Yeah, most of us seem to agree about the no limit on lives thing. Although I do have to say I'd want it as a mode.
As for Mario, I
hate Mario. Not to fond of Sonic either. There are very few big platformers that I've managed to enjoy I think (I think the only platformers I've ever liked enough to complete to the end were Gods and Pandemonium 1, I couldn't finish Bounty Bob Strikes Back but liked it, and of the modern platformers I think I played Jak & Daxter the longest).
On me personally though the game is growing by the minute. It's awesome. I'm learning to deal with the physics by pressing back when landing for a perfect standstill when I need one and the levels are just getting better and better. Initially I was frustrated for having to go back through the level after dying for no reason I could comprehend, but now I've seen that all puzzles are actually fair and I just need to take a second to look at them properly. It's been too long since I played a game like this, and I think that holds for more of us ...
My wife is actually willing to drop in to help me with some of the 2 player secret sections now, which I'm going to ask her to do more often (though often she's not around when I'm playing) because some of the secrets there are pretty cool (like the Elvis outfit in the first City level). Predictably, she likes the dress-up bits.
But then, so do I ... the graphics are downright amazing when the sackpeople get zoomed in all the way.
@obonicus: yeah, I'm starting to really dig it too!
Great thing about this game is that experienced players can drag along beginners through the more difficult levels in coop. At least for the online enabled crowd that should really help getting more people to the end. If necessary though I'm sure they can patch in some extra lives.
I think an important part for the multiplayer > 2, is that sackpeople can hold on to each other. I'm thinking that could be a good strategy for dealing with sections that are otherwise hard.
By the way, since this game's been out, my youtube videos made during the beta are getting a lot of views and comments, quite funny to see ...
The final thing has the capacity to look so much better though, I think we'll see some really, really good looking levels yet!