Resistance 2

I think Insomniac should upgrade their Lighting tech now, coz gameplay wise Resistance was the best, shaders are cool in Ratchet, I was hoping that they would naturally focus on lighting next !

One big gripe will be the missing weapon selection Ratchet style ring of R1,
I used to tell people that R1 is so replayable coz u have so many different weapons and u can always try a different strategy the next time, try and find the best weapon for a particular enemy and still find out that ur friend thinks some other weapon is best for that enemy.

With the weapons gone and R2 returning to "just another" two weapon wielding method, it will lose its charm and also its identity as the crazy weapons as well as the carry them all differentiated it from other FPSs !

EDIT: I mean the weapons are still there,but not having them with me all the time nullifies the presence of the wide range, especially in Resistance.
 
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In their last podcast they say that alot of their new tech will be added into the game from now. It was just not ready yet and they have focused on enhancing the gameplay.

As for the 2 weapons thing, well in their podcast a couple of the guys say they where against it when they heard about it to, but after playing the game it works well.

So shouldn't we trust them, atleast until we are able to try it our for ourself? I mean its Insomniac that actually made R:FoM and its their decisions that made it fun to play.

Is this not like second guessing Michael Schumacker about his car setup without even knowing anything about his car?
 
The reason for the two weapon limit, was because the fans said the first game started too slow. This allows them to make the weapons you start with more powerfull. To me its sound like we are going to have more generic weapons because they need to serve more purpesses and more liniear gameplay.
 
The reason for the two weapon limit, was because the fans said the first game started too slow. This allows them to make the weapons you start with more powerfull.
I don't buy that project manager's explanation. They can always limit the ammo early on, or better yet hide the ammo in randomly generated sewers.

Game looks really good, but Insomniac guys don't fill me with the confidence I expect from my favorite developers. :(
 
I dont think the weapons were the reason why Resistance started slow. That had more to do with the generic WW2 looks the first levels had and only 2 different types of enemies to kill. It wasn't until Manchester where the battles got a much larger scale that the game showed things that where beyond last gen shooters.
 
There's another thing thats been bothering me. When they first announced Resistance 2, they told us about 60 player online, 8 player co-op, and they had screenshots showing more colour while maintaining the dark under tone and concept art showing huge bosses. They created an enormous amount of buzz around the game. But everything after that doesn't even close. And while they have certainly put more effort in selling the game than ever before, all the hype they had is slowly fading away. Constantly having to tell us to trust them basically confirms that its all gone and isn't making the situation any better. Supposedly the game is already as far as being playable all the way through. If they have something great to show us. And they probably have. Now would be the time to show it. They need to release a demo already.
 
I dont think the weapons were the reason why Resistance started slow. That had more to do with the generic WW2 looks the first levels had and only 2 different types of enemies to kill. It wasn't until Manchester where the battles got a much larger scale that the game showed things that where beyond last gen shooters.

I got resistance, but i havent really played it. Me and a friend tried the coop split screen, we got terribly bored about 20 minutes in, it felt like a bad WW2 clone with monsters. And the graphics where terrible in split screen, and i didn't get any feel for the monster and the weapons.. Haven't really tried playing it since.
 
I got resistance, but i havent really played it. Me and a friend tried the coop split screen, we got terribly bored about 20 minutes in, it felt like a bad WW2 clone with monsters. And the graphics where terrible in split screen, and i didn't get any feel for the monster and the weapons.. Haven't really tried playing it since.

Play more of it....trust me it gets better and better as you move on. And the graphics also keep getting better with every level , climaxing at the alien Tower ! Beautiful. Looks like their tech was advancing as they were making new levels, and really shined in the end and in the Snow levels.

From ur reaction, I can understand what the developers mean when they say it had a slow start. As for me, I think good games always let you in bit by bit slowly till you don't even realise and you are completely imeersed in the game. RE4 was like that and to me, personally, R1 was also like that.


I will advise you to keep playing, from a few levels later onwards u will start enjoying the hell out of it.I still keep replaying it after so any months of completing it.
 
I had finished it twice on my SDTV, but now that I have a new32"Bravia, I can say it looks much better. I am replaying some levels just to see how it looks! and i am not getting bored! That means the gameplay is fun, I am playing on hard now, and new enemies show up at places that they weren't there on normal, that keeps the surprise element alive and keeps the level from getting boring.
 
In that case, play until you get to The Mall and subsequent levels. The latter stages are more interesting. Not sure how the MP play these days since MGS4 came out :p
 
I got resistance, but i havent really played it. Me and a friend tried the coop split screen, we got terribly bored about 20 minutes in, it felt like a bad WW2 clone with monsters. And the graphics where terrible in split screen, and i didn't get any feel for the monster and the weapons.. Haven't really tried playing it since.

I play the co-op often with a friend of mine. Out of all my PS3 games he likes Resistance the most. We must have played it all way through 5 or 6 times already. After the slow start the game offers just about every type of gameplay you find in a modern FPS. All the diversity in enemies and weapons makes the gameplay very varied.

For the difficulty I liked it on Superhuman the most. Hard was a little to easy after playing in on Normal. Superhuman needs to be unlocked by beating on Hard though. But you could also try and find someone else's savegame on the internet.
 
They are the same video. The numbering is messed up. "B-Roll part 2" is the complete clip. Watch this one.

"B-Roll part 1" contains the first part and "B-Roll ending" contains the second part. :LOL:
 
downloading it right now. Pretty big.
@deepbrown: I understand what u r saying, even in the previous vdo I noticed that Hale talks a lot now. I think its good, will make the objectives pretty clear! As for modern speak : will have to check it out. My only worry is that they use natural colours and stay away from Ratchet's pastel shades !
 
Obviously nice to see it in fairly decent quality but sadly for me it's still not wowing me. Oddly, for me anyway, the MP stuff looks way more interesting than the SP stuff.
 
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