I'm not overly fussed over lack of HDR. Much of the time the implementation seems weak to me anyway, without suitable adjustment between light and dark areas. The attained results I've seen in games can be simulated in standard range, IMO. Self-shadowing does detract a lot from realism though, and i hope the final rendition incorporates it. Games have been managing great strides in that department, probably the biggest improvement over last-gen visuals in terms of creating realistic, "solid" graphics.