Been rushing to try and get something worthy of entering the Game Developer World Championship, deadline this Friday. Don't think the end result will be worth anything as the gameplay's not there (kinda hard to develop multiplayer game with just one guy!), but it has meant lots of evolution(ary ideas) of the mechanics. The light system led to dynamic lights. I also changed the comment system to drag the icon onto your target with a capped range based on character stats. These combined into the idea of light sources you could throw. And now the idea of all items, keys and resources, being chuckable and now we have an inventory management mechanic. There's an idea here of a resource and decision making, like some crystals you can either use to respawn people or activate powerful skills, maybe. And so there'll be maybe some preparation, finding crystals and stacking them in a safe place. And then I can add critters that steal stuff not being carried.
It's a shame ideas can't be developed and tested as quickly as they're thought up! Days and days of experimenting await.
It's a shame ideas can't be developed and tested as quickly as they're thought up! Days and days of experimenting await.