Hi all, I'm much in need of some critical feedback here, so am revealing a little earlier than maybe I ought? Anyway, here's announcing 'Adventures in a Video Game', working title, might stick because it has potential. In short, a cooperative, party based 'loot and level' dungeon crawler in development for mobile and conceptually other platforms, with a few USPs greatly influenced by my work with children.
Place holder mockup graphics!
Platforms are mobile because it's an ideal interface for local coop, each player having their own screen, and it has a price of entry I can afford to pay! The idea of console versions is an option, but I'm not sure how best to implement it. It should probably be all together on the same console. A PC version can also work and the option of one player on PC and other(s) on mobile.
What do you think?
Place holder mockup graphics!
- Cooperative gaming - Ultimately, for me 'coop' means communication-based gameplay, talking about what people are doing and trying to do, calling on each other for help or giving instructions, and that's what I'm gunning for. I've played a lot of 'coop' games and generally they involve little more than hitting things at the same time. AiaVG requires actual coop as each character has limited skills and abilities. In it's simplest form, not all weapons work with all creatures, so one player may be good at killing jellies but no good against skeletons, and if they're getting chased by a skeleton, they'll need to run to a team-mate for help.
- Family friendly - I want a game even young children can enjoy, so the interface is kept very simple and there's focus on specific fun interactions. eg. the parent can freeze a monster with a spell enabling their child to 'squash it' with a tap. Should have some exciteable moments shouting out which creatures to freeze/squash, etc.. It is not a game for just small children though, and the gameplay needs to be satisfying for everyone.
- Morale system - I've seen plenty of kids at school who want to be smart or beautiful or athletic, yet no-one values being nice. I want a game where choosing to be nice (or a good cook, and maybe other options) is an option for players because they see the value in it. AiaVG features a moral system where players get demoralised by in-game events, and they need encouragement and support form the other players to cheer up and even get moral bonuses. Players can specialise in being nice and encouraging.
- Unique loot and skills ideas - One issue I take with the usual loot-and-level experience is most of the loot is crap and just filler. Playing Diablo 3 recently, it's all about the legendaries which means a couple of items every few hours of play. In AiaVG I have a Cunning Plan to ensure all loot has value and getting an item is always an event of interest.
- Environmental gameplay - Another thing I want to avoid is 'button mashing'. I want there to be lots of options for environmental interactions and more gameplay to focus on using these to kill monsters than basic weapon attacks.
Platforms are mobile because it's an ideal interface for local coop, each player having their own screen, and it has a price of entry I can afford to pay! The idea of console versions is an option, but I'm not sure how best to implement it. It should probably be all together on the same console. A PC version can also work and the option of one player on PC and other(s) on mobile.
What do you think?