[PS3] LittleBigPlanet Impressions

This is the only trophy (except the creation trophy) in the DLC I still don't get. Other trophies like shooting 40 paint balls in 5 seconds, killing rex in 2:30, or using less than 125 paint balls in act 3 are much easier than this one. I can only get about 2,300 in survival training.

I'm having a few issues with the 125 paint balls as well, maybe I need to just skip over a few more enemies, lol.
 
I'm having a few issues with the 125 paint balls as well, maybe I need to just skip over a few more enemies, lol.

I skipped all enemies before the boss, but I didn't count how many paint balls I shot to defeat the boss, so I don't know if it's necessary :p
 
I've finally published my first level, "Scourge of the Grimmaulchkins". I was aiming for something original and create something different from the norm that isn't dependent on platforming skills. Spent a flippin' age tuning it too, only to find yesterday that the game is bugged and my tunings were getting lost! I found that a wobble bolt set at one strength on a captured object is produced at a different strength when that object is spawned or pasted. So my wobble bolt of strength 6.5 that I tested a trillion times to be sensitive enough to be a challenge but not too stressful was actually appearing in the game when being played as strength 6.2 and making it a bit too frustrating. The lightning also doesn't work in the play mode exactly as it does in the editor, being more sensitive for some reason that I haven't been able to track down.

Anyhow, it's up, and I'd like to know what people think.

Also, Jaeyden, I played your Abyss level this morning and was very impressed! The beginning ship sequence is fabulous; very dramatic, and the detail and design is excellent. Definitely one of the best creations out there, and it's a shame there's no real way to publicise stuff and so much dross gets all the attention. You deserve more recognition.
 
Also, Jaeyden, I played your Abyss level this morning and was very impressed! The beginning ship sequence is fabulous; very dramatic, and the detail and design is excellent. Definitely one of the best creations out there, and it's a shame there's no real way to publicise stuff and so much dross gets all the attention. You deserve more recognition.

That's the most obvious flaw in my eyes - as has been stated many times before. My workaround? Well, I just tipped off as many people as I know about it.
 
That's probably where the community aspect actually breaks down. Sub-communities are built up around existing ones, like GAF, or others forums. One need only look at the uselessness of comments to see there's no creative community in LBP. There's squat feedback on what is good or bad a lot of the time. One guy tagged my level rubbish. Let me know why! Is it because the witch was buggy? Or a narrative adventure isn't you're cup of tea? Or my use of the tools is just rubbish and I'm wasting my time?! Cooments is just buckets of spammers. It's not far from people posting up website links. "Great Level. H4H. Check out hot Britney pr0n at www.blahblahblah.com..." :rolleyes:

I dunno what solution there is to that though. I think the only fix is moderation, and something like LBP is likely too big for that. Or posting rights only given to certain individuals who can be trusted with useful contributions, like here. I don't know what future there is for the LBP community. Home shares the same issues. How do you create a constructive community that acts according to your intended ideals?
 
That's probably where the community aspect actually breaks down. Sub-communities are built up around existing ones, like GAF, or others forums. One need only look at the uselessness of comments to see there's no creative community in LBP. There's squat feedback on what is good or bad a lot of the time. One guy tagged my level rubbish. Let me know why! Is it because the witch was buggy? Or a narrative adventure isn't you're cup of tea? Or my use of the tools is just rubbish and I'm wasting my time?! Cooments is just buckets of spammers. It's not far from people posting up website links. "Great Level. H4H. Check out hot Britney pr0n at www.blahblahblah.com..." :rolleyes:

I dunno what solution there is to that though. I think the only fix is moderation, and something like LBP is likely too big for that. Or posting rights only given to certain individuals who can be trusted with useful contributions, like here. I don't know what future there is for the LBP community. Home shares the same issues. How do you create a constructive community that acts according to your intended ideals?

I wholeheartedly agree with you on this point. The feedback system is inherently broken. For instance, there is no tag for a non-interactive level. I mean seriously, merely riding a dinosaur for three minutes is not exactly a riveting experience. Certain levels have a good deal of potential but certain design choices just break the level. I don't understand why you can't give unique feedback, instead of the half-baked tag system, and have it sent to the creator of the level either as a personal message on your PS3 or to the e-mail account linked to your PSN id.
 
I wholeheartedly agree with you on this point. The feedback system is inherently broken. For instance, there is no tag for a non-interactive level. I mean seriously, merely riding a dinosaur for three minutes is not exactly a riveting experience. Certain levels have a good deal of potential but certain design choices just break the level. I don't understand why you can't give unique feedback, instead of the half-baked tag system, and have it sent to the creator of the level either as a personal message on your PS3 or to the e-mail account linked to your PSN id.


The tags are to help people find similar levels. They are not for ranking if it is good or not. That's what the stars are for.

And you can easily add a comment to the level easily. Just press R1. And just as well you can send the creator a message directly if you like.
 
I don't understand why you can't give unique feedback, instead of the half-baked tag system, and have it sent to the creator of the level either as a personal message on your PS3 or to the e-mail account linked to your PSN id.

You can, use R1 to flip through the pages like the post above said.
 
Yeah it's a nifty feature I just discovered today after some rather insightful posts above. So much for reading the manual :oops:.

On a more relevant note, I think it would be cool to add a minor feature where you could rank comments on the level like youtube or digg some comments are just utterly worthless and tell you nothing above the level.
 
Yeah it's a nifty feature I just discovered today after some rather insightful posts above. So much for reading the manual :oops:.

