And my first impressions come framed in expecting a much more forgiving game, which is what had been suggested in all the previews! It's not that hard to understand. Isn't it supposed to be a game that you can play with your non-gamer girlfriend? And I can definitely see it, but you'll want to pick and choose and avoid a quantity of MM's story missions.
Excellent. Good thing I've been saying all along that this is in reference to the story mode. I fully believe that with user-generated content will be the saving grace; I think users will design the polished game experience I expected from MM, using in no small part the expertly-designed contraptions and level segments provided by MM. Again, I think MM dropped the ball on this. It's still good, but the greatest value I see is in a design template for user levels.
(Also, complaining about subjectivity in an impressions thread strikes me as odd.)
Uniqueness is great; I don't think it's strong enough a quality to give a game a pass if other, more important aspects are lacking. Again, who is this game for? I had the distinct impression it was a game for 'everyone', along the lines of say, Wii Sports.
Your dismissive attitude, though, again reinforces my sacred cow comment: all you guys are hearing is 'wah wah the game is too hard lbp sucks'. And I'm not saying that at all.