HOLY SHI T! That's what you call EPIC!Hope we get a video as well:
http://www.gamesradar.com/f/latest-god-of-war-3-video-emerges/a-201001181530241032
It's irrelevant in regards to the notion they'll achieve 60 frames all the way through in the final build which is what I said. I never stated it's impossible to achieve better performance in comparison to the demo. In fact, I'll admit the new build is 60 frames quite often and if you label MW2 as 60 frames then according to your standards this would fit right in with that. However, it drops when things start to get crazy and impressive. The fidelity, quality of post processing, and the spectacle keeps it from maintaining a smooth 60 according to my standards.All 60Hz games out there, excluding fighters, including the biggest game of 2009 (MW2) are like that. Unless developers go the route of simplifying visuals and having an arena style layout like Dante's Inferno with a fixed camera, you're never going to get consistent 60Hz that never misses a beat. Even the GOW 1&2 emulations drop in areas on the PS3.
The demo had an extremely finicky frame rate, so no, its age isn't irrelevant in regards to overall consistency in any area (visuals fidelity or frame rate). Sure, it won't be 60Hz all the time, but much better than the typically 30Hz found in the demo.
Honestly after seeing those latest shots it would surprise me if they dont get a fairly solid 60fps as it visually aint that impressive besides nice art. Guess I've seen one to many sherry picked micro sized offscreen images before skewing it for me.
Though gameplay seems good and scale seems great to (enemy sizes).
Honestly after seeing those latest shots it would surprise me if they dont get a fairly solid 60fps as it visually aint that impressive besides nice art. Guess I've seen one to many sherry picked micro sized offscreen images before skewing it for me.
Though gameplay seems good and scale seems great to (enemy sizes).
But both of you guys see that almost the whole level is one huge in real time moving character (titan) right?Yeah, I'm not wow'ed by the screens either, but there's probably more than the eye can see in the scenes we see in the screenshots. There are probably lots of moving parts and effects going on while the camera zooms in and out in realtime. These things don't really come through on screens.
Yeah, it sounds strange to adjust the framerate based on the wielded weapon.
Agree with the art/look comments - lighting, shaders, poly and texture detail aren't too impressive on their own, nor is the level of polish. But man, this scale is huge... and putting all those characters on top of a moving character must be a hell of a programming challenge.
Why would it be? If the RSX really has trouble with a lot of transparent overdraw then it can seriously impact the fill rate. One solution is to lock the entire game at 30fps, another is to try to maintain 60fps with lots of tearing - their third option might be the best compromise.
Agreed. I would think that it would be apparent to everyone here that sacrifices will have to be made on current gen consoles to achieve scale as large as this. I don't understand why it would even have to be brought up because it's so obvious. Personally, I think it is impressive how large of a scale they've achieved here. Screenshots never do justice to large scale shots such as these.wat? It isn't impressive? wtf going on here? It is absolutely normal that details lack of something in the large scale views...
Which is theologically incorrect. The titans weren't such huge beings.But both of you guys see that almost the whole level is one huge in real time moving character (titan) right?
It happens so quickly -- with the player still in complete control over the ant-like Kratos -- as the Titan swings her arm up and over as she climbs Mount Olympus. Kratos hangs on for his life, using his blades to dig into Gaia's arm. Now we're in vertical combat, the battle with the crab creature raging on.