Mintmaster said:
Umm, difference in graphics from cell? That makes no sense at all. Cell may do some better physics or animation, but it has nothing to do with graphics. And with physics, it's a lot harder to see a difference with a faster processor. You can simply reduce the accuracy, iterations, mesh density, etc. for a weaker processor. Furthermore, you have to figure out a way to use all that CPU power without being constrained by its limitations or by bandwidth.
Cell absolutely will help on the graphics front, just as the Emotion Engine did in the PS2. The system is built that way, with heavy CPU<=>GPU communication in mind. It was the entire philosophy behind the PS2, and it remains so with the PS3.
Even in current PCs, where CPU and GPU communication is nowhere near as important, the CPU can still help with detailed graphics. Take Doom 3 for example, the shadowing was done entirely within the CPU. The Cell could handle shadows, among other things, leaving cycles on the GPU for other activities.
I think it's rather naive to say "Cell has nothing to do with graphics", because that's incorrect, plain and simple.
Mintmaster said:
Sorry, I meant to discuss this in my previous post but forgot. I really think you're going overboard with the significance of Blu-Ray for console games. Yes, for PS1 vs. N64 there was a big difference, but the CD had what, 20 times the capacity of a cartridge? Even today there aren't many PC games taking advantage of DVD capacities. PS3 has around 210MB for textures -- comparable to today's video cards (even sub-$100), and a quarter to a half the typical system RAM of a PC, so I don't see art assets jumping so drastically.
The only big advantage will be FMV, which really isn't needed with these consoles. 60fps realtime rendered cutscenes will be just as impressive, if not more so. Furthermore, a few GB of that will be orders of magnitude longer than 50GB of HD video on a dual layer blu-ray disk.
Blu-ray will help PS3 because Blu-ray drives will likely cost a lot at the PS3's launch, but beyond that its impact will be nowhere near what you're suggesting. You can fit plenty of data on a 8.4 GB DVD to take full advantage of hardware twice as powerful as either of these consoles. It's a minor artistic limitation. Worst comes to worst, an epic adventure of a game will use multiple discs.
I'm not quite sure if you follow many of the developers comments, but at least 5 of them now have either A) complained about the lack of disc space or B) stated that their game fills up the entire DVD-9 disc. Just recently, the developer of Frame City Killer stated that his game (which isn't even graphically impressive) is taking up the entire DVD-9. Now you could retreat to the argument that "it's probably just because of CGI", but in all truth, what does it matter how they're using the space? The fact of the matter is, they're filling up the discs, and the generation hasn't even begun. This news is bad. It's terrible news, in fact, because the games are only going to get larger, and in many cases, using multiple discs just isn't an option (or is a very inconvenient option).
The situation is bad. Much worse than some of the Xbox supporters are willing to admit. There's rumours of Microsoft developing a 15gb DVD disc that works with current drives, but even
if these rumours end up coming to fruition, and the 15gb discs are released at some point before the end of the Xbox 360 life-cycle, it still puts them at a solid 35gb behind the PS3. While this would certainly help, it doesn't eliminate the problem, not even close.
Note: Developers only have 7gb of space per disc for their games on the Xbox 360. 1.5gb of the space is taken up with "security features", or something of the sort. This puts both the Revolution and the original Xbox at an advantage to the Xbox 360 in disc space terms. While the difference between DVD-9 and Blu-Ray (7-1) is not as large as the difference between CD and cartridge (10-1), it's still a significant difference, and this issue was enough to almost single-handedly destroy the N64, when Nintendo was the previous market leader by a large margin. With that in mind, what's it going to do to a company that's not even the market leader? Time will tell, but the facts are overwhelmingly against the Xbox 360 in this instance.
Even if you just want to ignore all of the developer comments about this issue, it's still plainly obvious that disc space requirements jump significantly in consoles every generation, and this is even more true in the coming generation, because of the leap to HD resolution, as well as 7.1 surround sound and higher audio quality. History is an excellent example of what to expect when it comes to disc space requirements, and when in videogaming history has a newer console ever had less disc space than its older counterpart? None that I can remember. While it is unfortunately for Microsoft, the developers and the people buying the system (including myself), it's not entirely surprising that those who wish the system success (including myself) are talking down the issue. However there's also some of us that refuse to blind ourselves to reality by pretending the issue doesn't exist, because quite clearly, it does. I, as with anybody else buying the system, can hope that these 15gb discs are released to alleviate some of this problem.
I'd also like to point out that the days of CGI sequences are
not gone, not by a long shot. While real-time rendering quality has certainly improved dramatically in the next-gen consoles, it's still far below what's possible in pre-rendered sequences. Even if the developer chooses not to use pre-rendered sequences, some of the real-time cut-scenes must still be recorded and played back during the game, to avoid flow-stopping loading times. Xenosaga is a perfect example of this. Pre-recorded (but real-time) cut-scenes were in heavy use, because the cut-scenes took place in many different locations throughout the game, and loading times would have killed the directorial flow of these scenes. The game ended up being 2 DVDs. As for “real-time is just as impressive as pre-rendered, if not more soâ€, don’t be ridiculous. If you think they’d have been better off showing Advent Children in real time, maybe you should have taken your idea to Square before they blew millions on their pre-rendered work.
Your comparison to PC games was interesting, but it doesn't exactly prove what you wanted it to. The fact of the matter is, console games take more space than PC games... significantly more space, because of compression and streaming issues. Take GTA3 for example. The PC version is about 500mb installed, but the PS2 version is nearly 6 times that, and at half the resolution! Now with console games rivalling PC games for resolution, what's that going to do to the disc space requirments? Suddenly 6x becomes 10 or 12x the space. In other words, comparing PC games to console games for disc space just doesn't work, unless you're trying to prove that console games will always require more disc space than PC games, even if they're exactly the same game.