Resistance 2

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http://blog.us.playstation.com/2008...s-edition-revealed-plus-new-public-beta-info/


WANT
oh this is So mine! i wish Australia would get a hold of the CE.
 
More footage :

[gt]39480[/gt]

The lighting sure is improved a lot over Ratchet but it does seem bland mostly in shadow areas ! But it sure seems to have a lot of Grass ;)!
 
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The lighting was pretty fake in Ratchet and self-shadowing was completely missing in Q4B (even in TOD there were SOME instances where I could walk up to a camp fire and it would lit ratchet and produce self-shadowing, although on the whole self-shadowing was missing in TOD as well), so anything would be an improvement. Their engine from their previous games was pretty deficient in lighting/shadowing as well as the quality of the water, hopefully those will all be addressed in R2.
 
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Kittonwy, I didn't see your feedback to Insomniac about R2. I have a few things in mind, but would be great if I can see yours too (to see where the clan stands).
 
I'm not a 100% sure but I believe they are decoupling shadowing from the colour pass, there are very clear shadowing artifacts on trees silhouettes typical of deferred shadows + msaa.
 
Okay Kittonwy, I'll try to look for it again.

EDIT: Found 'em ! and responded accordingly. I agree with most of the feedback.
 
Okay Kittonwy, I'll try to look for it again.

It's pretty dumb that they have different forums for EU and US. As an EU-player I'd like to read what the US-players think of it also. Apparently IG did'nt even have access to the EU-boards. :???:
 
They may be looking for uncontaminated EU views.
e.g. I may disagree violently on certain points but you guys might find 'em acceptable.

That said, I think they should open up the forum access at a later point (public beta ?) to see how we recouncile our differences.
 
With the new system the dot or cross in the centre of screen the help you aim, disappears when moving. This forces you to use the ironsight instead. But apparently that's been changed.

Just freeaim, not that hard to see where to middle of the screen is without the dot anyway, do it all the time in CoD4.
 
Just freeaim, not that hard to see where to middle of the screen is without the dot anyway, do it all the time in CoD4.

Rfom is different from CoD4 in that you'll need more bullets to kill someone, and you can move much faster. In a Carbine battle you'll be circle strafing each other, and trying to make the 11 headshot to kill someone. Hit anywhere else on the body, and it will take more than 25 bullets to kill someone. Accuracy was the Carbine's biggest strength, if you dont use it to make headshots, your better of with another weapon. So having a crosshair is very important. I haven't played R2, but from what heard players weren't happy to lose the crosshair when moving. So Insomniac changed it.
 
Rfom is different from CoD4 in that you'll need more bullets to kill someone, and you can move much faster. In a Carbine battle you'll be circle strafing each other, and trying to make the 11 headshot to kill someone. Hit anywhere else on the body, and it will take more than 25 bullets to kill someone. Accuracy was the Carbine's biggest strength, if you dont use it to make headshots, your better of with another weapon. So having a crosshair is very important. I haven't played R2, but from what heard players weren't happy to lose the crosshair when moving. So Insomniac changed it.

I found it to be a bit depressing that those folks cried their bitter eyes out because they had to actually aim now instead of letting the game do all the work for them. The majority of the people in the private beta are absolutely terrible at the game, and it pretty much shows that their stats in R1 were nothing more than a result of the auto aim system and lack of a penalty for moving.

R2 as it is now > R1. Period. Crying shame they are changing it, hopefully it's not too drastic.
 
I found it to be a bit depressing that those folks cried their bitter eyes out because they had to actually aim now instead of letting the game do all the work for them. The majority of the people in the private beta are absolutely terrible at the game, and it pretty much shows that their stats in R1 were nothing more than a result of the auto aim system and lack of a penalty for moving.

R2 as it is now > R1. Period. Crying shame they are changing it, hopefully it's not too drastic.

I've actually been posting on myres, because of some of the changes they made. Highlighting everything I liked and what worked so well for Rfom, but keeping an open mind as far as letting them experiment with the gameplay, until I play it myself. No penalty while moving was a big part of Rfom, depending on how big the penalty is, it could change the gameplay significantly. Making it closer to something like CoD4. Which way is better will probably come down to a matter of taste. But I do know one thing, Insomniac has always made their games according to what the majority of their fans want. And if most of the beta testers want it like Rfom, that's probably what we'll get.
 
I've actually been posting on myres, because of some of the changes they made. Highlighting everything I liked and what worked so well for Rfom, but keeping an open mind as far as letting them experiment with the gameplay, until I play it myself. No penalty while moving was a big part of Rfom, depending on how big the penalty is, it could change the gameplay significantly. Making it closer to something like CoD4. Which way is better will probably come down to a matter of taste. But I do know one thing, Insomniac has always made their games according to what the majority of their fans want. And if most of the beta testers want it like Rfom, that's probably what we'll get.

Well, it's unfortunate that's what we'll get, because I don't want to play Rfom again, I want to play Resistance 2.

No penalty while moving was probably the worst thing about Rfom, right along side the lack of fall damage. Both are in R2, and I really hope it stays that way.
 
Cornsnake, what's your PSN ID ? Just so I know you're in the beta when I play. I ran into tha_con 2-3 times I think.
 
Well, it's unfortunate that's what we'll get, because I don't want to play Rfom again, I want to play Resistance 2.

No penalty while moving was probably the worst thing about Rfom, right along side the lack of fall damage. Both are in R2, and I really hope it stays that way.

No movement penalty and the ability to jump down from above to take down a bunch of enemies were two of the BEST things about RFOM, it's all about freedom, everything was accurate and precise, I never had to fight the controls with RFOM, everything was brisk. I don't want to play COD4, I want to play RESISTANCE 2. There was never a real issue with RFOM gameplay, the problem was the graphics, it wasn't competitive with the likes of Gears, and we go from RFOM to TOD to Q4B with NO HDR and NO self-shadowing, both big features lacking from their engine, R2 needs to impress graphically, online gameplay-wise they've already got it nailed with RFOM.
 
Well, it's unfortunate that's what we'll get, because I don't want to play Rfom again, I want to play Resistance 2.
I don't want to play CoD4 with Aliens, I want to play Resistance 2.
No penalty while moving was probably the worst thing about Rfom,
Funny how one's idea of worst is another's best.
I like how Rfom plays like an FPS shoot'em up. Forced stop-and-shoot and faster bullets (especially bullseye) are the two things that will kill this. Simply, unacceptable.
right along side the lack of fall damage.
Seriously?
 
Just freeaim, not that hard to see where to middle of the screen is without the dot anyway, do it all the time in CoD4.

With RFOM it wasn't just about keeping someone in the center of your screen, when you duel with someone whoever gets the reticle on the other person's head wins, even while both people are trying to move and dodge, there's a lot of skill involved, every weapon can be countered by another weapon, you can block a laark with an auger shield, you can take out someone with a laark if your grenade is right on, 40mm can trump a laark, grenades can go through shields, if someone has a shield on you can park the laark and use the mini-missiles to go around the shield, everything was rock-paper-scissors aided by skill. Every kill is earned with smarts and skill in RFOM, there was no freebee, no perks, no bs, teamwork is always rewarded.
 
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