http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/"The graphical improvements were immediately noticeable: motion blur, depth of field, better lighting and special effects. However, it was the cinematic camera work and the incredibly inspired level design that really left an impression
Remember how impressive Uncharted 2's dynamic set pieces were? Imagine scenes like Uncharted's collapsing building and train, and remove the sense of "reality" that Nathan Drake has to adhere to."
There were some unexpected consequences from my short time with the demo.
Dante's Inferno, which was demoed at the same event, didn't look uninteresting -- it looked downright "last gen," resembling God of War Collection more than Kratos' upcoming adventure
http://www.joystiq.com/2010/01/18/this-is-god-of-war-iii/I summed up the E3 demo of God of War III with this opener: "God of War, in HD." That's not a "bad" thing per se, but for a franchise that's been known for pushing the graphical envelope, it simply wasn't enough. Thankfully, my concerns were obliterated last month when I got to play the latest build of the game. It only took a minute or so before I was able to say "this is God of War III -- and what it was always meant to be."
The demo was incredibly short, perhaps two or three minutes long. But that's all Santa Monica Studios needed to effectively demonstrate the scope of their vision. The graphical improvements were immediately noticeable: motion blur, depth of field, better lighting and special effects. However, it was the cinematic camera work and the incredibly inspired level design that really left an impression
Once again, this demo takes place on the Titan, making his way to the top of Mount Olympus. What the VGA trailer failed to capture effectively, though, is how dynamic battles will feel atop a moving giant. Remember how impressive Uncharted 2's dynamic set pieces were? Imagine scenes like Uncharted's collapsing building and train, and remove the sense of "reality" that Nathan Drake has to adhere to.
For some reason, Sony has refused to provide new footage from the game, so I can only describe the experience in words. Taking control of Kratos, I run up the Titan's arm, easily dispatching some skeleton minions. The camera zooms out, and shows a spider-like creature clawing into the Titan, causing it to flail about. As I try to fight this creature, the Titan continues to move, and the world shakes around me violently. The spider spews out a water attack, and after a few dodges and a few clean strikes, the Titan gets stung, I'm thrown off the giant. Hanging on with one arm, I try to climb back up, other arm swinging at the spider, still clinging to the Titan. As I make my way back up, the camera zooms out to show the Titan, and then zooms rapidly back to Kratos, as I continue to fight the "mini boss
Unfortunately, this would be far more exciting if you could simply see how this scene plays out.
There were some unexpected consequences from my short time with the demo.
. PS3 owners would be wise to wait a month, exclusive collector's edition be damned. Kratos is backDante's Inferno, which was demoed at the same event, didn't look uninteresting -- it looked downright "last gen," resembling God of War Collection more than Kratos' upcoming adventure
http://www.gamesradar.com/f/latest-god-of-war-3-video-emerges/a-201001181530241032Kratos begins to dash uphill along a wide dirt track. There are three skeletal enemies visible at the end. The wind picks up, blowing dust across the screen. The post-processing motion blur effects are superb and give the whole thing a pre-rendered appearance, even though this 100% certain it's gameplay footage.
The fight continues this way for a while, with the two trading elemental attacks. But then a deep voice seems to moan in annoyance and the ground starts to pitch. Kratos is thrown off-balance as the entire plateau revolves counter-clockwise. The spider-beast seems to be clinging on for dear life too as the camera zooms out to take in the bigger picture.
Oh. My. God. As the camera zooms right out, we realise it wasn't a mountain at all that we were fighting on. It was a mountain-sized Titan Gaia – think a 20 million tonne Kathy Bates covered in grass and leaves - and we've been fighting on her wrist the entire time. Needless to say, the scene does its job. Spectacularly.
The biblically big-boned lady brings her head closer and examines the tiny figure attacking this tarantula-sized critter. Kratos is still throwing everything he's got at his opponent, unleashing combo after combo and following them up with his whirlwind attack.
So what did we think? Spectacular. The entire fight scene, from the choreography, dynamic panning camera shots to the sweeping scale is absolutely megaton.
The footage also finally gives us a tantalising look into how riding the massive Titans will work. Much like Shadow of the Colossus, Kratos’ ludicrously-sized allies are essentially constantly moving platform sections. Clambering all over Gaia looked fun as hell, so we’re mega pumped about getting our hands on these massive beasties and the rest of the game.
2010, say hello to your first potential killer-app