WATCH_DOGS 2 [PS4, XBO]

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Out 15 November.


From the PlayStation blog:

1. “Big Brother” no longer works alone
After Aiden Pearce was able to momentarily shut down the entire ctOS system, Blume quadrupled their work on it and released ctOS 2.0 from the heart of Silicon Valley. With billions of connected devices, it has truly become the “Internet of Things.”

But now, it’s not just the government and criminal forces monitoring you. Corporations are building full digital profiles of citizens that can be tracked, traded, sold and stolen without you having any idea.

With so much control over the population, hackers, whistleblowers and activists are raising the flag and drawing the battle lines. It’s time to take the power back.



2. You’re no longer working alone
You’ll play as Marcus Holloway, a brilliant young hacker who’s been wrongly accused by ctOS 2.0 of a crime he didn’t commit. He’s a charming, funny guy but also a passionate idealist who wants to give back control to the people.

He’ll join the San Francisco cell of DedSec, and only with the combined power of his new hacker family and community will he be able to take on a corrupt establishment and achieve his goals.



3. Every activity counts toward your progression
We wanted every interaction or event in the game to feel meaningful, and everything you do in Watch Dogs 2 will help you reach your final goal.

Speaking of which, there are no more towers to unlock. The entire San Francisco Bay Area will be open from the start for you to explore and discover the stories and secrets that lie within. From the lush lawns of Silicon Valley, to the cultured streets of San Francisco and the gorgeous views of Marin County, each neighborhood has its own vibe and feel.

We’ve packed the game with a lot of content and there will always be something for you to do or see in this massive world.



4. Hacking is expanded, opening up many new possibilities
Every character, vehicle, electronics and other object you’ll come across can be hacked. Everything is a target that can be hacked in multiple ways. Hacking traffic signals not enough? Take control of a vehicle’s steering wheel or overload the engine.

We want to empower you with even greater control and possibilities with hacking, and we’re really excited to see how players creatively use these tools (when the game is out, don’t forget to share your highlights on the /r/watch_dogs subreddit or our official Tumblr account). You’ll even have an RC car and drone at your disposal to open up the world and create new hacking opportunities.



5. We took a lot of fan feedback into consideration for Watch Dogs 2
We’re very proud of what we accomplished with the first game, but we also realised we needed to push the experience forward. We scoured the forums, read every tweet and every comment. With the sequel you’ll find a dynamic new protagonist, a denser new setting, deeper hacking possibilities, rewarding world activities, and more accessible vehicle handling (just to name a few things).

The team took special care to make sure the biggest points of feedback were addressed in Watch Dogs 2, and we hope you enjoy what we’ve cooked up for you.

Thank you for reading. We’ve got a lot more to share before the game releases on 15th November, and we hope to see you around. You can find the latest updates on the @watchdogsgame Twitter account.

 

Is it me or does that look worse than the first game? Maybe it's a bad representation or something but it doesn't look that exciting (or different).
 
Its funny how WD1 had a mood so similar to gtaIV's and now WD 2 has a mood so similar to gtaV...
 
Its funny how WD1 had a mood so similar to gtaIV's and now WD 2 has a mood so similar to gtaV...
Probably a coincidence that both games had colder clime locations and went for something different in subsequent games. Mind you, San Francisco.. fogarama.

I quite enjoyed WATCH_DOGS but I think I'm done now. They'll really need to change things up get me to spend another 20 hours in the game. I've never felt remotely compelled to replay it.
 
Probably a coincidence that both games had colder clime locations and went for something different in subsequent games. Mind you, San Francisco.. fogarama.

They both also went from dark and gritty to light and fun. Not saying its not a coincidence, just that its a fun fact.
Also, they introduced dogs (like gtaV), so for the first time in watchdogs you can actually watch dogs! They really meant it when they said they heard the feedback.
 
It seems they mixed in game and pre rendered/cg/real life?

The in game footages have much worse animation.
 
Looks incredibly expensive. Looks like a ton of Ray casts at any given time. So many things to interact with and so differently sounds like a nightmare to code.

But nice to see a game come this far. I'm really impressed at what they accomplished here.


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Um, looks like crap graphically but I guess that's more truthful of real gameplay than target render. I hope they show something exciting for the E3 demo tho, there is just no sense of art displayed as everything is all too generic, the flat lighting doesn't help either.
 
This footage doesn't seem as downgrade-prone. Its usually the highly choreographed gameplay segments (vertical slice sort of deal) that recieve the most doctoring and wishfull thinking from devs. This was more of a rough horizontal-slice of the game, which tend to be more honest. Their e3 demo can still show some stuff that will not make it though, but at this point their rendering engine seems to be mature enough that they'd not need to cheat too much, i hope...
 
They showed obviously ps4 gameplay And the game releases in 5 months there won't be any downgrade. It's on par graphically with gta5 crurent gen.
 
Yeah, if I were them I'd use gtaV as a visual benchmark as well, given the simiar open-world urban west-coast setting, and it seems like that's what they did, cause they look very similar. Nothing wrong with that, as gtaV was a great looking game, if only a bit cross-genny...
 
It looks like it's not above having a little fun with itself. After the po-faced, edgy-except-not-really (unlike R*, Ubisoft is PC as fuck, so why not drop the faux 'tude altogether and have a genuinely good time instead) predecessor that's a real relief.
 
Watch Dogs 2 vs Real Life San Francisco


Why is this called graphical crap and why should the lighting be very bad?
 
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