Resistance 2

I'm not overly fussed over lack of HDR. Much of the time the implementation seems weak to me anyway, without suitable adjustment between light and dark areas. The attained results I've seen in games can be simulated in standard range, IMO. Self-shadowing does detract a lot from realism though, and i hope the final rendition incorporates it. Games have been managing great strides in that department, probably the biggest improvement over last-gen visuals in terms of creating realistic, "solid" graphics.
 
Uncharted, MGS4, Heavenly Sword and GT5p handled HDR very well. I agree on the point about self-shadowing though, without it the characters just stand out in the environment, it just hurts that immersion factor.
 
Insomniac is hiding the grand epic battles for E3 im sure of it. a trailer that incorporates all thats been shown in the early screenshots, just imagine to see them move and then, Kittonwy, you'll forget all about the lack of HDR and selfshadowing. Jstevens did confirm that those screens accurately represent the game. it's jus that they're not showing them yet.
 
Uncharted, MGS4, Heavenly Sword and GT5p handled HDR very well. I agree on the point about self-shadowing though, without it the characters just stand out in the environment, it just hurts that immersion factor.

They cant have it all unless you want the framerate to crawl. As it is already it has lots of tearing and slowdowns as evident in the latest video.
 
Uncharted, MGS4, Heavenly Sword and GT5p handled HDR very well.
I've only seen one of those, but Uncharted had such a limited transition between underexposed and properly exposed dark areas that it was barely worth bothering with IMO. Given the cost of HDR, unless you're seriously exploring contrastingly lit areas in the game, most times using a birghtness/contrast hack when changing from dark to bright areas (and back again) is enough to give the right impression. GT3 managed this exceptionally well giving a very convincing feel of aperture adjustment when driving towards the sun.
 
The new bullseye allows you to see your target through walls after you tagged him. Just when I thought it couldn't be more of a noob weapon.
 
I will be honest here, I am fairly upset with the people suggesting that the recent footage looks like crap. Am I watching the same footage here? I was goddamn impressed.While the lighting and texture work may not have been impressive, I was stunned by some of the draw distances ,the dense level of geometry,and the general business of the environments. In addition to that,the apparent detail in the creature design, weapons, and enemy ships was als impressive. One particular gameplay segment that staggered me was the Grim footage. Two dozen or more detailed, well animated creatures rushing towards the player in a ridiculous onslaught......it was awesome and significantly more impressive than anything I'd seen in Resistance 1. (It also happened to look more fun and exciting than anything that other first party shooter has shown.) I'm not sure what others seeing, but I myself have seen some substantial graphics evolution from R1, and in some instances ,R&C 5.
 
It doesn't look all that bad. Has a sort of Half-Life feel to it. You can't judge a book by its cover anyway. That said, at this point I'm back leaning towards getting Left 4 Dead instead. Just have to wait and see how they turn out.
 
I will be honest here, I am fairly upset with the people suggesting that the recent footage looks like crap. Am I watching the same footage here? I was goddamn impressed.While the lighting and texture work may not have been impressive, I was stunned by some of the draw distances ,the dense level of geometry,and the general business of the environments. In addition to that,the apparent detail in the creature design, weapons, and enemy ships was als impressive. One particular gameplay segment that staggered me was the Grim footage. Two dozen or more detailed, well animated creatures rushing towards the player in a ridiculous onslaught......it was awesome and significantly more impressive than anything I'd seen in Resistance 1. (It also happened to look more fun and exciting than anything that other first party shooter has shown.) I'm not sure what others seeing, but I myself have seen some substantial graphics evolution from R1, and in some instances ,R&C 5.

yeah, i thoght the grim horde level was pretty damn awsome too, the amount of onscreen action simply blew me away. to me i just dont think Chicago level was the best showcase level for the game. it's not that we havent seen wat the engine can do, everything is still there according to Jstevens and why cant people just wait for abit more footage to judge.
 
Has a sort of Half-Life feel to it. You can't judge a book by its cover anyway.

The exact thing I thought when I saw the footage for the first time!
The flying drone thing pointed totally to HL2.
I hope the Resistance feel stays as I like the art style of the R1, was very different than any else. If it starts feeling like HL2, then it will lose its appeal!

EDIT: Just saw the Chicago video, I like the Gameplay ! :) Its Resistance style, but seems to be on God mode, he was getting hit a lot, and wouldn't die! Graphics need polish as the buildings seemed like boxes with textures, but I trust insomniac after R and Ratchet!
Colour scheme doesn't seem to fit Resistance style....
 
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Do any FPS' have self-shadowing? Crysis?

Lots of games has self-shadowing, been common on PC atleast since last-gen for the records. DOOM 3 is one example (PC/xbox), this gen it is standard even for RTS games. Of course its up to the devs if they want or not acording to the perfomance impact.
 
I've only seen one of those, but Uncharted had such a limited transition between underexposed and properly exposed dark areas that it was barely worth bothering with IMO. Given the cost of HDR, unless you're seriously exploring contrastingly lit areas in the game, most times using a birghtness/contrast hack when changing from dark to bright areas (and back again) is enough to give the right impression. GT3 managed this exceptionally well giving a very convincing feel of aperture adjustment when driving towards the sun.

That can't be the only reason for HDR Shifty...is it? Because when looking at Heavenly Sword, Uncharted, GT5p etc...they all have some of the best lighting in games ever - so HDR does a lot more than change from light to dark.
 
That can't be the only reason for HDR Shifty...is it? Because when looking at Heavenly Sword, Uncharted, GT5p etc...they all have some of the best lighting in games ever - so HDR does a lot more than change from light to dark.
HDR is nice and all but it is overrated, in taking a ~20% performance drop in doing it personally i think its not worth it, esp when i've measured scenes where the final result onscreen between HDR + LDR is minimal + is often practically nonexistance!!! ie ~20% drop for something u cant even see unless u analise the screen with a miagnifier!!!
but as others have pointed out selfshadowing is far far more important, most games even the big names eg (half life2, resistence, halo3, gears of war, god of war etc) now the reason most games choose HDR over selfshadowiing is cause
A its harder to do right (+ nearly impossible to perfect)
B its more expensive than HDR
ie devs take the path of least resistance (to return the subject to its roots)
 
HDR is nice and all but it is overrated, in taking a ~20% performance drop in doing it personally i think its not worth it, esp when i've measured scenes where the final result onscreen between HDR + LDR is minimal + is often practically nonexistance!!! ie ~20% drop for something u cant even see unless u analise the screen with a miagnifier!!!
but as others have pointed out selfshadowing is far far more important, most games even the big names eg (half life2, resistence, halo3, gears of war, god of war etc) now the reason most games choose HDR over selfshadowiing is cause
A its harder to do right (+ nearly impossible to perfect)
B its more expensive than HDR
ie devs take the path of least resistance (to return the subject to its roots)

I know what you're saying, but as a non-developer I'm not convinced. All the games with the best lighting have HDR...can't just be a coincidence.
 
Just watched it again on my HDTV ! I might have been underwhelmed earlier, but now I like it ! :)

Did you guys notice that there were chimera in the water too. Looks like Chimera brought thier pets to America too ;)
 
A quality developer like Insomniac should be expected to achieve both - they always have done before! It's mostly Insomniac's reputation that's creating any negative impressions of the media shown so far. If other 'lesser' developers are managing better visual results in similar titles, what's one of the best developer's in the world's excuse? That's the argument anyhow. And it is a bit premature as we don't yet know how the engine will pan out by the end, as to how they've prioritized development and which areas will see the most improvement between now and release.
 
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