Predict: The Next Generation Console Tech

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I wouldn't say the best.....and even if they were it took them too long to catch up with sony. halo 3 took almost 3 years into xbox 360's life to make and looks no ware near like halo 4, which was almost 7 years later in the console's life span.

under the best circumstances for them the fastest projects that could be finished would be sports titles.....assuming that the dev kits will arrive sooner.

In sony's case, they do a have a stronger first party line up. they even got uncharted to be a launch title for the vita. this is why i say they can do it more so than Microsoft.

Historically MS' tools are considered the best, at launch of 360/PS3 it was by a fairly large margin, Sony have closed the gap somewhat over the last 7 years, and I know some people who prefer Sony's tools if only because the PS3 linker is a bit faster than the MS one.

As to launch games, it depends if you think the first party titles are what matters, both will have similar support from 3rd parties if they are shipping in similar timeframes. Sony or Ms could ship with no 1st party support and sell out the first Xmas.
The software really won't matter for the first Xmas anyway as long as it's a step above 360/PS3/WiiU, WiiU will likely outsell both combined in their first Xmas just because of supply limitations. Where the software really matters is differentiating for the second Xmas where supply is less of an issue.
 
I wouldn't say the best.....and even if they were it took them too long to catch up with sony. halo 3 took almost 3 years into xbox 360's life to make and looks no ware near like halo 4, which was almost 7 years later in the console's life span.

under the best circumstances for them the fastest projects that could be finished would be sports titles.....assuming that the dev kits will arrive sooner.

In sony's case, they do a have a stronger first party line up. they even got uncharted to be a launch title for the vita. this is why i say they can do it more so than Microsoft.

Corrinne Yu explained it in an interview, a lot of developers use the "easy way" on Xbox 360 games, even first party devs. And dev kits had only 512mb ram until 2010.
 
This is part of the reason why I'm really hoping that the GPGPU in the APU is going to be used as a co-processor for computing.
If that is your major concern, you should hope for a large SoC only solution, as the devs could shift around the demands and allocate as much compute as they want if the needs change in the future. Having a APU+GPU combo would make it a lot harder as you would have a fixed split. It's somewhat akin to the split vertex/pixel shaders vs. the more efficient unified shader approach. ;)
 
As to launch games, it depends if you think the first party titles are what matters, both will have similar support from 3rd parties if they are shipping in similar timeframes. Sony or Ms could ship with no 1st party support and sell out the first Xmas.
The software really won't matter for the first Xmas anyway as long as it's a step above 360/PS3/WiiU, WiiU will likely outsell both combined in their first Xmas just because of supply limitations.
Where the software really matters is differentiating for the second Xmas where supply is less of an issue.

maybe so, it took me a lot of convincing to get a console this gen. I didn't get a 360 till 2 years later after, and i think a lot of people too. but you're right about them selling out either way.

Historically MS' tools are considered the best, at launch of 360/PS3 it was by a fairly large margin, Sony have closed the gap somewhat over the last 7 years, and I know some people who prefer Sony's tools if only because the PS3 linker is a bit faster than the MS one.

Corrinne Yu explained it in an interview, a lot of developers use the "easy way" on Xbox 360 games, even first party devs. And dev kits had only 512mb ram until 2010.

I've been thinking about what the easy way means, it should be no clue on why epic's UT3 engine became commonly used instead of in house engines.

However I'm still shocked on halo 3 comparing it to the surrounding titles before it, on the bases of perfect tools. I mean for the time they were Microsoft's right hand open to "the best" software. but the down grade and upgrade is hard to imagine it was on the same console.
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In this gen, halo started out being less then most launch titles, and then ended up refocusing as a franchise.... but why almost 7 years later in it's life cycle if the tools were already sophisticated?

maybe the dev kits having limited memory could have been that major factor. in 07 and 08 the 360 had quite a few titles that needed tremendous fixing, like too human, mass effect and gears of war 2.

what My basic thoughts are on what both companies will aim for to "improve" the next gen are-

(excluding tech specifications)


Microsoft - new features, IPs that have a reason to exploit the hardware, and improve reliability.

Sony- same as usual, steady momentum of IPs but convey to the affordable demographic.

And out of both companies that can pull off these ideas sooner would be sony. for ms, economically they're in no rush. the only rush i see for them is looking for better IPs, and if they're aren't any to launch a new console then it loses reason.
 
