MM is being bought by Sony:
http://blog.eu.playstation.com/2010/03/02/media-molecule-officially-joins-the-playstation-family/
http://blog.eu.playstation.com/2010/03/02/media-molecule-officially-joins-the-playstation-family/
I must say though that it suprises me they bought another developer with the losses they're making left and right.
It looks likely that LittleBigPlanet 2 in the works. Musician Christopher Leary (aka Ochre) announced on his Twitter that his song, "Infotain Me" has been licensed to Sony for use in LitteBigPlanet 2 on PS3.
Sony has confirmed the existence of LittleBigPlanet 2 and said the game will support the new PlayStation Move controller.
Sony Benelux's Folkert Langeveld spilled the beans to Tweakers.net (translated by Eurogamer Benelux), apparently unaware the game hadn't been officially revealed.
All of the people I know who have played LBP have had moments of extreme frustration with the controls. It doesn't have to be mind-numbingly easy, and I wouldn't go for Mario's rigidity, just not as extreme as the current implementation. eg. Take a few platforms and string them closely together with ropes to form a web. It's impossible to jump up them, because jumping from a 'soft' platform takes away all your upwards momentum. As a game, LBP needs to be more fun, and not a challenging platformer. It needs to be dead easy for anyone to play, with the satisfaction not coming from finally beating that level after the 100th attempts and numerous controllers through the wall, but from working with friends to solve puzzles, slapping them into the fire, building funny solutions to problems etc. As it was originally portrayed! It also needs the creation to be available from the moment you star, instead of needing a couple of hours play to unlock features. I used LBP to do some maths tuition with a kid, but we couldn't just go in and start playing with her account. And when we came to build coop on a friend's PS3, the fact he had to do the tutorials, and then I had to do the same friggin' tutorials, having already done them on my PS3, was just infuriating! The slow availibilty of create and annoying platforming seems to me the reason why my friend the coder and LEGO afficiando who'll waste time creating Booty maps hasn't built anything in LBP, despite it seeming a perfect fit on paper.
I have the same issues with the game, like Shifty said!!wow, you really have big LBP issues! LOL
I have the same issues with the game, like Shifty said!!
It is sometimes a brutally difficult game!!
And if I would have not played the game online coop with my buddy, I would have discard the game about after 25% of the SP missions! Sometimes we tried the same scene about one million times (they could have at least give the gamer infinite amount of respawn!!!, After 3-5 deaths, you have to restart the whole start all over again - in regard of this, I think that this game is more suited to the hardcore crowd).
And the reason is the somehow exaggagerated physics, which makes precise jumping sometimes impossible (especially if you are coop-ing: the first who jumps has the "clean" situation, but the second one really needs luck!)
Did you manage to finish all SP missions (especially this wheel of death stuff)?
I don't begrudge having tutorials, but I do begrudge being locked out of options without sitting through them when for some users it's very obvious what the mechanics are thanks to a sensible design.Here's one for you. Why not buy a new game, have no idea how it plays - let people go straight into editing, with 100s of options - no idea how to use the stuff - nor what all the little differences are.
This highlights you as being exceptional, finding the game easier than others, and as such you can't really say you speak for the masses. Plenty of people have remarked how hard it is to play this game, and we shouldn't say they are all wrong because some people have managed to get platinum trophies. The average experience is one with moments of considerable frustration - just look at the many remarks as such in this very thread from experienced gamers!FTR I have the plat trophy for this game (only other plat is Uncharted 2), the hardest part was getting 30 people to heart you.
I don't begrudge having tutorials, but I do begrudge being locked out of options without sitting through them when for some users it's very obvious what the mechanics are thanks to a sensible design.
This highlights you as being exceptional, finding the game easier than others, and as such you can't really say you speak for the masses. Plenty of people have remarked how hard it is to play this game, and we shouldn't say they are all wrong because some people have managed to get platinum trophies. The average experience is one with moments of considerable frustration - just look at the many remarks as such in this very thread from experienced gamers!
I don't begrudge having tutorials, but I do begrudge being locked out of options without sitting through them when for some users it's very obvious what the mechanics are thanks to a sensible design.
This highlights you as being exceptional, finding the game easier than others, and as such you can't really say you speak for the masses
I'm not actually sure if this is true. I can think of so many popular platform games that had worse spikes and difficulty than LBP! You may be underestimating the 'masses'. In fact, 'hardcore' gamers, despite their title of being 'hardcore' tend to invest much less time into a game they purchase than 'the masses', simply because they buy a lot more games.