I know...hence my suggestion...Cerny's comments at face value kinda suggest BC may not be a certainty for PS5.... That would be a shame IMO...
I know...hence my suggestion...Cerny's comments at face value kinda suggest BC may not be a certainty for PS5.... That would be a shame IMO...
If Scorpio runs unmodified Xbox One games without the hardware going into some kind of emulation mode, that, to me, will be a compelling case for the effectiveness of the Xbox One's hardware abstraction.
I know...hence my suggestion...
Those comments from Cerny which talk about incompatibility issues moving between cpu/gpu architectures tell me that Sony doesn't have the software expertise - at least right now - to solve BC without hardware tricks.If Sony weren't focused on BC for PS4 before the Scorpio announcement, they will be now. Odds of PS5 having BC shot up after E3, IMHO.
Those comments from Cerny which talk about incompatibility issues moving between cpu/gpu architectures tell me that Sony doesn't have the software expertise - at least right now - to solve BC without hardware tricks.
Obviously Microsoft has an significant edge in this area..
I wonder when checkerboard rendering was invented and now that the PS3 and X360 era is gone, why hasn't been used before? Is it only suited for or useful for 4k consoles?
I am surprised by the fact that that's used in medical research papers. Is there anything else you wanted to write? There is a part of your text left unfinished.In a way it goes all the way back to the paper "Progressive coding scheme for multilevel images". The algorithm HINT specifies how you can iteratively (or hierarchically) half the resolution of a image down to 1x1. The idea is that is gives finer downsampling steps than mip-map style 1:4. The interesting property is that pixel distance drops by sqrt(2) instead of 2 each step. You can read the explanation here, page 17:
ftp://ftp.informatik.uni-stuttgart.de/pub/library/medoc.ustuttgart_fi/MSTR-3359/MSTR-3359.pdf
As this is later on used as a compression scheme (http://dlia.ir/Scientific/IEEE/iel1/42/568/00014516.pdf), followup papers describe predictive means to reconstruct the image under lossy channels. Like this:
http://www.intuac.com/userport/john/apt/
Now, you can think of a checkerboard rendered image as a "compresse
I am surprised by the fact that that's used in medical research papers. Is there anything else you wanted to write? There is a part of your text left unfinished.
Gota check the first pdf, but the APT's approach ( http://www.intuac.com/userport/john/apt/ ) might be a matter of tastes.
Sony has some very smart people though, and smart people can generally work out which smart people to hire (even if only so they can hire more smart people). Offer them some good money and a challenge and ....
... I wouldn't rule Sony out from being able to respond to MS's approach to software continuity and enhancement.
Now that they have created a pure software emulator for PS2 games on PS3/PS4 they are being very slow about rolling out titles for sale so they can be individually, fully QA'd.
I wonder why this is the case. PS1 games are a simple fair and it doesnt look like it would be a problem with enhancements. They scrabbed even the basic emulation in the console which I find unfortunate.I think Sony will try for BC, but we've seen that they are far more fastidious about how that software runs on the new hardware than MS has been, for example. Xbox has been quite laissez faire about releasing titles despite severe performance issues. It's too their credit that they've gone back and improved that in certain cases, but that's a strong "fix it in hardware later" mentality compared to Sony's "work right in hardware day one" approach.
Even with PS1 compatibility on PS2 and PS3, or PSP compatibility on PS Vita: they've always been very conservative with the kind of enhancements that they could technically provide. They don't mess with the internal resolution or offer more than the simplest, toggleable texture filtering. Now that they have created a pure software emulator for PS2 games on PS3/PS4 they are being very slow about rolling out titles for sale so they can be individually, fully QA'd. Given the opportunity MS would not hesitate to just make that an app with a "your mileage may vary" compatibility warning, but for whatever reason Sony doesn't seem to think that's acceptable.
There have to be people inside Sony who know what a PR win it would be to make universal PS1/PS2 and PSP emulators available on PS4. I don't believe the reason they don't is entirely a business decision.
likely a question of profitability. If its profitable enough they'll do it. Right now MS is doing everything they can, any advantage is profitable for them. Where with Sony, if you can pick and choose where your budget and funding goes, even if they wanted to do BC, it's likely being prioritized lower than some other areas (ie PSVR) and 4Pro variants.I think Sony will try for BC, but we've seen that they are far more fastidious about how that software runs on the new hardware than MS has been, for example. Xbox has been quite laissez faire about releasing titles despite severe performance issues. It's too their credit that they've gone back and improved that in certain cases, but that's a strong "fix it in hardware later" mentality compared to Sony's "work right in hardware day one" approach.
Even with PS1 compatibility on PS2 and PS3, or PSP compatibility on PS Vita: they've always been very conservative with the kind of enhancements that they could technically provide. They don't mess with the internal resolution or offer more than the simplest, toggleable texture filtering. Now that they have created a pure software emulator for PS2 games on PS3/PS4 they are being very slow about rolling out titles for sale so they can be individually, fully QA'd. Given the opportunity MS would not hesitate to just make that an app with a "your mileage may vary" compatibility warning, but for whatever reason Sony doesn't seem to think that's acceptable.
There have to be people inside Sony who know what a PR win it would be to make universal PS1/PS2 and PSP emulators available on PS4. I don't believe the reason they don't is entirely a business decision.
As a compromise, the PS5 might still have backwards compatibility.
What it presumably would not have is Sony's requiring that games exist on both and also require performance and feature calculations that have to worry about the PS4 and PS5.
I was a bit surprised by the remarks that Sony didn't want to touch the 8-core Jaguar CPU, because it might harm titles developed for PS4 "vanilla".
Are developers really squeezing the last bit of performance out of these CPUs ? I would expect that with the move to a more standard x86 APU
http://www.gamasutra.com/view/news/283611/Inside_the_PlayStation_4_Pro_with_Mark_Cerny.php
Interesting that taking Jaguar cores to 2,1 Ghz is what made them increase the cooling solution size. It must be a little beyond the efficiency sweet spot at that clock. By the way we still don´t know if the PRO´s APU is 14nm GF or 16nm TSMC...
According to this article http://www.4gamer.net/games/990/G999024/20160908148/ it's 16nm FinFET at TSMC (same as Xbox One S)By the way we still don´t know if the PRO´s APU is 14nm GF or 16nm TSMC...