well if you don't increase any other settings, it is not that hard to reach 4k.Digital Foundry said that Skyrim on the PS4P will render in 4K natively in their Skyrim Remastered article over the weekend.
well if you don't increase any other settings, it is not that hard to reach 4k.Digital Foundry said that Skyrim on the PS4P will render in 4K natively in their Skyrim Remastered article over the weekend.
Digital Foundry said that Skyrim on the PS4P will render in 4K natively in their Skyrim Remastered article over the weekend.
Interesting tech, if it's producing results that are not visually discernible from true 4k, it'd be great to see the additional resources that would go towards 4k applied to other upgrades.
But those same "equivalent" PC's that they built to represent the PS4P should also be entirely capable of producing a checkerboard based 4k output if developers choose to implement it (which is another question entirely).
The real question is what quality or performance disadvantages would they suffer on account of not having the ID buffer available.
Can GPUs create a triangle ID buffer and what sort of cost is that?It's also been described as having a dedicated processor/chip/special sauce for the checkerboard, while other GPUs have to do all the processing themselves .
One of the problems is we're using a catch-all term that is more specific than needs be, and we thus overlook other non-checkboard reconstruction techniques that devs can be using.The overall interpretation I get from a number of accounts is that it is possible to tell in a side-by-side comparison, although this is muddling various impressions.
The choice to go with checkerboard isn't without certain trade-offs, per the Rainbow Six description of it.
Can GPUs create a triangle ID buffer and what sort of cost is that?
It's all hardware based, written at the same time as the Z buffer, with no pixel shader invocation required and it operates at the same resolution as the Z buffer. For the first time, objects and their coordinates in world-space can be tracked, even individual triangles can be identified. Modern GPUs don't have this access to the triangle count without a huge impact on performance.
Not necessarily as transparently as the parallel write path for the PS4 Pro's buffer, but some form of tracking a primitive or triangle ID is part of the process for the following: http://www.confettispecialfx.com/gdce-2016-the-filtered-and-culled-visibility-buffer-2/ .Can GPUs create a triangle ID buffer and what sort of cost is that?
One of the problems is we're using a catch-all term that is more specific than needs be, and we thus overlook other non-checkboard reconstruction techniques that devs can be using.
We really should change to using 'reconstruction' and only mention checkboard or other methods by name when expressly talking about those methods.
Again, and again and again ... I don't know why that myth is so strong ...
SATA 3 won't improve the performance in any meaningfull way. Even for a SSD Sata 2 is more than enough. Only for really really high performance SSDs, the interface would make a difference. This is only in non-realworld benchmarks. Or if you copy gigabytes of data at once. Than it would make a little difference.
For everything else, SATA 2 is more than enough. You wouldn't even notice if the consoles had a sata 1 interface in it, just because the HDDs (with 5200 spins) are not fast enough.
Also we saw that the PS4 hasn't that much better loading speeds if you insert an SSD. It is a bit better, yes, but there is another limiting factor for consoles HDD performance, not yet known.
It might be just a limitation of some chips that checks if the data is valid and came from a secure place (copy protection).
The external drive on the xbox one is just faster, because the external drive has no OS that's loaded from it (so it is game-exclusive) and it is basically the drive itself that is faster than the buildin HDD, most times.
Are you sure you can resist the exquisite HDR and high res patch for UC4 and finally be able to play it and see it in what the creators have intended it to?Embargo lifts on November 7th 8AM ET: https://twitter.com/shinobi602/status/793213194269495300
Looking forward to the DF coverage most of all, not getting one day 1 unless Bloodborne patch
Are you sure you can resist the exquisite HDR and high res patch for UC4 and finally be able to play it and see it in what the creators have intended it to?
=(To be honest, I have my finger ready on the Cancel Pre-order button until the final day. Right now I still see very little reason to actually go ahead. Especially after reading that FFXV will not actually support the Pro at least initially. That was a huge reason for me to get the bloody thing.
If you have a PS4 already and don't have a 4k (and thus not HDR either) TV then sounds like waiting would make sense. At least until there's a bunch of enhanced titles?Money isn't tight, I just think that between PSVR and the Pro, I'm spending a liiiiiiiittle too much on gaming, which I wouldn't mind really if it actually made a lot of sense. But as it stands, without a 4K TV, it still doesn't make a huge amount of sense. We'll see, I have 9 days to be convinced.