Look at the range a PC can offer. There are millions of PC's in use that are weak in comparison to the WiiU. The question isn't 'can they do it?', it's will they do it?
Then, technically, Wii U could run an UE4 game... Is that right?
Look at the range a PC can offer. There are millions of PC's in use that are weak in comparison to the WiiU. The question isn't 'can they do it?', it's will they do it?
How is a machine with 13x the effective performance "like" the 360. It isn't. <- That is a period.
The kind of graphics a 4TFLOP system could produce is frightening.
If you desire to persist in a delusion, that is your business. It is certainly not my concern.COPS N RAPPERS said:13x the effectiveness could still translate to only 1080p for the first year and then sink back down to 720p, in much sense like the 360 and ps3.
Sorry, I could not find the original post, but it evolves from a rumor made by a supposed Microsoft insider around the web "20... 5T,8T - 4G, 6G ...13"
So pure especulation.
Do you consoles even want to console industry to move forward?
^"Bu-bu-but 8GB durango 4TF 16 core!!!!!!!!"
So, has there ever been a case where the development kit had the same amount of ram as the actual consumer end product?
Do you accept that pixel quality is an issue that can be judged along side pixel quantity?
And framerate! I could see some games opting for < 1080p in order to achieve both prettier pixels and locked 60fps. I think using one metric to determine the graphical fidelity of a game is extremely narrow-minded and I'm happy to allow developers to make the determination of what balance of resolution/effects/framerate yields the best results for their game.
Pre-2010 Xbox 360 dev kits had 512mb.
BGAssassin and other people who might have some interesting info about the new generation, could be our only sources to know info about Durango, because companies like Sony with their new PS4 and Microsoft aren't going to be forthcoming with info.
Does it mean that we aren't going to see you in the forums regularly? I certainly enjoy your posts a lot, whether they are always accurate or not -mine aren't I can tell you, and I am fine with it-, it's always interesting to know those things.You can eliminate me from that. I'm going on hiatus (hopefully permanently) in a couple of weeks. While I wanted to learn more about PS4 and Xbox 3 and have enjoyed the discussions and arguments, I have some other things I want to focus on.
Last year when I asked where I could go to get caught back up on current tech, B3D was recommended to me. I think this place did very well in doing that for me.
So if you think developers will drop 1080p for prettier pixels why do you expect them to have 60fps?
So if you think developers will drop 1080p for prettier pixels why do you expect them to have 60fps?
The kind of graphics a 4TFLOP system could produce is frightening.
And framerate!
One of my favourite flags, although my favourite is the 1 billion troops flag, that's hilarious.*checks thread tags for duct tape* ಠ_ಠ
To be perfectly honest, I would be pretty surprised if the new PS4 and Xbox 720 cost more than 400-500€.my salary is like $2/hour with internship so $26 is like cheapest console launch ever and 6 GoogolplexFlops.
Tears of joy.
Well the first Samaritan demo ran on three Nvidia GTX 580's which is around 1.5 teraflops. So thats about 4.5 teraflops of demo performance.
Well the first Samaritan demo ran on three Nvidia GTX 580's which is around 1.5 teraflops. So thats about 4.5 teraflops of demo performance.