I mean the whole art design. But that's just me, maybe I'm too old.
there are five classes in Fat Princess, but you don't need to choose what you want to be before you set out in a match. In your base, a multi-tiered castle with plenty of defenses and a holding cell for your female prisoner, you'll find several machines pumping out caps for your men. When you pick one of these distinctive hats up, you take that class for as long as you survive or until you grab another piece of headwear. Now, each of these caps comes with its own set of benefits. When you pick up the horned cowl of a warrior, you'll get a six-heart life bar, gnarly sword, and shield to protect yourself from incoming attacks. Choose to be a heavenly cleric, and you can heal you allies. Pick up a villager hat, and you can chop down trees and mine metal so that you can upgrade your base.
While the resource-gathering villagers might not be something to fear at Level 1 (they can only slap opponents), they'll be able to toss out explosives once you level that particular machine up. The warriors and their swords are nothing to mess with in any arena, but once their devices start spitting out upgraded hats, they'll be able to wield a glaive so that they can slice through the competition in a full-on run. Upgrade your ranger (see: archer), and you'll get a sweet-looking musket.
I mean the whole art design. But that's just me, maybe I'm too old.
Yes, it's visual irony, contrasting the cutesy Korean online look with blood spattering everywhere. Personally I'm not fussed. The clean look works, and is very good for hectic multiplayer where you want to see where everyone is. The "Cartoon Network" look is an intelligent design decision in that respect. I vastly prefer the clarity of PixelJunk Monsters over the realistic style of Savage Moon which is a confusing mess.It's totally intentional. The art direction is supposed to be be "childish" for humor.
Yes, it's visual irony, contrasting the cutesy Korean online look with blood spattering everywhere. Personally I'm not fussed. The clean look works, and is very good for hectic multiplayer where you want to see where everyone is. The "Cartoon Network" look is an intelligent design decision in that respect. I vastly prefer the clarity of PixelJunk Monsters over the realistic style of Savage Moon which is a confusing mess.
It's totally intentional. The art direction is supposed to be be "childish" for humor.
I think "childish" should be defined by gameplay, not the visual appearance.
I think you're selling the game short by calling it "childish"