Gholbine said:
I see where you're coming from. I suppose I should rephrase my statement in that, the early Xbox 360 release will not win them the generation, but it will help them to some extent.
That I'll agree with.
What I'm saying though, is that in terms of developer support, which is by far the most important factor, the early release won't help them an awful lot. The only way it will help them is in that they're the only next-gen system on the market for at least 6 months, so they're able to achieve a sizable (or small) lead on the PS3. It's just my opinion that developers have neither the need nor desire to rush into Xbox 360 development.
OK, fine, they may not rush into XB360 development. But if the PS3 and XB360 launched simultaneously, they could
ignore the XB360 without much financial consequence. That won't be the case now. Remember, just because developers aren't rushing to the XB360 doesn't mean it couldn't be worse for MS. If XB360 launched alongside PS3, it would be.
You also have to consider that it's not just about which system sells the most.
I never said it was. But it makes an enormous difference, especially when you're the underdog. If you make a game for only PS3 in Nov. 2006, then you'd likely earn a fraction as much as if you made it for both consoles, even if 50% of new PS3 owners buy it and only 20% of XB360 owners do. For the original XBox, this wasn't the case.
This time, however, the hardware stance has changed. Now the Playstation is the more powerful, fully featured system, and developers will not ignore this, especially the disc format.
That's your opinion, and hardly fact. Cell is likely more powerful than Xenon when coded for properly, but I'm sure Xenos will be more powerful than RSX in many circumstances, especially when developers go beyond simple texturing. RSX does not have 48 full pixel shaders. You can see on the PC that G70's pixel shader pipes are around 30% faster than those of R300 from 2002, not twice as fast. Then there's the eDRAM. Alpha blending will be about 2.8Gpix/s for RSX given its bandwidth and comparing with G70, and most likely under 2Gpix/s with 4xAA. Xenos will have a full 4 GPix/s. Unless RSX implements an 32-bit total RGB FP format like Xenos, the advantage will be even more with HDR rendering. Texture bandwidth will be very high for Xenos, since the memory is completely alleviated of framebuffer bandwidth. Finally there's the insane vertex shading speed of Xenos when needed to blast through hidden or backface triangles.
I definately think RSX will not be able to catch Xenos for truly next gen graphics with HDR and/or antialiasing, assuming it can even do both together.
Many developers, including EA, had absolutely no need or desire to start Dreamcast development, and were perfectly happy with their cash flows on the current systems, and I feel the same may be true for the Xbox 360, especially when you consider how popular the PS2 is.
Yes, but if we're going to make comparisons, note that despite the disadvantage of being a new player in the console market and being late, MS sold the XBox quite well. The will do much better, relatively speaking, this time around if we compare the circumstances.
My point is not that XBox will outsell PS3 over its lifetime. In fact, I doubt it. My point is, however, that XB360 will have a much higher marketshare than the original XBox.