Curse them! That's pushed it up a peg!One plus for Shifty is that there's 4-player split screen, and 2-player online split-screen.
Joystiq: What's new about the code we're seeing today at GDC?
Dan Sochan, producer, ModNation Racers: There's the four-player split-screen, two-player online split-screen, and we've also announced and have been showing off more of the single player career. We kept the story of the single player career mode quite light.
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Four-player split-screen has only been recently introduced. How long ago was that feature planned?
It's something we'd always hoped for. We got a lot of feedback from the public beta; this is something people really, really wanted. So, we upped the priority on it and dedicated a core number of our programmers just to focus on optimizations and what they could do. So it's come online in the past month, month and a half, and it's all we're playing in the office nowadays. Lots, and lots of trash talk.
The big news at GDC this year was the Move controller. Is that something ModNation Racers might feature in some way?
It's something we're really excited about. We realized we wanted to focus on the core racing for this part of the game with the SIXAXIS controller, but we do want to investigate it for the future. We just see a lot of cool ways of implementing it. Grabbing the terrain with the motion controller and literally pulling it up and stretching it out to make mountains, or push it in with the Z-axis to cut in and make water and ravines. And then, giving a spray painting job to your car itself. Or moving around decals on your character. There's a lot of fun implementations.
You mentioned a lot of ways of implementing motion into creation, but what about racing? You couldn't use it like a wheel, or else your hands would cover the orb.
We'll have to play with it and see. Other than a full proper wheel, I haven't seen a lot of good implementations of racing games using motion controllers or things like that. We'll definitely look into it: if it's good, we'll put it in, if it's not, we'll focus more on the creation side.
Are there any plans to implement any PlayStation Home connectivity?
Yes, we will be doing some integration into PlayStation Home, and we'll be talking a little more about that in about a month or so.
There are two multiplayer experiences that we were keen to deliver in ModNation Racers. First, there was the online race experience (up to 12 players), while the second was the couch racing experience.
From the start, we wanted our two-player split-screen to work online. ModNation Racers enables you and a friend to go online and play the game together.
Finally, we decided to deliver the four-player couch experience. This was a lot of work, but we have managed to create a great experience where four friends can settle down for some great kart racing.
(video is in the link)Three members of Greendale Community College (including Chevy Chase!) can be seen playing three-player split-screen in the brief clip available on Hulu (embedded after the break, available only for US readers).
ModNation Racers, Sony's upcoming racing game, may not make a big deal about going after Nintendo's best-selling franchise, but there is some competition going on. We've had a preview build of the PSP game for a while now, and yes... this is a big leap forward for the kart-racing genre.
ModNation Racers for the PSP will be released alongside the PS3 version on May 25. Mario Kart finally has a worthy competitor.