PS3: New Dirt Pics

Discussion in 'Console Gaming' started by 22psi, Jul 9, 2007.

  1. one

    one Unruly Member
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    I doubt a real car shines in the evening like that in the 360 version. Look in the sky, it's crazy bright like summer daylight without a cloud, only with a yellow-ish tinge, in the 360 version.
     
  2. Tap In

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    there are different times of day but if I recall each track is assigned only ONE time of day for that particular race. IOW, they would/should be the same time of day if it's the same race/track.

    Of course they could have tweaked those times per track to be different for PS3 maybe to take advantage of each lighting solution better?
     
  3. Jesus2006

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    Played both 360 (at my bro's) and PS3 Demos and i must say i liked the PS3 version much better. The toned down bloom (totally unrealistic and annoying on 360) and better framerate really give it a much better feeling!

    (and there's definately AA in this game on PS3 as well!)
     
  4. Tap In

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    the final Dirt release on 360 is much improved over the demo ....frame rate specifically. Lighting is purely a personal preference and also has to do with what kind of display you play it on and how you have that calibrated.
     
  5. Todd33

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    I don't like the over the top HDR/bloom on the 360 (final or demo), but there is no AA on the Ps3 demo from what I saw.
     
  6. Neb

    Neb Iron "BEAST" Man
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    Yes the final xbox360 and PC version has to much HDr/bloom as default IMO.
     
  7. Phil

    Phil wipEout bastard
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    Mmmkay,
    when taking pictures of the tv set: does your tv have a res of 1280x720 or is it one of the more common resolutions like 1366x768? Always wondered what effects that minor scaling would introduce found on most LCDs... (which may be the reason why I'll eventually buy a 1080p LCD or a Beamer with 1280x720 res...)

    Cheers Phil
     
  8. djskribbles

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    i thought i saw some AA. do you guys think thats 2x?
     
  9. Mmmkay

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    My display is 1920x1200 and has 1:1 pixel mapping, maintain aspect ratio, and stretch options for 720p and 1080p signals. The pictures was taken with 1:1 pixel mapping, so it was effectively native 1280x720.
     
  10. avaya

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    Having now played the demo on both 360 and PS3 I have to say this game is very underwhelming graphically. Still has framerate issues and the driving mechanics are far too floaty for the buggy racing.

    MotorStorm, although a horribly tedious game, still has this one beat graphically. They both suffer in the driving department though.
     
  11. Todd33

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    I was talking about the whole scene, I was looking at signs, cockpit and other high contrast edges and switching back and forth between the 360 and Ps3. The PS3 version had much larger and clear steps. Maybe you can compare two edges with screenshots, my method was not very scientific or full proof.
     
  12. patsu

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    (*Scratch head* Is it that bad ?)
    But I agree it's a hard game. I have not beat it myself.

    I have 10 or so casuals/non-gamers played with my PS3 since I bought MotorStorm. It is by far the most entertaining game for them... in a loud cheering way. They in turn entertained me with their "piloting" skills. :) Some have made 2nd and 3rd trips back.

    I have not downloaded the Dirt demo but perhaps I should try it on them.
     
  13. avaya

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    No it's not that annoying. I found it rather easy and challenging at times to be honest but I am a racing nutjob.

    Lack of track variety and additional gameplay elements (rewards for damage etc.) would have served it better, so would have split-screen multiplayer, unforgivable omission!

    Online is certainly more often entertaining than say F1:CE. F1 suffers from imbeciles who will annihilate you in collision enabled races.

    DiRT follows the standard McRae model, I have never been too enamoured with that franchise but everyone seemed to be bigging this title up. Having played the demo it just reminded me why I never touched any of the McRae games outside of the PS1.
     
  14. Konrad

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    The shots were inaccurate. Look at theese instead.

    Xbox360
    PS3

    To me nothing were added/removed. You can actually see the trees now.

    In this post its also possible to see that the PS3 has more details to its interior, more particles during collision.

    Neogaf post - Warning blurry photos

    Enjoy!
     
  15. djskribbles

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    yeah and the lighting in the last of andrewfee's pics are clearly in a different time of day. you also see there are more particle effects on crashes on the PS3 version judging from those pics.

    overall, i'd say the PS3 version is slightly better.
     
  16. Neb

    Neb Iron "BEAST" Man
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    Your xbox360 tagged screenshot is from this link, 'sr-388.net/images/gaming/ps3/dirt/DSCF6513.jpg'. But judging from Todd33's ss I would say it is from the xbox360. :???:

    Nerthless there are several differences between both ss, I have marked it out on the ss that has the details.
    http://i176.photobucket.com/albums/w193/NebulasPhotoPocket/DIRTdetaildiff.jpg

    The details in the ss below is lacking/or different from the ss above.
    http://xs318.xs.to/xs318/07336/dirt3.jpg
     
    #76 Neb, Aug 19, 2007
    Last edited by a moderator: Aug 19, 2007
  17. Konrad

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    Still not that much of a difference, atleast not what have been stated before. No comments on the particles/collisions?
     
  18. Cheezdoodles

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    I think the point here is that there is a difference
     
  19. Konrad

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    Sure, but from what I've heard the most obvious difference can't be seen or heard on a screenshot. 7.1 uncompressed audio and better framerate.
    Still I doubt that I will purshase this game on any platform.
     
  20. Shifty Geezer

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    The differences are being raised as limitations in the PS3 version though, aren't they? I mean, differences of a small scale are invariably present in cross-platform titles. The point raised is if the PS3 version doesn't look as good as XB360 version, where reducions in scene complexity present in static screenshots balances out improvements elsewhere. If we're using this game to compare platform performance, then the differences are all important. Are the things missing in the PS3 version because the developers had to do geometry cutbacks? Specifically in the light of a much improved framerate? Nebula's pics throw up an interesting question to my mind - why are there these differences when they're so small? Is the absence of a couple of trees, and the replacement of a long billboard with a few shorter billboards, going to free up much resources to accomodate a large framerate increase? Seems to me that the changes marked are pretty inconsequential.

    Perhaps these changes are a matter of memory constraints? The devs trimmed down some megabytes of track detailing to fit around PS3's smaller memory map? That makes more sense to me than making these changes to make gains in framerate. The major technical concerns of AA, framerate, resolution, particles and HDR, are unlikely to be affected by the tiny differences in scene geometry.
     
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