All this wall of text just to declare a movie-like game with limited gameplay and small areas as the best looking game. Yeah and dragon’s lair was the best looking game once , whatever....So I had the chance to sit down with both versions (Pro & X) of RDR2, and compare them. There is no denying XB1-X version is running in native 4K and has the cleaner image quality (duh!). That being said, the Pro version isn't bad, not at all. The anti-aliasing and resolution method are the problems. Assets (i.e., textures, materials, etc..) in the Pro version are very well defined and comparable to XB1-X version, but, the Pro version has a nasty blur problem (especially viewing things closely) that reduces clarity of the visuals. The resolution method, especially with fast movement, causes an interlace looking effect that's jarring at times. As I stated before, games like Horizon Zero Dawn, Spider-Man, God of War, and Detroit: Become Human have better image quality over Pro's version of RDR2.
As for the game itself, I'm enjoying it a lot, a whole lot. Rockstar's eye for cinematography angles and gorgeous scenic views, proves once again, why they're the king of their craft (open-world games). The game's mood, voiceovers, casting, and writing are definitely Hollywood quality or at least a good Netflix show. I don't find myself bored, not in the slightest bit. The game so far, is keeping me on wanting more. It has that "Grand Theft Auto San Andreas" and "Vice City" type of keep your attention type of story, but on a much grander scale. Visually the game is gorgeous, drop dead gorgeous. However, they are some low quality assets/textures (i.e., horse mane, coat fur, hair, certain rocks, tree barks, etc..) and certain poly-meshes or geometry (i.e., certain rock surfaces, buildings, etc...), that could have stood (used) some type of tessellation on their surfaces. Outside of that, what really makes this RDR2 standout visually, is the lighting, shadowing, fogging and weather system (hands down the best real-time weather system since Horizon Zero Dawn). No doubt, Cyberpunk 2077 lighting and weather system has to come with it... "the goods," on dethroning Rockstar's visual splendor.
Anyhow, if I had to choose the best looking game visually across consoles, it would be Detroit: Become Human for a whole host of reasons. But overall presentation, grandeur, storytelling, cinematics, gameplay, audio, and everything else, no doubt Red Dead Redemption 2 wins that battle, including game of the year, IMHO.
There's a suggestion that Sony wanted half horizontal resolution so they could keep full vertical for claims of 4k 2160p on marketing instead of a sub-4k resolution with CB or other method.
/tinfoil
All this wall of text just to declare a movie-like game with limited gameplay and small areas as the best looking game. Yeah and dragon’s lair was the best looking game once , whatever....
You came into a thread about a game that is the biggest achievement graphically on consoles right now, the x version, to tell us about freakin Detroit a “game” that is more movie than game. When Detroit becomes a huge open world game with the iq, the detail and the polish of rdr2 (again on the x) then we can talk again. I mean a Dave cage game of all things....loooool.Um, what the hell are you talking about? I gave an honest opinion on what I thought and that bothers you? Contribute something more and get thicker skin.
The controls are meant to feel deliberate and laboured. This isn't a cheesy platformer. The movement is meant to be guided in long sweeping motions, not twitchy like controlling Mario with constant animation popping.Played the first couple of hours, very early in the game.
I am really disappointed so far...the controls and the overall clunkiness is nearly killing every joy I can potentially have with this gorgeous looking game. It looks and sounds amazing...but it feels like a game from 10 years ago.
It shows again that all reviews nowadays are useless money sell outs...unbelievable fcked up.
I already threw my controller through the room because it is such a frustrating game to play.
I honestly believe that to pay back the 100h+ crunch time some devs had to do, they maliciously designed the controls to actually fight me and actively prevent any joy. Who ever designed the control scheme, should never be part of game development ever again imo - fck that stupid horde of pigs!
And even if you try to ignore the controls, then the clunkiness and the unresponsiveness of the animation systems is killing me...for one of the first missions you have to enter a train. Although I ordered my AI partner to stay behind, he suddenly wanted to pass me while I was looting enemies...but because the animation system simulates stiff wood people, by passing me it just move/glided me to the side and well pushing me down the driving train...dead. Dead means rinse and repeat the stupid non-skippable (hello 2018) little intro cutscene and play everything again, actively running as fast as possible through the train such that the stupid AI does not pushed me off again
I had to stop now as it is such a sad experience. Will try later this evening, hoping that I can ignore the pain...
PS: Also, I had to change the control scheme to shoot and aim with L1/R1 as this is also one of the few games where the implemented the analogous controls of L2/R2 such that old PS controllers just don't work as button presses don't register at all.
You came into a thread about a game that is the biggest achievement graphically on consoles right now, the x version, to tell us about freakin Detroit a “game” that is more movie than game. When Detroit becomes a huge open world game with the iq, the detail and the polish of rdr2 (again on the x) then we can talk again. I mean a Dave cage game of all things....loooool.
The ui is poor though. Inventory management is not good.
I am really disappointed so far...the controls and the overall clunkiness is nearly killing every joy I can potentially have with this gorgeous looking game. It looks and sounds amazing...but it feels like a game from 10 years ago.
It shows again that all reviews nowadays are useless money sell outs...unbelievable fcked up.
Not so sure about that. I am playing it on my X right now and more often than not the game's assets don't hold up on close scrutiny, low res textures, low poly models and less than stellar character models are quite prevalent actually. The game overall looks great, on par with Horizon Zero Dawn both trade blows. However some linear games certainly do things far more impressive in certain aspects which in term yields a more graphically impressive output. Play the damn thing and look past the launch hype now.You came into a thread about a game that is the biggest achievement graphically on consoles right now, the x version, to tell us about freakin Detroit a “game” that is more movie than game. When Detroit becomes a huge open world game with the iq, the detail and the polish of rdr2 (again on the x) then we can talk again. I mean a Dave cage game of all things....loooool.
You mean high input lag ?
That being said, i don't think you can get 95+ on Meta if your game doesn't have some strong qualities.
Not so sure about that. I am playing it on my X right now and more often than not the game's assets don't hold up on close scrutiny, low res textures, low poly models and less than stellar character models are quite prevalent actually. The game overall looks great, on par with Horizon Zero Dawn both trade blows. However some linear games certainly do things far more impressive in certain aspects which in term yields a more graphically impressive output. Play the damn thing and look past the launch hype now.