say there was not a weapon more powerful than the other and then exclude the two biggest prosecuters. Most high level players form groups and immediately camp weapon spawns for LAARKs and 40mm grenades. Loading up on LAARKs, 40mm's, and grenades pretty much made you a tank from long range. use a LAARK and you can take out a small squad. 40mm's are good for 1 or 2 people. Grenades? You have TONS to stock up on, and can use AirFuel grenades to corner folks and kill them with whatever long range weapon you chose.

Fact is, Resistance 1 had great weapon balance, but the ability to make yourself a walking tank was NOT balance, and it destroyed the game. That, and the lack of any penalty for moving while shooting and jumping off of high platforms.
 
Depends on what you are looking for in the game. R1 is more than adequate for a quick and intense experience. The only thing hard about R1 is the speed.

The additional constraints you suggest adds more "technical" balance but they also complicate matters (Makes it less enjoyable for "arcady" fun). LAARK and 40mm are powerful, but a seasoned player have ways to counter or avoid them. The long ranged grenades you mentioned are good counters for LAARK too (if you see them before they see you). Grenades are generally not a problem because it requires skills to throw them well.
 
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