Resistance 2

As long as R2 stays as a dedicated server online game, the general response of the MP game should outweigh other factors. As Arwin pointed out, R1 also has capacity to handle input and internal calculations faster than 30fps (It was mentioned briefly in one of the interviews).
 
They actually have new and improved dedicated servers for R2. Its a shame only Sony devs have these. All the time spend on trying to balance out the gameplay is wasted if there is lag.
 
You tried what? Any framerate is bound to tearing when slowdowns occur. That's like saying we want 15fps games because we don't want any slowdowns at all. :rolleyes:

I was responding to the post about Bioshock. I preferred the v-sync on (which is default). If a game runs at 30-45fps, I want v-sync not a higher frame rate at the expense of tearing.
 
I've only played the demo for the 360 version of Bioshock, and only when it just came out. However, I recall it often going over 60fps with vsync dissabled, which results in mulitple tears in a single refresh. And with vsync I'm pretty sure it is only double buffered with nothing but vsync capping the framerate, limited it to 30fps at some at some points and running 60fps at others.
 
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The framerate of a game no longer by default equates to the rate at which the controls are being read. So that argument, I have to say, is a little outdated.

Of course it does - without the visual feedback to see what your input is doing on screen, having your inputs read at 3 times the framerate that the screen is being refreshed at doesn't make the game more responsive.

Sluggish controls is tied to framerate. Just play MGS3 and compare it to MGS2 (in first-person-mode) for a great comparison.
 
Wasnt there supposed to be a gameplay video released yesterday?

I think it's today. The insomniac guy at GAF said it wont be a trailer but rather "lots of gameplay".

I cant remember if it's in conjunction with Friday night's gametrailerstv, as a lot of recent reveals have been, or not.
 
It's a November launch right? Five-ish months. I'm not expecting too much polish but seeing as they've sort of been pimping it I'm prepared to be surprised.
 
Insomniac has made a few changes on how they develop games for R2. This time they focus on all the gameplay aspects first, and then start improving the grafix later. I wouldn't be surprised if it starts to look a lot better near the release.
 
Oh absolutely. After all it is Insomniac and, as far as I'm concerned, they have five out of five this gen.

Plus, as we all know - it's the gameplay that really counts. ;)
 
Looks good, they obviously limited the footage and so showed the same clips over and over. They also showed a bunch of R1 clips, which may confuse people. I'm going to miss the weapon select wheel too.
 
Hmmmm, not as impressed as I thought I would be.........

Have to agree, really looked... old but with better art than the first game. Dunno about the massive slowdowns (low 10's) when he fought those 15-20 monsters running at him.
 
It didn't have the same polish as, say, RnC, but as DrJay says, there did look to be some R1 footage in there. There was certainly something 'off' in some of the shots. To early to tell exactly what the final game will be like, and as such this footage wasn't much use, 'coz they didn't say anything about weapons, locations, gameplay...!
 
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