both flagship FPS titles for those consoles dont have selfshadowingJust about any good FPS game on the X360\PS3 has self-shadowing.
ps3 - resistence
xbox360 - halo3
not to mention that 90+% of FPSs still employ lightmapping (from quake2 but at higher depths) as the main lighting method, comeon that games over 10 years old
i agree, true with resistence2 theyve good a lot more going on than any console FPS so are pushing the boundries that way but it shouldnt come at the expense of the single most important thing visually the lightingA quality developer like Insomniac should be expected to achieve both