This was made for VR.
I don't know, the disassociation between your and the character's movements are surely going to cause extreme nausea.This was made for VR.
any news on the console spec? 900p? 1080p? 30 fps or 60 fps?
Mirror’s Edge: Catalyst has a day/night cycle.
- The game uses a real-time indirect lighting solution by Geomerics that has been used in Frostbite engine since Battlefield 3.
- Each streaming has it own Enlighten database including:
- 1 Lightmap (Atlas up to 2048*2048) for large static objects.
- Lightprobes (L2 spherical harmonics) for dynamic and small objects.
- GI data for relighting.
- Between 5 and 15 MB.
Yup it looks pretty good contrary to Ultra's hyperbolic post ;-)looks fine?