Just because the tools are good it doesn't mean developers can't continue to improve with more experience on the platform. I'm not sure what you're trying to show with the bullshots.
 
Just because the tools are good it doesn't mean developers can't continue to improve with more experience on the platform.

Right, my guess was the programming language involved. with the quality of games came the force of necessary equipment and skills.

but does that mean it had the world's best software and tools?

might be an over statement, but only a developer can say whether or not. the 360 had titles hanging in the balance like alan wake, and conviction. and some of them being unfinished with performance issues like and mass effect and lost odyssey. which is why i say it might not be the best. and you even have developers saying ps3 is better to work with like konami and bits of EA/DICE.

I'm not sure what you're trying to show with the bullshots.

the halo 4 shot actually isn't a bullshot, it's a video capture.... the gameplay version of the top halo 3 shot can be found here. http://www.youtube.com/watch?v=5AS-Hfc8TwU

it was all i can find at the time being expressing the lighting, and changes....and bla bla bla, of the main character. regardless, a blury video capture still works, and even more so if i found raw captures of the same shots.

the point is, the target didn't get reached until tools got better, which is why they said "evolutionary" in their vidoc.

....but does that mean that they can make projects sooner? the chances of a franchise like halo making it as a launch title next year are slim compared to Sony's GOW or uncharted because of how big these companies are compared to MS's usual developers.

closing my comment
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regardless of tools, it can come down to man power with deadlines. which is why companies merge to finish projects which is a fact....Bungie, Bioware, and Epic with Bleszinski aren't the same one's in charge of making exclusives for Microsoft this time around like before. companies are restructuring and it's just 343, turn 10 and Rare studios.
 
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I can't follow your argument. I don't even know what exactly the argument is and what the random screenshots are supposed to prove. :???:
You can't deduce from them that the XBox tools where bad at the beginning. As I said, I don't get your point.
 
but does that mean it had the world's best software and tools?
No. You can't look at screenshots and know the quality of the tools (unless both are rubbish). What you see on screen is a measure of effort and investment and all sorts of other factors. You have a truck load of developer comments over the years saying MS's tools are way better than Sony's, a history of MS as a software and tools developer and Sony being a hardware developer, and zero comments from the industry saying Sony's tools are better than MS's other than Sony's linker and one other tool where the nod is given to Sony that I forget the name of, so where's the logic in thinking Sony's tools are or have ever been better than MS's?
 
Nor should it last. Devs should be free to use whatever res they think is appropriate given the tradeoffs they're willing to make.
 
Given that most people seem to run their tvs with overscan enabled and that some Plasmas still aren't even 1080p panels (and still normally look better in motion than cheap 1080 LCDs) you couldn't even epexct to get the full no-scale benefit from such a decision. It would simply be a case of "arbitrary decision is arbitrary".

Perhaps MS feel they have the GPU grunt to enable this over Sony and gain a marketing bullet point. Or perhaps DaE is incorrect. Whatever, I really hope this isn't the case.
 
Nor should it last. Devs should be free to use whatever res they think is appropriate given the tradeoffs they're willing to make.
I think there should be some kind of standard. This gen majority of games where around 720p, when next gen starts and you have resolutions going from 720p, to 1440p to full 1080p differences will be very pronounced even in the eyes of those that in other cases wouldn't see difference.
 
What Corrinne said is that Xbox 360 is so easy to develop and thats the reason most devs don't bother trying to "push it" (even first party devs).

http://channel9.msdn.com/Shows/Tech...Engine-Architect-Halo-Team-Microsoft-Part-One

http://channel9.msdn.com/Shows/Tech...ne-Architect-for-Halo-Team-Microsoft-Part-Two
When it comes to most devs, neither console is being pushed anyways. But really the big devs really do try to push the platforms with their big games. They ve got more budget and time, and we have an indication of what either platform can do when pushed by the few that have the money, talent and time to do it
 
When it comes to most devs, neither console is being pushed anyways. But really the big devs really do try to push the platforms with their big games. They ve got more budget and time, and we have an indication of what either platform can do when pushed by the few that have the money, talent and time to do it

Also the interview was from 2009, a lot of things has happen since then. But yes, "most devs" don't includes the "big devs".
 
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