Yes, AFAIK. The GOTY edition came with everything but of course this new addition. I want to take a look at it, but U2 is consuming all my free time!
Water is just by level right, and there are no drips or fountains or sources/spawnable water objects?
My wife finally played it a few days ago.
She had a lot of trouble with the jumping and grabbing mechanics of the game. I also played it for a little bit with my own PSN account--so far it's not grabbing onto me as much as I thought it would
Water is just by level right, and there are no drips or fountains or sources/spawnable water objects?
Yes, I suppose so. I have seen drips. Do paintballs explode on contact with the water or drop through it? I suppose you could also spawn other items. I could probably work my waterfall method as a gushing tap and link that to an increasing water level.You can create a dripping effect with the paint gun...check out my 'free rainclouds' level for more details and all the bits you need, whilst you can't have water 'fill' something at least you can create an atmosphere - a dripping pipe or wall (etc)
You can't really 'carve' as shapes can quickly get too complicated. Needs a mixture of both, carving pieces to be assembled.
Yes, I suppose so. I have seen drips. Do paintballs explode on contact with the water or drop through it? I suppose you could also spawn other items. I could probably work my waterfall method as a gushing tap and link that to an increasing water level.
I'm getting ideas...
Anyone tried cooperative building BTW? It's been out a while and I haven't heard anything about it!
Guys, thanks a bunch.
I will definitely be spending more time on LBP, the wife....I'm not so sure. She usually either likes something from the start or she doesn't. She really liked the vids I showed her when it first released, but didn't seemed to impressed playing it. Maybe she'll come around watching me play some more.
Please try my two beginner friendly levels, Kids Easy Fun: Beginner and Kids Easy Fun: Sunny Dungeon. I created these for my two kids (7 & 5). They had a lot of play testing!
Psn id: NickLaslett
Now I think about it, a workaround I found was create a huge block from pieces and then carve out these. These keeps local piece complexity within the engine's limits.Well, the way I was previously building was by creating large chunks of level, and then cutting paths in them, then using the corner editor to tidy them up. And, as you said, it quickly turned into a big mess, and complicated things greatly. I'm going to work on creating much smaller sections and then place them together later using rods, bolts, etc. I prefer not to glue, because it can be troublesome.
Now I think about it, a workaround I found was create a huge block from pieces and then carve out these. These keeps local piece complexity within the engine's limits.
In three months time (fingers crossed) with motion control editing (fingers more crossed) LBP should get a new lease of life.
In three months time (fingers crossed) with motion control editing (fingers more crossed) LBP should get a new lease of life.
Yes, I suppose so. I have seen drips. Do paintballs explode on contact with the water or drop through it? I suppose you could also spawn other items. I could probably work my waterfall method as a gushing tap and link that to an increasing water level.
I'm getting ideas...
I haven't tried it yet, but I imagine that new content like the Pirates of the Carribean downloadable content may be more user-friendly (just actually tried a tiny bit, which seems to confirm it). Personally I found that eventually the game mostly wasn't that hard, but there are one or two wtf moments in it. But there are a lot of far easier or more straightforward levels online for sure.
In three months time (fingers crossed) with motion control editing (fingers more crossed) LBP should get a new lease of life.
Little Big Minority Report anyone?
I once tried building a 'web' of higgledepiggledy platforms connected entirely by ropes. Despite being positioned well within jumping distance, it was impossible to scale because jumping from a floating platform loses most of the force, and a Sackboy can only jump a fraction of their normal height. It's this 'inconsistency' in jump reponse that is so damned hard to work with! As a designer or gamer. You don't know how far/high your little character will jump when you press that jump button, or more often, most of the time jumping from rigid surfaces you know it's one large-block high, but the moment you're on a flexible platform or dropping edge, it could be any range at all, even next to no height.Yes, I don't mean to say all LBP levels are hard. It's just that the basic mechanics can become very difficult if the level designers are not careful.