I would almost expect a Tesla K25 with 12 GB and some Xeon Phi models with 12 and 16 GB first.At least we will see them appearing soon in high end Radeon an Gforce cards.
I would almost expect a Tesla K25 with 12 GB and some Xeon Phi models with 12 and 16 GB first.At least we will see them appearing soon in high end Radeon an Gforce cards.
That'd mean 8 chips on a 256 bit bus would yield about 4GB of RAM. Would that be a viable option?
I wonder about the tradeoffs for instance in terms of cost especially if GDDR5 is quickly replaced by stacked memory due to size/cost/power reasons. If they release a console towards the end of 2013 and in 2014 or 2015 major graphics cards transition away from the memory standard it could get quite expensive couldn't it?
How do the pin counts for GDDR5 compare to DDR4? I understand that GDDR5 has 30% more pins for a particular bus width than DDR3 IIRC so therefore a 256 bit GDDR5 would be equivalent to 333 bit DDR3, right?
4G/5T
5G/8T
Based on the Xboxworld article, 4G/5T can't be the number of threads. And the 8T in 6G/8T probably refers to the amount of memory.
4 teraflops GPU or Graphics / 5 teraflops Total (GPU + CPU)
6 gigabytes Games / 8 gigabytes Total
A 4 Teraflops GPU is nothing but a dream at this point.
4G/5T
5G/8T
Based on the Xboxworld article, 4G/5T can't be the number of threads. And the 8T in 6G/8T probably refers to the amount of memory.
4 teraflops GPU or Graphics / 5 teraflops Total (GPU + CPU)
6 gigabytes Games / 8 gigabytes Total
can ARM cores replace x86 as the choice of cpu for nxt gen consoles ? like 8-16 A53 or A57 64bit cores to amd piledriver cores ? ARM seems to be most future proof ! even intel atom is now weaker than the A15 core in google nexus 10 .
Normally, my guess of GPU performance would be something like:
{performance}/2 of best PC gpu that costs ${price of console} at time of (intended) console launch
But of course there are also power constraints that could have a negative effect.
Afaik there is presently no way to get more than 6 cache-coherent ARM cores in a single device. Doing coherency well and fast is *hard*, and ARM is not going to do the work because almost none of their customers care. (The upcoming ARM servers will not have system images with lots of cores, they just pack a lot of independent systems in the same box.)
While it is theoretically possible that they would just pack something like 2 or 4 separate quad-cores in the device, without coherency, and call it a day, devs would really, really hate that. It would be a nightmare to put all cores to work. Cache coherency is important.
If you want a lot of rather wimpy cores, why not look at Jaguar instead of A15? It's going to be in the same ballpark in speed, and only slightly bigger. And based on the published information (which is admittedly somewhat vague), the L2 seems to have all the necessary parts in it that you can tie more than one 4-core unit together.
(As a minor twist, I think it's almost a certainty that one if not both of the next-gen consoles will indeed have ARM cores in them. Just not as the main CPU -- the arm core will be responsible for, among other things, maintaining the security policy.)
Normally, my guess of GPU performance would be something like:
{performance}/2 of best PC gpu that costs ${price of console} at time of (intended) console launch
But of course there are also power constraints that could have a negative effect.
IMO
Xbox RT = Phones, Tablets, Setup-Box
Durango = Xbox RT chip, same OS, Apps and casual games as Xbox RT
AND Xbox x64 games
Xbox RT innards:
ARM SOC with 2GB of LDDR3
Durango innards:
ARM SOC with 2GB of LDDR3
AMD SOC with 4GB+ of DDR4
maybe a discrete GPU with faster RAM.
PC = Xbox x64 ports.
where did u get that ?
did u asume from this - http://t.co/QO1K4Z91