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That said, I could have done without the overanimated Euphoria nonsense. It looks super neat, but the one area where I'm not appreciating inconvenience is controls. It's not GTA IV bad, though, is it?
The lack of consistency of the controls is an issue. On PlayStation it's mostly Square to pickup/drop items except sometimes it's not. All other interaction is done using R2 which also locks Arthur's gaze onto that thing, be it a box or a person. Fine if it's a box but if it's a moving thing, such somebody riding in the opposite direction then as you get closer (and they pass you) the camera swings around behind you so you can't see what's in front of you and it feels really awkward.
Also the game requires a lot of long-presses for many things, presumably to avoid mis-presses but it wants you to hold the button for way too long. Just exiting a menu means holding CIRCLE for what feels like a billion years.
One god awful Rockstar issue they still haven't fixed is Rockstar thinks the best time to pop up tips in the top-left corner of the screen is when you're doing something else like being in a conversation and listening to instructions for something you need to do in three seconds. While some tips are just hints that can be safely ignored, others are absolutely critical explanations of game mechanics or interpreting the HUD.
It's am amazing game but how was this not picked up in QA. Many previews and reviews noted that the menus and HUD were confusing and I'm certain that most of that is because people missed essential tips that don't seem to repeat and aren't listed in the in-game help system.
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