First: how do you know they have eDRAM? Do you actually know stuff or are you frequently tossing out predictions as facts? Just curious because you cut of the discussion with these facts and if they are facts, great as there is no point chasing pointless rabbit trails. But if not...
Second: 205mm^2 (Xenos logic) versus 135mm^2 is a LOT. 52% more silicon real estate to be exact and based on area "sunk" into basic architecture (see above on these supposed scalings--you get more performance on additional space) that is going to be substantially faster (looking at the 40-60% range).
I guess the issue is you have chosen to select Cape Verde as a baseline and then anything about that is impressive, tasty, etc
To review:
G71 @ 90nm: 196mm^2
RSX @ 90nm: 240-
258mm^2 (depending on source)
Xenos @ 90nm: 180mm^2 (
Mintmaster)
eDRAM @ 90nm: 70mm^2 (~105m transistors, of which about 80m eDRAM and 25m ROP logic -- so 205mm^2 logic)
Cap Verde @ 28nm: 123mm^2
Pitcairn @ 28nm: 212mm^2
Oland @ 28nm: 235mm^2
Mars @ 28nm: 135mm^2
Some comparing in budget:
RSX: Cape Verde: -53%
RSX: Pitcairn: -18%
RSX: Oland: -9%
RSX: Mars: -48%
Xenos : Cape Verde: -40%
Xenos : Pitcairn: +3%
Xenos : Oland: +14%
Xenos : Mars: -35%
My premise has continued to be comparing to the relative real estate of last generation. Given that as a general ball park baseline (for all the reasons I have cited in this thread) the GPU's you mention (Cape Verde, this supposed Mars) are major, substantial drop offs from last generation in terms of space.
They also far and away fall short of desktop discrete GPUs from 4-5 years *before* the launch of the new consoles.
Sure, if this was 2010 maybe Cape Verde would be a nice upgrade, but we are talking about 2013+.
And there is no other way to put this: putting a GPU that is 40-50% smaller than RSX and Xenos is making a HUGE cut in silicon real estate. And if we are to buy the major push in the GPU industry of GPGPU which supposedly it taking up more tasks something like a CELL processors does the GPU will be asked to do more with less total space.
There is nothing exciting about this. Heck, we will be seeing AMD/Intel SoCs in the next couple years with better than console performance.
Also I don't see 28nm as an excuse. It isn't news about node transitions but there is always someone whining (in this case NV). 28nm, which had select parts rolling out in the late 2011, is going to be very mature by late 2013. Layout, yield, power, and pricing are all going to be at a more mature point than 90nm in 2005.
If MS/Sony are going with chips that are nearly 50% smaller it has a lot to do with their visions for their platforms (read: general entertainment devices that are equally focused on core gaming, casual gaming, new peripheral gaming, media streaming, service provider, digital distribution, etc) instead of a core gaming experience first (which has tens of millions of customers out there) with those other features coming along as a robust package. I have no problem with that, but I also don't think it should be sugar coated against low end hardware like Cape Verda -- or to throw out "Kinect 2 will be so much more accurate and default hardware so it will work with core" all along pretending that the basics, e.g. it lacks proper input for core genres (like FPS, driving, sports) that regardless of precision Kinect is a total non-starter in an FPS or the like because you cannot move. The only solution is rails which is a huge step back. Which may appeal to casuals but, again, is a major assault and demand for core gamer concession.
TL;DR: Cape Verda/Mars are
a huge reduction in hardware from last gen. HUGE.