Resistance 2

Well, the TV has its own settings for Full/Limited. It's just that for some reason, Resistance 2 gets the shaft with the range. Every other game I have works fine.

Anyways, I'm up to... some part with all those zombie things in some train tunnel. I was having fun up until then. Not enough ammo or effective weapons. :(

Hm... I thought there were shotguns scattered throughout that tunnel ?

If you like R2, you might want to try R1 too. It's a very different game but you'll understand what Resistance players were b*tching about all this time. ^_^

Oh, and don't forget to try R2 co-op and competitive modes.
 
There are, I just tend to run out quickly and then I'm running around using melee. :oops:

I tried the first game for a little while... just the first level. What were the main complaints :?: R2 feels quite a bit more polished.
 
There are, I just tend to run out quickly and then I'm running around using melee. :oops:

Ha ha, melee in R2 is tricky because Nathan Hale's life bar is so short. :(

I tried the first game for a little while... just the first level. What were the main complaints :?: R2 feels quite a bit more polished.

R1 picks up after hmm... Nottingham ? (second half or 2/3 of the game, I can't remember anymore). I only remember the Cathedral fight and (dum dum dum dah...) The (Shopping) Mall. It has really cool and realistic glass too.

The first level is not like the rest of the game. The real game and Nate's capability starts only after level 2 (
after he was infected
).
 
There are, I just tend to run out quickly and then I'm running around using melee. :oops:

I tried the first game for a little while... just the first level. What were the main complaints :?: R2 feels quite a bit more polished.

My first playthrough was on hard and I passed that section easily. If I remember correctly I was moving backwards while shooting with the shotgun and used melee in between. If there are too many try to run away to create a distance and make them "spread" a bit so that you dont get surrounded and hit by swarms
 
Ha ha, melee in R2 is tricky because Nathan Hale's life bar is so short. :(

I love making them explode though! It's just that I don't have eight fists to hit them all at once. :( :p

...
The first level is not like the rest of the game. The real game and Nate's capability starts only after level 2 (
after he was infected
).
Oooh ok. Will have another go at it soon. Oh and what's with the health system in R1? Are there health packs I'm supposed to find or use :?: So far it seems I'm just shooting my way through until I die and reload at the checkpoint.

On a side note, R2 seems a tad blurrier than R1 :s

If there are too many try to run away to create a distance and make them "spread" a bit so that you dont get surrounded and hit by swarms

What happened was that I was panicking as the # increased and in the darkness of the tunnel I got lost rather quickly. I'll just have to take it a little slower instead of rushing through this section. XD
 
Nathan Hale started as a regular soldier. Like the rest of us, he couldn't be healed by serum (health pack). The combat may be tough at this point because the health bar does not regenerate at all. I suspect some players were put off by this decision. If you persist, the game will evolve.

Beyond certain point, he would gain recovery power (health pack savvy) and went on to fight the Chimera and Church leaders.

The R1 health bar is divided into 4 segments. When you consume a serum (health pack), you only heal to the next higher segment.
 
My first joy with U1 was shooting up the glass windows! A faint and never-really-explored glimpse at what 'next gen' could have been.

Oh, and biggest laugh was the ridiculous geography! US geographical knowledge is generally a topic of fun derision by many, but in this day of Google Maps etc., for them to get it soooo wrong...they just weren't trying!
 
My first joy with U1 was shooting up the glass windows! A faint and never-really-explored glimpse at what 'next gen' could have been.

Oh, and biggest laugh was the ridiculous geography! US geographical knowledge is generally a topic of fun derision by many, but in this day of Google Maps etc., for them to get it soooo wrong...they just weren't trying!


I'm totally confused here, lol.

Also, about the geography, what in particular are you talking about? (U1, R1, R2, etc).
 
He meant Resistance 1...I think:)

The first was on British soil though. Unless he speaks about both games
 
Probably referring to R1 and Insomniac's effort to take the stage to Europe WWII world. May have gotten something wrong. Hey, Shifty, what mistakes did you find in R1 ?
 
Yeah, sorry. Too much U2! In R1, the UK towns are completely misplaced, Manchester where Liverpool is IIRC, and Bracknell dead centre, more like Bath/Oxford. It'd be like me placing Pennsylvania in the mid-west. We laughed heartily!

Split-screen really made this game. I hope (forlornly) R3 will be four-player split, like Warhawk.

And more on-topic, were there any advances in interactive content/special FX in R2 like the glass from R1?
 
I thought the water was very cool. Very smooth look to it & interactive! :) They have a paper on their site describing how it works.

http://www.insomniacgames.com/research_dev/articles/2009/1500769

Hey, thanks for the link...interesting stuff, I always wondered which math model they used for the water - cool!

EDIT: Very impressed! I did not know that game developers use such high quality methods (they use a spectral method and even were aware of non-periodic boundary conditions - crazy!).
Although the physical model is relatively simple (if we judge it in the context of computational fluid dynamics: if I understand it correctly they use linear wave propagation and did not account for non-linear effects, which maybe a little bit to much to be honest :) ),
they use one of the most efficient mathematical methods to solve it (moreover I learned that the SPUs are a real beast to perform FFTs).
 
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Yeah, sorry. Too much U2! In R1, the UK towns are completely misplaced, Manchester where Liverpool is IIRC, and Bracknell dead centre, more like Bath/Oxford. It'd be like me placing Pennsylvania in the mid-west. We laughed heartily!

Split-screen really made this game. I hope (forlornly) R3 will be four-player split, like Warhawk.

And more on-topic, were there any advances in interactive content/special FX in R2 like the glass from R1?

Well, Insomniac tends to focus on a few effects at a time. In R1 is was the snow and the glass, in R2 it was the water. Though R2 had other cool visual effects, none were really stand out that we hadn't seen before. The water was really really awesome though.
 
Ha...talking about glasses in R1.
I remember breaking every piece of Glass I could find in that game, it was just too much fun :) ...Too bad there haven't been any games which do glasses like the way R1 did.
 
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The nice thing about R2 glasses and water is that they have some gameplay effects. The sand-blasted glass window hide the enemies until you break them to reveal the monsters. The water obscured the small critter when they charged towards you.

The Kraken fight at the sea is a little weird (The waves are too high).
 
Ha...talking about glasses in R1.
I remember breaking every piece of Glass I could find in that game, it was just too much fun :) ...Too bad there haven't been any games which do glasses like the way R1 did.
Yep. My friends winged a lot when I had to stop and shoot every bit of glasses instead of saving their butts from getting blasted.
 
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