(I'm sure everyone has at least 3 lower-capacity 2.5" HDDs around there home...),
you are joking right ? a 3.5inch harddrive i can understand but a laptop harddrive?
(I'm sure everyone has at least 3 lower-capacity 2.5" HDDs around there home...),
hey69 said:Unlike with Xbox Live, licensees will be able to connect their own game servers to the PSNP.
Yes I don't think those old 2-8 GB 3.5" HDDs that we do all have lying around would be very useful though.hey69 said:you are joking right ?
hey69 said:you are joking right ? a 3.5inch harddrive i can understand but a laptop harddrive?
wco81 said:Would that get rid of that 128-bit bus bottleneck? Or does replacing the GDDR-3 with XDRAM imply they'd had to use a wider bus?
one said:Kutaragi says the backward compatibility solution is very expensive for them but they are commited to do it.
"the PS3 will feature backwards compatibility with PS and PS2 games from day one."
"I'm emphasizing this because, from what I hear, there are some platforms that haven't been able to completely do this," he said. "It's costly in terms of hardware, but we'd rather [invest] firmly on compatibility from the beginning, rather than to have issues later on."
nintenho said:I know that, now explain to me the part where Kutaragi was being coherent. I think I missed it...
Titanio said:Connectivity to the network brings a realtime element to games. It brings a "live" sense to games ("Xbox Live" is so named for similar reasons), interacting with others and and a world that persists whether you're there or not. Hence the fourth dimension, time.
People can be subtle about coherency, buy words can't. It seems like Kutaragi is just sesationalizing what mmo games are like. They aren't for everybody and especially not for gamers who aren't willing to be serious about it and dedicate the time. There's also the challenge of making games include this in them somehow. Also, the developers have to then worry about servers and network code and whatever else is required to make this possible.
V3 said:and its good that your supply is not tied to popular memory type like GDDR3, which used in PC and X360.
nintenho said:People can be subtle about coherency, buy words can't. It seems like Kutaragi is just sesationalizing what mmo games are like. They aren't for everybody and especially not for gamers who aren't willing to be serious about it and dedicate the time. There's also the challenge of making games include this in them somehow. Also, the developers have to then worry about servers and network code and whatever else is required to make this possible.
Well, if I sound paranoid it's because the guy always pulls everybodys leg. I remember him saying things like that the PS3 is 1,000 times more powerful then the PS2......that would have been actually kind of funny if it wasn't for the IBM guys next to him when he told the reporters that shaking their heads in disgust. He's just a real stooge..........Titanio said:nintenho, no offense, but you just seem to be getting on Kutaragi's wick for no reason at all. What he's talking about here is nothing crazy or nothing new - he's basically just talking about online gaming, and how it changes the concept of time in a game from one that is local to that game, to one that is consistent with the real world. It's not a major deal, games have done this for quite a while. Kutaragi's visions of where that'll eventually go might be more pie-in-the-sky than some others, but the immediately realisable goal of simply networked gaming is nothing new or off the wall.
Gubbi said:Yeah, we don't want economies of scale and multiple suppliers to drive down cost, do we ?
Cheers
nintenho said:Well, if I sound paranoid it's because the guy always pulls everybodys leg. I remember him saying things like that the PS3 is 1,000 times more powerful then the PS2......that would have been actually kind of funny if it wasn't for the IBM guys next to him when he told the reporters that shaking their heads in disgust. He's just a real stooge..........
.........yeah, huh?
I'm not overanalysing what he says. 1,000 is a number, right? I expect the PS3 to only be around 30-35 times more powerful then the PS2. Why would I care if PS3 can add double digit numbers 1,000 times faster when the real-world performance for a game is probably going to be about 3% of what he leads people to believe? In conclusion......Titanio said:no, huh. Nobody at IBM was "shaking their heads in disgust" at Kutaragi, I can assure you that much. The whole "PS3 is 1000x PS2" was a goal, pretty obviously given that it was mentioned as far back as 2001. I remember Sony's CTO at the time even prefacing that comment, saying "we have this pretty crazy goal" - but of course most outlets didn't report that. If we wanted to get really picky about it, though, I'm sure code could be written for PS3 that might run at 60fps, which if you tried to run on PS2 unchanged, might run at a tiny fraction of that..like, say, 0.06fps).
Anyway, we're getting off track. Stop over analysing everything Kutaragi says, he has a visionary outlook on most things, and thusfar it's been far more of an asset to his business than a liability. I'm glad someone's still dreaming.
nintenho said:I'm not overanalysing what he says. 1,000 is a number, right? I expect the PS3 to only be around 30-35 times more powerful then the PS2.
nintenho said:real-world performance for a game is probably going to be about 3% of what he leads people to believe?
-_-Titanio said:You think real-world performance will be 3% of peak?
This is where I stop engaging you in conversation, I'm sorry to say Good luck!