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Here's a quote that caught my attention:
Mark Cerny said:We doubled the GPU size by essentially placing it next to a mirrored image of itself, rather like the wings of a butterfly. That gives us an extremely clean way to support the 700 existing titles, because we can turn off half the GPU and just run something that's very close to the original GPU.
Like it was said above, I wonder if this is only the back-end or does it mean twice the ROPs too. Doubling the ROPs makes a lot of sense if a higher resolution is indeed the primary objective.
Together with the 2*FP16 rate (and if they're properly taken advantage of), then this could put the PS4 Pro head and shoulders above Polaris 10 in raw capabilities.
Then again, if the ROPs are directly connected to the 8*32bit memory channels, then disconnecting half the GPU for the compatibility mode would result in not being able to even access half the memory, so I guess they would need a ring bus to achieve such a thing.