Fundamentally, approaching the AI has been a very complex process but the goal has been clear – the AI has to be competitive, the AI has to be fun to play against and it needs to feel fair. Also layer on top our biggest challenge: how do you develop AI when anyone can create a track that contains anything?
Traditional racing games rely on the fact that the tracks never change, and good racing lines can be recorded or generated during development. Since we did not have this luxury, our development team followed a river analogy for the AI. A river flows along its path, around any obstacles such as rocks, forming rapids through tight spaces, and slowing down in wide open areas. Similarly, we have created a flowfield that is interrupted by avoidable objects, and flows towards the apex of corners or special objects such as boostpads. The AI racers then “flow” along this “river”. Everything is computed in real time, ...
http://blog.eu.playstation.com/2010...aign=Feed:+SCEEBlog+(blog.eu.playstation.com)Hi everyone. My name’s Liam and I am the European Product Manager for ModNation Racers! As promised last year I can now finally reveal the dates of the ModNation European Beta.
ModNation Racers
On the 22nd of January 100,000 of you lucky folks will be able to get your hands on this amazing Beta test. Jump, boost and drift your way around tricky racetracks, picking up weapons with every twist and turn in a battle to the finish line, then have a go at creating your own courses and challenge the world to race on them.
So how do you get hold of a place in the Beta?
Well just simply be one of the first to log on to the PSN store on Thursday 21st and download the Beta. Once Downloaded the fun will start when the lights turn green on Friday 22nd of January.
Is it free?
Well…. Ermmm…. Hmmmm…. How do I break this to you?
YES!
What happens if I’m the 100,001 person to get to the PSN store and try to download the Beta?
Sadly the tracks will be full of racers and you will be out of luck. The Beta will disappear in to PSN Store history vault.
What’s in the beta?
If you’re one of the lucky testers, you’ll be given the opportunity to race on four premade tracks; two of which are exclusive to Europe as promised.
You can also enter the Creation Station and design your very own character, kart and an alpine themed race track, ready to share with other Beta Trial testers.
ModNation Racers
When does the fun end?
Sadly all good things do come to an end. The Mods will be melted down, the karts will be dragged to the pit stop and the tracks will be condemned on Valentines Day February 14th.
Will I be able to look at kart racing games the same again?
Dunno you tell us….
So get ready to start your engines, grab that controller, make sure your PS3 is hooked up to the net (and its working) and get downloading, creating and sharing!
Be Good
NOTE: this ModNation Racers Closed Public Beta Trial is still a work in progress and is not representative of the final game.
... the beta is over and we wanted to give everyone an update on how things went. First and foremost, we are absolutely astounded by the sheer amount and variety of user generated content that was created during the online beta. Thousands upon thousands of karts, mods, and tracks were created, remixed, shared and uploaded. On the racing side of things, there were over 95,000 total races played during the beta.
...
All of us at UFG and SCEA would like to thank everyone who participated in the beta for your help
One thing we were disappointed in was that we weren’t able to release the European Public Beta simultaneously with the North American version. Because of this, we have decided to open up a couple of new tracks and we hope you really like them. They will give you a taste for a little more of what the ModNation Racers experience will have to offer and hopefully they make up for the wait
I also just heard that the Public Beta will be released in Australia and New Zealand as well.
Modnation Recer runs on PC ?
Yep. Thanks to ridiculous resource-hog flash adverts everywhere these days, I can ndever be sure if framerate issues are a video-feature or a problem of not enough system resources. "Avatar" adverts were the worst so far. I frequently get a "Flash 10 a scripting error" at B3D ATM too. What a world - even our advertisements are buggy these days!I think he's referring to how the video plays on his PC.