On a more relevant note, I think it would be cool to add a minor feature where you could rank comments on the level like youtube or digg some comments are just utterly worthless and tell you nothing above the level.

That'd be interesting, but I'd prefer to see something more like Youtube's front page, showing 'hot picks' and maybe even showing 'levels we thought you'd like' first.
 
Well thanks for the play and the comments Shifty! Was cool to see your name pop up when I was checking it today.

The system is better than it was. The new highest rated filter is probably the best new tool they added but there is still a lot of stuff that doesn't make sense. All I can say is it's improving. I really hope they plan to continue to refine the system for dealing with all the levels. I think the best way to get feedback on your level is to publish it locked and get the key to about 4 or 5 people that will give you an honest critique. That way you can refine it before putting it out to the world. You're usually only going to get comments(in-game) if someone liked it or if they absolutely hated it and it ruined their day:oops:.
 
Is there any easy way to distribute the key? I thought it required a level to distribute. I hope this isn't what they had in mind when they talked about private levels! There should be some password protected system or similar. Much easier to privately share content.
 
The game has a system that allows you to share any objects you made, with anyone on your friendslist. But strangely enough you can't share level keys this way.

One of Jaeyden's levels is especially made for sharing keys only with people you have given the password for it. You can copy the level to use it for yourself.
 
Just search my name and look in Antarctica - free to copy, modify do what ever you please. It looks nice, has a tutorial built in and is very user friendly.

I guess I should mention. It has two methods of security one low and one high. The low security method is a set of 5-two way switches. You set each switch to either left or right and that is your combination. The high security is a sticker switch..you make a sticker and send it to some to use on the sticker switch. Each has it's advantage and disadvantage. Low security can be cracked by someone bored enough to try all the combinations, but it also allows you to post the combination in your XMB comment so anyone on your friends list can give it a shot if they want. High security is pretty much unbeatable but you do have to make a sticker and send it off to all the people you want testing. Either way it's useful because you don't have to be online to get people into your level for feedback and you don't have to take them into it from your pod.

It's set up so that you can only get to the scoreboard if you open the safe. This way you'll know who/which of your friends has taken the initiative to grab a key and try it out.
 
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That's probably where the community aspect actually breaks down. Sub-communities are built up around existing ones, like GAF, or others forums. One need only look at the uselessness of comments to see there's no creative community in LBP. There's squat feedback on what is good or bad a lot of the time. One guy tagged my level rubbish. Let me know why! Is it because the witch was buggy? Or a narrative adventure isn't you're cup of tea? Or my use of the tools is just rubbish and I'm wasting my time?! Cooments is just buckets of spammers. It's not far from people posting up website links. "Great Level. H4H. Check out hot Britney pr0n at www.blahblahblah.com..." :rolleyes:

I dunno what solution there is to that though. I think the only fix is moderation, and something like LBP is likely too big for that. Or posting rights only given to certain individuals who can be trusted with useful contributions, like here. I don't know what future there is for the LBP community. Home shares the same issues. How do you create a constructive community that acts according to your intended ideals?

totally agree, I had the same thing - it wasn't until a friend tried it that I found out my level was broken!! But seriously a lot of work needs to be done, maybe there should be another planet/moon for games looking for serious feedback - things like concepts etc.

I also think the searching is still awfully poor - I'm relying on the GAF levels and then linking off them (i.e. on the levels I like I see what the maker hearted) - it's not that there's a lack of levels to play, but I can never search for a specific level I end up with loads of levels that don't even contain the word I'm searching for!
 
I've finally published my first level, "Scourge of the Grimmaulchkins". I was aiming for something original and create something different from the norm that isn't dependent on platforming skills. Spent a flippin' age tuning it too, only to find yesterday that the game is bugged and my tunings were getting lost! I found that a wobble bolt set at one strength on a captured object is produced at a different strength when that object is spawned or pasted. So my wobble bolt of strength 6.5 that I tested a trillion times to be sensitive enough to be a challenge but not too stressful was actually appearing in the game when being played as strength 6.2 and making it a bit too frustrating. The lightning also doesn't work in the play mode exactly as it does in the editor, being more sensitive for some reason that I haven't been able to track down.

Anyhow, it's up, and I'd like to know what people think.

Also, Jaeyden, I played your Abyss level this morning and was very impressed! The beginning ship sequence is fabulous; very dramatic, and the detail and design is excellent. Definitely one of the best creations out there, and it's a shame there's no real way to publicise stuff and so much dross gets all the attention. You deserve more recognition.


I really liked your level Shifty. The storytelling is refreshing.

Is there a way to the key though?
 
No.
The keys are in the stalagtites that can be shaken down by explosves or other big forces. This is less elegant that I wanted, but as there are no draggable materials that can't be exploded, was the only way I could find to have alternative keys hidden in the scenery.

The storytelling was severely hampered by the two-lines-only speech boxes. I had to reign in all my clues and story design. :( Plus Media Molecule cheat! Their minigames have big speech boxes with red highlighted words. I tried a few markup standards in the speech box just in case but couldn't get any highlights.

I'm glad you played it though! 6 weeks work for a dozen plays makes the idea of creating in LBP quite depressing. It's dropped way, way down off my agenda now. I have a couple of new test minigames with guns and balloons but that's it. My new ideas for puzzle games and things are getting shelved other than if I get the urge to tinker - no-one would play the things which makes wanting to broaden the range of LBP levels pointless.
 
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