Theoretically speaking,
Pixel fill is 8x RSX/Xenos (32ROPs @ 1GHz vs 8ROPs @500MHz).
16x Xenos tex fill, ~10.7x RSX tex fill ( 128@1GHz vs 16/24TMUs @500 MHz)
Z-only fill is 32x Xenos/RSX (256Z-only/clk@1GHz vs 16Z-only/clk @500MHz
Triangle setup rate is 8x (4 setup engines @ 1GHz vs 1 @500MHz)
And due the GTX 680 being bandwidth starved its likely less in reality.
Although triangle set up rate will be null due to tessellation