To give more credence to the Starsha information posted on neogaf a while back, all posts about it has been removed.
neogaf.com/forum/showpost...postcount=5262
Which platforms were those info about?
To give more credence to the Starsha information posted on neogaf a while back, all posts about it has been removed.
neogaf.com/forum/showpost...postcount=5262
Wrong thread?Source: http://www.theregister.co.uk/2012/11/09/schaaff_quits_sony_entertainment_network/
I didn't see a post on this and I received this right after the Moody downgrade. Looks like Tim Schaaff is leaving Sony...
Wrong thread?
Does X-fire work well (better?) if it is done from a single memory pool ?
Also without the drivers overhead, can they removed the stuttering ? Maybe segment the frame into multiple layers instead of using the alternate frame rendering method found in PC.
Does X-fire work well (better?) if it is done from a single memory pool ?
Also without the drivers overhead, can they removed the stuttering ? Maybe segment the frame into multiple layers instead of using the alternate frame rendering method found in PC.
It's not really X-fire if it has a good unified memory pool.
The problems with multi-chip rendering are all about communication. You can slice and dice the CUs themselves anyway you like, but at the end of the day, they need fast access inbound to textures, and outbound to rops.
X-fire (and SLI) is a chewing gum solution where the two chips have their own separate memory pools and a really pathetic communication channel between each other. Texture bandwidth is easily provided by duplicating all textures in the ram of both GPUs, rop bandwidth is harder, and typically managed by AFR, or in other words, by not even trying.
If the two chips somehow had fast access to an unified memory pool, they could instead work just like a single normal GPU -- both get their textures from the pool, both output pixels into the pool.
However, this is hard because providing that fast unified memory access would be rather hard. One option would be to have two symmetric chips with their own memory pools, with an added very fast bus between them. This bus would have to be as fast as each of the pools, in both directions at the same time, to never be a bottleneck. (You could probably cut it to half the speed and not suffer *too* much).
Not sure if this is the right thread but anyway, according to Gamereactor and they seem to be 100% sure. There is ONE new console being launced next year. They have based this on what the boss of Activision Bobby Koticks has said. The only thing that they are not sure of is if it is the next PS or Xbox. So Wii U now in november, next year another console and the year after the last one will be released.
/ Ken
Pachter recently stated (no sources provided though) that PS4 will launch late 2013 and Xbox3 will launch between (IIRC) December 2013 and March 2014.
Sony is heavily rumored to be further along in designing and binning their chips.
Sony is heavily rumored to be further along in designing and binning their chips.