RE4: GC vs PS2 side by side comparison

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Still not working here, nor the pics directly linked to this thread :cry:
Could someone grab the pics and host them somewhere else?
 
hupfinsgack said:
Exactly. AS Capcom said, the cube version has not only better textures, it pushes more polygons as well
when did they say that? anyway, i dont think that engine push ps2 in to right places.
 
Looking at the pics, the PS2 version has better antialiasing.
For example, look at the gun in GCN pics, the jaggies are very noticeable whereas in PS2 pics there aren't any.
Could be due to the lower contrast in PS2 images though.
 
jvd said:
At the store we have a ps2 and a cube version running right next to each other and the gamecube does look much better . The ps2 version looks good don't get me wrong but if you own both systems buy the cube version , it does look better

does it go the same for people who prefer extra content and extra gameplay other slight graphical/IQ edge ?
Entertainement and fun is still more important than graphics for me...
 
hupfinsgack said:
Sorry I've just found out that this was a rumour which was later debunked by Capcom...
Full story:
http://cube.ign.com/articles/585/585974p1.html

Yep, the rumour was false. They had to cut even more Polygons.... I couldn't believe my eyes. 12-20 Polygons per arm.
All the dynamic lightingeffects are gone (at least 30% of the atmosphere), lower resolution textures and all the cutscenes on PS2 are videofiles from the Cutscenes of the gamecube-version. (almost 3 Gigs iirc. The Guy who uploaded a few videos of the PS2-Lavaroom checked the DVD)

I took a few screenshots of videos i found in another forum.

Yes, the thing above the energybar is the hand of a woman, not part of the roof.
PS2
Cube
902684unbenannt6.jpg


Ps2
Cube
610888unbenannt4.jpg

Video comparison by eelw:
http://hosted.filefront.com/eelw/1363090

212510unbenannt4.jpg


545212unbenannt1.jpg
 
Am i supposed to see some kind of a difference? They're both so blurry and fuzzy it hurts my eyes. And both have very visible polygonal edges, whatever counts you make up.

I say, bring on the next gen cause this one is done. Comparing a blurry mess with another blurry mess is hardly constructive.

RE4 was always about the art direction, never about the technical merits per se. Both consoles have showed they can output much more polygons or textures or particles than RE4. This game looks good because a lot of thought was put into the direction, the design, the atmosphere.
 
london-boy said:
Am i supposed to see some kind of a difference? They're both so blurry and fuzzy it hurts my eyes. And both have very visible polygonal edges, whatever counts you make up.

I say, bring on the next gen cause this one is done. Comparing a blurry mess with another blurry mess is hardly constructive.

RE4 was always about the art direction, never about the technical merits per se. Both consoles have showed they can output much more polygons or textures or particles than RE4. This game looks good because a lot of thought was put into the direction, the design, the atmosphere.
Yes, they are blurry. The pics were meant to show the arms. I could make them even blurrier and one (not you) could see the difference. Did you see the arms in the Cubeversion below the PS2-version in the first pic? Have you played the Game? No "kind of" difference?

I'm not a Gamecube******. (I'll buy the PS2-Version)
And i didn't say the Cube could output this or that better, or that RE4 is the bestlooking game. This was just for forumusers who want to see camparisons in a comparisonthread.
(I also have a few pics with both versions of the lavaroom. If anyone else is interested)
 
Tab23 said:
Yes, they are blurry. The pics were meant to show the arms. I could make them even blurrier and one (not you) could see the difference. Did you see the arms in the Cubeversion below the PS2-version in the first pic? Have you played the Game? No "kind of" difference?

I'm not a Gamecube******. (I'll buy the PS2-Version)
And i didn't say the Cube could output this or that better, or that RE4 is the bestlooking game. This was just for forumusers who want to see camparisons in a comparisonthread.
(I also have a few pics with both versions of the lavaroom. If anyone else is interested)

Yeah i get that. What about the arms?! They're both so low-poly it's painful. Or are you saying the arm in the GCN version has more polys than the PS2 version?

The PS2 version does push for some reason less polys (as if it's a hardware problem and not Capcom's own doing), but you definately can't use that "arm" to prove your point cause the GCN arm is just as low poly.
 
london-boy said:
Yeah i get that. What about the arms?! They're both so low-poly it's painful. Or are you saying the arm in the GCN version has more polys than the PS2 version?

The PS2 version does push for some reason less polys (as if it's a hardware problem and not Capcom's own doing), but you definately can't use that "arm" to prove your point cause the GCN arm is just as low poly.
Oh, I'm sorry.
The last two pics are both PS2. (You thought the last pic is Cube?) I thought that was obvious. Those are two pictures from a series of PS2 pics. Only the bottom pics in the two doublescreens are Gamecube. (complicated crap!)
 
Tab23 said:
Oh, I'm sorry.
The last two pics are both PS2. (You thought the last pic is Cube?) I thought that was obvious. Those are two pictures from a series of PS2 pics. Only the bottom pics in the two doublescreens are Gamecube. (complicated crap!)

Oh. totally not clear. :oops: Guess that explains why i didn't see a difference! :LOL:
 
I still don't agree with you about the purely artistic merit of RE4, LB. I could count the number of games that push polygonal and texture detail comparably to RE4 this gen on one hand.
 
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It should be perfectly clear why the GCN version looks better than the PS2 version. Let's be honest here. Let's forget the color for now since it could be due to differing color outputs from the two consoles. Looking at the pics from the Rulieweb link, what should be immediately obvious is the lighting, texturing, and model detail. The lighting is better in the GCN version compared to the PS2 which looks mostly flat. The texturing is more clear, detailed and varied in the GCN version while on PS2 it's washed out and more blurry in some pics. Finally the envirionments in the GCN version is just more dense especially the trees ie there are more of them and each of them has more individual branches. The enemy models also have more polys in the GCN version. What I find strange is even though the PS2 version supports true WS, the difference in resolution isn't immediately apparent. I guess the antialiasing in the GCN version smooths some things out. The PS2 version probably gets away with not using AA by running at a slightly higher resolution.

As to the extra content, does anyone know if the PS2 version also includes the ASSIGNMENT ADA mission from the GCN version?

Oh btw Tab23 can you post the comparison pics of the Lava scene if you don't mind?

Finally can somebody tell me how to get the friggen HC from the GCN version without having to beat the Mercenaries? I'm on my 3rd round and still no HC.:devilish:
 
Kaotik said:
What plug-in does that thing need?
I get only one video, bottom half of the video is white all the time?
And quicktime complained something about needing something which isn't available on quicktime servers
I use mediaplayer classic (Quicktime alternative).
You need a very powerful CPU. My system (almost 2 years old) couldn't handle it. I set it on pause and skipped through the frames to make the screenshots.

Btw:
Here is a (186mb) demowalkthrough of the PS2-version:
http://www.the-horror.com/temp9948829466/RE4.zip
http://www.thehorrorisalive.com/forums/showthread.php?t=200
 
:oops: Man that lava level is night and day! Thanks Tab23.

all the framebuffer effetcts from the GC version (that includes the lava heat shimmering etc) should be matched, if not surpassed on the ps2

:?:
 
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