The thing is, it may never catch up as a result of gameplay first rule.
I suspect those levels will look similar in the end considering the amount of stuff and complexity of the city (and especially if those are mostly from coop campaign), but also there will be more than enough levels suitable for "best graphics" flame wars.
Yeah well, from my perspective, as long as they nail the gameplay... the rest will fall in place. People will always complain about graphics, one flaw or another. As long as some of the levels look top tier, I think most people should be happy. I won't expect Uncharted level of textures, KZ2 level of lighting, MGS4 level of craftmanship or GTA4 level of openness and scale. Resistance is gameplay and gameplay is Resistance. ;-)
The limited weapon shit is so not Resistance, it really made me angry seeing the "triangle for carbine" notice on screen. :/
A game famous for its weapons shouldn't bother. I hope it's for co-op only which would be understandable. At least give me the weapon circle for the second playthrough.
I need to play a few MP rounds to be convinced either way. But in SP, I am almost certain no weapon limit is the better way to go.
I will also get mad if new Bullseye bullets are significantly faster than the original. Same goes for Auger.
Yap. Chimera rage + Bullseye kill ridiculously quick. I love Auger. I am one of the few who has 1000+ Auger kills (Muahahaha). Did I say I love Auger ? [size=-2]I sucked at other weapons[/size]
Those said, the flood scene of the new Chimera does really show off one of the main reasons I like R1 single player. Awesome footage.
They say R2 has a new enemy race. Dunno whether it's true or not. The new Chimera (Ghoul ?) looks like a smaller version of Gray Jacks. I hate those things in a closed room. They are too fast (A little too hairy to handle with slow shotgun loading). Freaked me out the last time.