Resistance 2

Just about any good FPS game on the X360\PS3 has self-shadowing.
both flagship FPS titles for those consoles dont have selfshadowing
ps3 - resistence
xbox360 - halo3

not to mention that 90+% of FPSs still employ lightmapping (from quake2 but at higher depths) as the main lighting method, comeon that games over 10 years old

A quality developer like Insomniac should be expected to achieve both
i agree, true with resistence2 theyve good a lot more going on than any console FPS so are pushing the boundries that way but it shouldnt come at the expense of the single most important thing visually the lighting
 
i agree, true with resistence2 theyve good a lot more going on than any console FPS so are pushing the boundries that way but it shouldnt come at the expense of the single most important thing visually the lighting

If it was doing that then that would explain why they ditched the self-shadowing and HDr.
 
i wrote good (i meant got)
i have no idea about the game, was resitence2 first doing selfshadowing+HDR + is now not?

by pushing boundries i mean more the shear number of things going on 60ppl is unheard of in a FPS i think (definitly in a console FPS) its a question of compromises,
ditching HDR is ok (as its very very overrated) a unified lighting model (selfshadowing) though is not + counts as a big red cross next to the title
 
It never had HDR or self-shadowing.

The new podcast is up. It will probably explain a few things.

Edit. Shadows will be improved, new effects are going in from now on, but nothing on HDR. 2 weapons limit for all gamemodes.
 
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Good pod cast. They mention that having re-written everything from R1 makes it hard to show stuff early, which won't be true for R3... They also talk about the screen tearing and say the transfer made it worse than it is in game. They will be locked for release. They talk about the new tools and tech going in now and that the demo had to use an older stable build.
 
They also pretty much imply that the amazing tech that wowed a visiting crowd including some japanese devs is the water. (not the version shown)
 
It never had HDR or self-shadowing.

The new podcast is up. It will probably explain a few things.

Edit. Shadows will be improved, new effects are going in from now on, but nothing on HDR. 2 weapons limit for all gamemodes.

Ima happy to hear about teh shadows.
Indifferent2.gif
 
the need to lower the yellowish bloom, I think the might hide alot of the detail, kind of like MGS4 in 2006 compare to the final version.
 
both flagship FPS titles for those consoles dont have selfshadowing
ps3 - resistence
xbox360 - halo3

Halo 3 has self shadowing.



Since I just bought a PS3 (40 gig, 100 dollar gift card deal from walmart), I've been playing through Resistance. Quite a lot of fun (once I went to hard). I'm really looking forward to resistance two because of it, though there are many things I don't care for in the title.
 
Halo 3 has self shadowing.
http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=926632&img=13#view_full_size
it looks like it just projects a blurred shadow texture from some important objects, eg ppl, vehicles. ( apparently dead guys dont make the grade :D )

had a look at the 3rd gameplay video from R2
http://www.gametrailers.com/player/35172.html
+ no theres no selfshadowing, gameplay actually looks good (miles better than killzone2 IMO)
a bit like a latter day zombie film, all the zombies jumping down from the buildings + rushing you, sweet.
now if there was mouse support ild love to give this a whirl
 
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http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=926632&img=13#view_full_size
it looks like it just projects a blurred shadow texture from some important objects, eg ppl, vehicles. ( apparently dead guys dont make the grade :D )

had a look at the 3rd gameplay video from R2
http://www.gametrailers.com/player/35172.html
+ no theres no selfshadowing, gameplay actually looks good (miles better than killzone2 IMO)
a bit like a latter day zombie film, all the zombies jumping down from the buildings + rushing you, sweet.
now if there was mouse support ild love to give this a whirl

Aye the animation of those zombies running (presumed motion capture) is amazing - definately reminds me of the running zombies in 28 Days Later (great film!). Really disturbing. In fact, that Chimera that scared the bejesus out of me in R1 were the tall lanky ones that ran at you :O OMG I wet myself. lol
 
http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=926632&img=13#view_full_size
it looks like it just projects a blurred shadow texture from some important objects, eg ppl, vehicles. ( apparently dead guys dont make the grade :D )

had a look at the 3rd gameplay video from R2
http://www.gametrailers.com/player/35172.html
+ no theres no selfshadowing, gameplay actually looks good (miles better than killzone2 IMO)
a bit like a latter day zombie film, all the zombies jumping down from the buildings + rushing you, sweet.
now if there was mouse support ild love to give this a whirl

Hope the sound isn't indicative of the final product. I like my shotguns with more bass.
 
i think R2 uses some parallax mapping on the ground, very noticeable in the Chicago water level. now cant wait for e3 for the improved version. anyone know when is e3 this year?
 
+ no theres no selfshadowing, gameplay actually looks good (miles better than killzone2 IMO)

I dont think you understand, selfshadowing means that objects\characters\etc can cast shadows on eachother and on themselves.

Selfshadowing is a good thing..
 
I dont think you understand, selfshadowing means that objects\characters\etc can cast shadows on eachother and on themselves.
Selfshadowing is a good thing..
yes i agree selfshadowing is a good thing, perhaps youre right + resistence2 does have selfshadowing but from my looking at the video (admittedly which was pretty low quality) it didnt look like it did.
 
yes sorry youve misunderstood me, I meant the gameplay of resistence2 compared to kz2 looks much more fun, R2 is quite possibly the first FPS ive wanted to play since quake3arena!! (lack of mouse support though would be a no go). though of course visually kz2 is far superior to resistence2
 
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