Over the last few days, everyone seems to be playing LBP, whether creation mode, online levels or the MGS pack ... I think this game will end up in a lot of PS3s eventually.
MGS is a system seller.
Over the last few days, everyone seems to be playing LBP, whether creation mode, online levels or the MGS pack ... I think this game will end up in a lot of PS3s eventually.
This is the only trophy (except the creation trophy) in the DLC I still don't get. Other trophies like shooting 40 paint balls in 5 seconds, killing rex in 2:30, or using less than 125 paint balls in act 3 are much easier than this one. I can only get about 2,300 in survival training.
I'm having a few issues with the 125 paint balls as well, maybe I need to just skip over a few more enemies, lol.
Also, Jaeyden, I played your Abyss level this morning and was very impressed! The beginning ship sequence is fabulous; very dramatic, and the detail and design is excellent. Definitely one of the best creations out there, and it's a shame there's no real way to publicise stuff and so much dross gets all the attention. You deserve more recognition.
That's probably where the community aspect actually breaks down. Sub-communities are built up around existing ones, like GAF, or others forums. One need only look at the uselessness of comments to see there's no creative community in LBP. There's squat feedback on what is good or bad a lot of the time. One guy tagged my level rubbish. Let me know why! Is it because the witch was buggy? Or a narrative adventure isn't you're cup of tea? Or my use of the tools is just rubbish and I'm wasting my time?! Cooments is just buckets of spammers. It's not far from people posting up website links. "Great Level. H4H. Check out hot Britney pr0n at www.blahblahblah.com..."
I dunno what solution there is to that though. I think the only fix is moderation, and something like LBP is likely too big for that. Or posting rights only given to certain individuals who can be trusted with useful contributions, like here. I don't know what future there is for the LBP community. Home shares the same issues. How do you create a constructive community that acts according to your intended ideals?
I wholeheartedly agree with you on this point. The feedback system is inherently broken. For instance, there is no tag for a non-interactive level. I mean seriously, merely riding a dinosaur for three minutes is not exactly a riveting experience. Certain levels have a good deal of potential but certain design choices just break the level. I don't understand why you can't give unique feedback, instead of the half-baked tag system, and have it sent to the creator of the level either as a personal message on your PS3 or to the e-mail account linked to your PSN id.
I don't understand why you can't give unique feedback, instead of the half-baked tag system, and have it sent to the creator of the level either as a personal message on your PS3 or to the e-mail account linked to your PSN id.
Yeah it's a nifty feature I just discovered today after some rather insightful posts above. So much for reading the manual .
On a more relevant note, I think it would be cool to add a minor feature where you could rank comments on the level like youtube or digg some comments are just utterly worthless and tell you nothing above the level.
That's probably where the community aspect actually breaks down. Sub-communities are built up around existing ones, like GAF, or others forums. One need only look at the uselessness of comments to see there's no creative community in LBP. There's squat feedback on what is good or bad a lot of the time. One guy tagged my level rubbish. Let me know why! Is it because the witch was buggy? Or a narrative adventure isn't you're cup of tea? Or my use of the tools is just rubbish and I'm wasting my time?! Cooments is just buckets of spammers. It's not far from people posting up website links. "Great Level. H4H. Check out hot Britney pr0n at www.blahblahblah.com..."
I dunno what solution there is to that though. I think the only fix is moderation, and something like LBP is likely too big for that. Or posting rights only given to certain individuals who can be trusted with useful contributions, like here. I don't know what future there is for the LBP community. Home shares the same issues. How do you create a constructive community that acts according to your intended ideals?
I've finally published my first level, "Scourge of the Grimmaulchkins". I was aiming for something original and create something different from the norm that isn't dependent on platforming skills. Spent a flippin' age tuning it too, only to find yesterday that the game is bugged and my tunings were getting lost! I found that a wobble bolt set at one strength on a captured object is produced at a different strength when that object is spawned or pasted. So my wobble bolt of strength 6.5 that I tested a trillion times to be sensitive enough to be a challenge but not too stressful was actually appearing in the game when being played as strength 6.2 and making it a bit too frustrating. The lightning also doesn't work in the play mode exactly as it does in the editor, being more sensitive for some reason that I haven't been able to track down.
Anyhow, it's up, and I'd like to know what people think.
Also, Jaeyden, I played your Abyss level this morning and was very impressed! The beginning ship sequence is fabulous; very dramatic, and the detail and design is excellent. Definitely one of the best creations out there, and it's a shame there's no real way to publicise stuff and so much dross gets all the attention. You deserve more recognition.
I'm glad you played it though! 6 weeks work for a dozen plays makes the idea of creating in LBP quite depressing. It's dropped way, way down off my agenda now.